mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Fix player potentially getting stuck invisible while lightsnaking when not true death respawn
This commit is contained in:
parent
5e4a715394
commit
6d1dd5f089
1 changed files with 1 additions and 1 deletions
|
|
@ -4211,7 +4211,7 @@ void P_PlayerThink(player_t *player)
|
||||||
// Flash player after being hit.
|
// Flash player after being hit.
|
||||||
if (!(player->hyudorotimer // SRB2kart - fixes Hyudoro not flashing when it should.
|
if (!(player->hyudorotimer // SRB2kart - fixes Hyudoro not flashing when it should.
|
||||||
|| player->growshrinktimer > 0 // Grow doesn't flash either.
|
|| player->growshrinktimer > 0 // Grow doesn't flash either.
|
||||||
|| (player->respawn.state != RESPAWNST_NONE) // Respawn timer (for drop dash effect)
|
|| (player->respawn.state != RESPAWNST_NONE && player->respawn.truedeath == true) // Respawn timer (for drop dash effect)
|
||||||
|| (player->pflags & PF_NOCONTEST) // NO CONTEST explosion
|
|| (player->pflags & PF_NOCONTEST) // NO CONTEST explosion
|
||||||
|| ((gametyperules & GTR_BUMPERS) && player->bumpers <= 0 && player->karmadelay)))
|
|| ((gametyperules & GTR_BUMPERS) && player->bumpers <= 0 && player->karmadelay)))
|
||||||
{
|
{
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue