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Let last-place explosion kill respawning player
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1 changed files with 2 additions and 1 deletions
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@ -2636,7 +2636,8 @@ static boolean P_KillPlayer(player_t *player, mobj_t *inflictor, mobj_t *source,
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}
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else
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{
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if (player->respawn.state != RESPAWNST_NONE)
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// DMG_TIMEOVER: player explosion
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if (player->respawn.state != RESPAWNST_NONE && type != DMG_TIMEOVER)
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{
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K_DoInstashield(player);
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return false;
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