From e7e2cb93c42750638e7414d5ba7a01c640cac941 Mon Sep 17 00:00:00 2001 From: AJ Martinez Date: Sat, 18 Nov 2023 22:33:22 -0700 Subject: [PATCH] Define out WPZ turbine bubbles until we actually know why they false-positive --- src/objects/wpzturbine.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/objects/wpzturbine.c b/src/objects/wpzturbine.c index 7f32bbdae..c3ac18987 100644 --- a/src/objects/wpzturbine.c +++ b/src/objects/wpzturbine.c @@ -93,6 +93,8 @@ static void Obj_WPZTurbineUpdate(mobj_t *mo) } } +// Not my code, no clue why this doesn't work, John Fucking Madden +#if 0 // bubbles if we're underwater if (mo->z < mo->watertop && leveltime%10 == 0) { @@ -119,6 +121,7 @@ static void Obj_WPZTurbineUpdate(mobj_t *mo) bubble->movecount = bubbleradius; P_SetTarget(&bubble->tracer, mo); } +#endif } void Obj_WPZTurbineThinker(mobj_t *mo)