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Fix player potentially getting stuck invisible while lightsnaking when not true death respawn
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1 changed files with 1 additions and 1 deletions
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@ -4211,7 +4211,7 @@ void P_PlayerThink(player_t *player)
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// Flash player after being hit.
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if (!(player->hyudorotimer // SRB2kart - fixes Hyudoro not flashing when it should.
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|| player->growshrinktimer > 0 // Grow doesn't flash either.
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|| (player->respawn.state != RESPAWNST_NONE) // Respawn timer (for drop dash effect)
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|| (player->respawn.state != RESPAWNST_NONE && player->respawn.truedeath == true) // Respawn timer (for drop dash effect)
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|| (player->pflags & PF_NOCONTEST) // NO CONTEST explosion
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|| ((gametyperules & GTR_BUMPERS) && player->bumpers <= 0 && player->karmadelay)))
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{
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