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fix bubble shield trap respawn softlock
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e6eaaebd89
commit
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5 changed files with 24 additions and 0 deletions
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@ -775,6 +775,8 @@ struct player_t
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UINT8 curshield; // see kartshields_t
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UINT8 curshield; // see kartshields_t
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UINT8 bubblecool; // Bubble Shield use cooldown
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UINT8 bubblecool; // Bubble Shield use cooldown
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UINT8 bubbleblowup; // Bubble Shield usage blowup
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UINT8 bubbleblowup; // Bubble Shield usage blowup
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mobj_t *bubbletrap; // Bubble player is trapped inside
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boolean gotbubbletrapped; //to know if player was got trapped
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UINT16 flamedash; // Flame Shield dash power
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UINT16 flamedash; // Flame Shield dash power
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UINT16 flamemeter; // Flame Shield dash meter left
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UINT16 flamemeter; // Flame Shield dash meter left
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UINT8 flamelength; // Flame Shield dash meter, number of segments
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UINT8 flamelength; // Flame Shield dash meter, number of segments
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@ -726,6 +726,12 @@ static void K_DropDashWait(player_t *player)
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if (player->pflags & PF_FAULT)
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if (player->pflags & PF_FAULT)
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return;
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return;
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// if player got trapped inside a ubble but lost its bubble object in a unintended way, remove no gravity flag
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if ((P_MobjWasRemoved(player->bubbletrap) && player->gotbubbletrapped == true) && (player->mo->flags & MF_NOGRAVITY)
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{
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player->mo->flags &= ~MF_NOGRAVITY;
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}
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if (leveltime % 8 == 0)
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if (leveltime % 8 == 0)
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{
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{
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const UINT8 ns = 8;
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const UINT8 ns = 8;
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@ -430,6 +430,10 @@ static int player_get(lua_State *L)
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lua_pushinteger(L, plr->bubblecool);
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lua_pushinteger(L, plr->bubblecool);
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else if (fastcmp(field,"bubbleblowup"))
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else if (fastcmp(field,"bubbleblowup"))
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lua_pushinteger(L, plr->bubbleblowup);
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lua_pushinteger(L, plr->bubbleblowup);
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else if (fastcmp(field,"bubbletrap"))
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LUA_PushUserdata(L, plr->bubbletrap, META_MOBJ);
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else if (fastcmp(field,"gotbubbletrapped"))
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lua_pushboolean(L, plr->gotbubbletrapped);
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else if (fastcmp(field,"flamedash"))
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else if (fastcmp(field,"flamedash"))
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lua_pushinteger(L, plr->flamedash);
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lua_pushinteger(L, plr->flamedash);
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else if (fastcmp(field,"counterdash"))
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else if (fastcmp(field,"counterdash"))
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@ -994,6 +998,15 @@ static int player_set(lua_State *L)
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plr->bubblecool = luaL_checkinteger(L, 3);
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plr->bubblecool = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"bubbleblowup"))
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else if (fastcmp(field,"bubbleblowup"))
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plr->bubbleblowup = luaL_checkinteger(L, 3);
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plr->bubbleblowup = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"bubbletrap"))
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{
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mobj_t *mo = NULL;
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if (!lua_isnil(L, 3))
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mo = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
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P_SetTarget(&plr->bubbletrap, mo);
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}
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else if (fastcmp(field,"gotbubbletrapped"))
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plr->gotbubbletrapped = luaL_checkboolean(L, 3);
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else if (fastcmp(field,"flamedash"))
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else if (fastcmp(field,"flamedash"))
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plr->flamedash = luaL_checkinteger(L, 3);
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plr->flamedash = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"counterdash"))
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else if (fastcmp(field,"counterdash"))
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@ -642,6 +642,8 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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P_SetTarget(&special->tracer, toucher);
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P_SetTarget(&special->tracer, toucher);
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toucher->flags |= MF_NOGRAVITY;
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toucher->flags |= MF_NOGRAVITY;
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toucher->momz = (8*toucher->scale) * P_MobjFlip(toucher);
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toucher->momz = (8*toucher->scale) * P_MobjFlip(toucher);
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toucher->player->gotbubbletrapped = true;
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P_SetTarget(&toucher->player->bubbletrap, special); //allow it to access later on and to know if player is trapped
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// Snap to the unfortunate player and quit moving laterally, or we can end up quite far away
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// Snap to the unfortunate player and quit moving laterally, or we can end up quite far away
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special->momx = 0;
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special->momx = 0;
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@ -9387,6 +9387,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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{
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{
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S_StartSound(mobj->tracer, sfx_s3k77);
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S_StartSound(mobj->tracer, sfx_s3k77);
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mobj->tracer->flags &= ~MF_NOGRAVITY;
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mobj->tracer->flags &= ~MF_NOGRAVITY;
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mobj->tracer->player->gotbubbletrapped = false;
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P_KillMobj(mobj, mobj->tracer, mobj->tracer, DMG_NORMAL);
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P_KillMobj(mobj, mobj->tracer, mobj->tracer, DMG_NORMAL);
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break;
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break;
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}
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}
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