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Slower roll
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1 changed files with 1 additions and 1 deletions
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@ -4227,7 +4227,7 @@ DoABarrelRoll (player_t *player)
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if (cv_quaketilt.value)
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slope += Quaketilt(player);
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delta = (INT32)( slope - player->viewrollangle )/ 16;
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delta = (INT32)( slope - player->viewrollangle )/ 32;
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if (delta)
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player->viewrollangle += delta;
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