From 6d0f90216cef7b45b961e7cdc36f3a40bfd9e6a6 Mon Sep 17 00:00:00 2001 From: toaster Date: Tue, 5 Dec 2023 21:38:06 +0000 Subject: [PATCH] Fix bug with default background when transitioning between gametype select and Special Mode --- src/menus/transient/level-select.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/menus/transient/level-select.c b/src/menus/transient/level-select.c index 09e69e3b3..de121775c 100644 --- a/src/menus/transient/level-select.c +++ b/src/menus/transient/level-select.c @@ -296,11 +296,6 @@ boolean M_LevelListFromGametype(INT16 gt) { music = currentMenu->music; bgroutine = currentMenu->bgroutine; - - // Not for the time attack ones - PLAY_CupSelectDef.menuitems[0].patch = \ - PLAY_LevelSelectDef.menuitems[0].patch = \ - currentMenu->menuitems[itemOn].patch; } menu_t *remap_menus[] = { @@ -319,6 +314,11 @@ boolean M_LevelListFromGametype(INT16 gt) remap_menus[i]->music = music; remap_menus[i]->bgroutine = bgroutine; } + + // Not for the time attack ones + PLAY_CupSelectDef.menuitems[0].patch = \ + PLAY_LevelSelectDef.menuitems[0].patch = \ + currentMenu->menuitems[itemOn].patch; } }