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Only apply instawhip extended punish if it totally whiffs
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parent
bfda339538
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6d3ef37f95
2 changed files with 11 additions and 6 deletions
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@ -1054,10 +1054,6 @@ boolean K_InstaWhipCollide(mobj_t *shield, mobj_t *victim)
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attackerPlayer->roundconditions.checkthisframe = true;
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}
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// Remove extended whip recovery from the attacker
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if (attackerPlayer->defenseLockout > PUNISHWINDOW)
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attackerPlayer->defenseLockout -= PUNISHWINDOW;
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return true;
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}
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return false;
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@ -1104,12 +1100,14 @@ boolean K_InstaWhipCollide(mobj_t *shield, mobj_t *victim)
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if (K_TryPickMeUp(attacker, victim, true))
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{
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shield->hitlag = attacker->hitlag; // players hitlag is handled in K_TryPickMeUp, and we need to set for the shield too
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return true;
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}
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else
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{
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P_DamageMobj(victim, shield, attacker, 1, DMG_NORMAL);
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K_AddHitLag(attacker, attackerHitlag, false);
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shield->hitlag = attacker->hitlag;
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return true;
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}
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}
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return false;
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11
src/p_map.c
11
src/p_map.c
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@ -749,7 +749,14 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
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return BMIT_CONTINUE; // overhead
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if (g_tm.thing->z + g_tm.thing->height < thing->z)
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return BMIT_CONTINUE; // underneath
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K_InstaWhipCollide(g_tm.thing, thing);
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boolean hit = K_InstaWhipCollide(g_tm.thing, thing);
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if (hit && g_tm.thing->target && !P_MobjWasRemoved(g_tm.thing->target) && g_tm.thing->target->player)
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{
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player_t *attacker = g_tm.thing->target->player;
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if (attacker->defenseLockout > PUNISHWINDOW)
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attacker->defenseLockout -= PUNISHWINDOW;
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}
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return BMIT_CONTINUE;
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}
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@ -4197,7 +4204,7 @@ static void P_BouncePlayerMove(mobj_t *mo, TryMoveResult_t *result)
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if (mo->eflags & MFE_VERTICALFLIP)
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mo->momz -= 40*mo->scale;
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else
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mo->momz += 40*mo->scale;
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mo->momz += 40*mo->scale;
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}
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mo->momx = tmxmove;
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