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PLAYERFLAG_LIST: fix missing and incorrect names
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a6f8f53312
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1 changed files with 11 additions and 7 deletions
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@ -5923,8 +5923,8 @@ const char *const MAPTHINGFLAG_LIST[4] = {
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const char *const PLAYERFLAG_LIST[] = {
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"GODMODE",
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// free: 1<<1 and 1<<2 (name un-matchable)
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"\x01",
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"\x01", // free: 1<<1 (name un-matchable)
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"AUTOROULETTE", // Item box accessibility
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// Look back VFX has been spawned
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@ -5932,9 +5932,10 @@ const char *const PLAYERFLAG_LIST[] = {
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"GAINAX",
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// Accessibility and cheats
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"KICKSTARTACCEL", // Is accelerate in kickstart mode?
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"GODMODE",
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"NOCLIP",
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"KICKSTARTACCEL", // Accessibility feature: Is accelerate in kickstart mode?
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"POINTME", // An object is calling for my attention (via Obj_PointPlayersToMobj). Unset every frame!
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"\x01", // free: 1<<6 (name un-matchable)
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"WANTSTOJOIN", // Spectator that wants to join
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@ -5966,8 +5967,11 @@ const char *const PLAYERFLAG_LIST[] = {
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"HITFINISHLINE", // Already hit the finish line this tic
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"WRONGWAY", // Moving the wrong way with respect to waypoints?
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"SHRINKME",
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"SHRINKACTIVE",
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"SHRINKME", // "Shrink me" cheat preference
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"SHRINKACTIVE", // "Shrink me" cheat is in effect. (Can't be disabled mid-race)
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"VOID", // Removed from reality! When leaving hitlag, reenable visibility+collision and kill speed.
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"NOFASTFALL", // Has already done ebrake/fastfall behavior for this input. Fastfalling needs a new input to prevent unwanted bounces on unexpected airtime.
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NULL // stop loop here.
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};
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