From 6d43670673707aac3689cfefc7be070cb2628d32 Mon Sep 17 00:00:00 2001 From: James R Date: Thu, 16 Mar 2023 05:24:48 -0700 Subject: [PATCH] Move R_PrintTextureDuplicates call to F_TitleScreenTicker --- src/console.c | 5 ----- src/f_finale.c | 6 ++++++ 2 files changed, 6 insertions(+), 5 deletions(-) diff --git a/src/console.c b/src/console.c index d5727b23c..aac5c2c5f 100644 --- a/src/console.c +++ b/src/console.c @@ -1873,11 +1873,6 @@ void CON_Drawer(void) CON_RecalcSize(); if (con_curlines <= 0) CON_ClearHUD(); - -#ifdef DEVELOP - // Must be done here so lines don't get reflowed to 320x200 - R_PrintTextureDuplicates(); -#endif } if (con_curlines > 0) diff --git a/src/f_finale.c b/src/f_finale.c index bd3adb85b..12ffa1d0f 100644 --- a/src/f_finale.c +++ b/src/f_finale.c @@ -2131,6 +2131,12 @@ void F_TitleScreenTicker(boolean run) if (gameaction != ga_nothing || gamestate != GS_TITLESCREEN) return; +#ifdef DEVELOP + // Done here so lines don't get reflowed to 320x200 + // IDK if it works most of the time. + R_PrintTextureDuplicates(); +#endif + // Execute the titlemap camera settings if (titlemapinaction) {