PLAYERFLAG_LIST: fix missing and incorrect names

This commit is contained in:
James R. 2023-09-17 20:04:40 -07:00
parent a6f8f53312
commit 6cab4bca74

View file

@ -5923,8 +5923,8 @@ const char *const MAPTHINGFLAG_LIST[4] = {
const char *const PLAYERFLAG_LIST[] = {
"GODMODE",
// free: 1<<1 and 1<<2 (name un-matchable)
"\x01",
"\x01", // free: 1<<1 (name un-matchable)
"AUTOROULETTE", // Item box accessibility
// Look back VFX has been spawned
@ -5932,9 +5932,10 @@ const char *const PLAYERFLAG_LIST[] = {
"GAINAX",
// Accessibility and cheats
"KICKSTARTACCEL", // Is accelerate in kickstart mode?
"GODMODE",
"NOCLIP",
"KICKSTARTACCEL", // Accessibility feature: Is accelerate in kickstart mode?
"POINTME", // An object is calling for my attention (via Obj_PointPlayersToMobj). Unset every frame!
"\x01", // free: 1<<6 (name un-matchable)
"WANTSTOJOIN", // Spectator that wants to join
@ -5966,8 +5967,11 @@ const char *const PLAYERFLAG_LIST[] = {
"HITFINISHLINE", // Already hit the finish line this tic
"WRONGWAY", // Moving the wrong way with respect to waypoints?
"SHRINKME",
"SHRINKACTIVE",
"SHRINKME", // "Shrink me" cheat preference
"SHRINKACTIVE", // "Shrink me" cheat is in effect. (Can't be disabled mid-race)
"VOID", // Removed from reality! When leaving hitlag, reenable visibility+collision and kill speed.
"NOFASTFALL", // Has already done ebrake/fastfall behavior for this input. Fastfalling needs a new input to prevent unwanted bounces on unexpected airtime.
NULL // stop loop here.
};