Merge branch 'master' into tumble-slope-fuck

This commit is contained in:
VelocitOni 2022-09-21 07:04:37 -04:00
commit 6d45e58425
12 changed files with 540 additions and 172 deletions

View file

@ -36,6 +36,7 @@
#include "d_netfil.h" // findfile #include "d_netfil.h" // findfile
#include "r_data.h" // Color_cons_t #include "r_data.h" // Color_cons_t
#include "r_skins.h" #include "r_skins.h"
#include "m_random.h"
//======== //========
// protos. // protos.
@ -53,6 +54,8 @@ static void COM_Wait_f(void);
static void COM_Help_f(void); static void COM_Help_f(void);
static void COM_Toggle_f(void); static void COM_Toggle_f(void);
static void COM_Add_f(void); static void COM_Add_f(void);
static void COM_Choose_f(void);
static void COM_ChooseWeighted_f(void);
static void CV_EnforceExecVersion(void); static void CV_EnforceExecVersion(void);
static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr); static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr);
@ -361,6 +364,8 @@ void COM_Init(void)
COM_AddCommand("help", COM_Help_f); COM_AddCommand("help", COM_Help_f);
COM_AddCommand("toggle", COM_Toggle_f); COM_AddCommand("toggle", COM_Toggle_f);
COM_AddCommand("add", COM_Add_f); COM_AddCommand("add", COM_Add_f);
COM_AddCommand("choose", COM_Choose_f);
COM_AddCommand("chooseweighted", COM_ChooseWeighted_f);
RegisterNetXCmd(XD_NETVAR, Got_NetVar); RegisterNetXCmd(XD_NETVAR, Got_NetVar);
} }
@ -1075,6 +1080,81 @@ static void COM_Add_f(void)
CV_AddValue(cvar, atoi(COM_Argv(2))); CV_AddValue(cvar, atoi(COM_Argv(2)));
} }
static void COM_Choose_f(void)
{
size_t na = COM_Argc();
if (na < 2)
{
CONS_Printf(M_GetText("choose <option1> [<option2>] [<option3>] [...]: Picks a command at random\n"));
return;
}
COM_BufAddText(COM_Argv(M_RandomKey(na - 1) + 1));
COM_BufAddText("\n");
}
static void COM_ChooseWeighted_f(void)
{
size_t na = COM_Argc();
size_t i, cmd;
const char *commands[40];
INT32 weights[40];
INT32 totalWeight = 0;
INT32 roll;
if (na < 3)
{
CONS_Printf(M_GetText("chooseweighted <option1> <weight1> [<option2> <weight2>] [<option3> <weight3>] [...]: Picks a command with weighted randomization\n"));
return;
}
memset(weights, 0, sizeof(weights));
i = 1;
cmd = 0;
while (i < na)
{
commands[cmd] = COM_Argv(i);
i++;
if (i >= na)
{
break;
}
weights[cmd] = atoi(COM_Argv(i));
totalWeight += weights[cmd];
i++;
cmd++;
}
if (cmd == 0 || totalWeight <= 0)
{
return;
}
roll = M_RandomRange(1, totalWeight);
for (i = 0; i < cmd; i++)
{
if (roll <= weights[i])
{
if (commands[i] == NULL)
{
break;
}
COM_BufAddText(commands[i]);
COM_BufAddText("\n");
break;
}
roll -= weights[i];
}
}
// ========================================================================= // =========================================================================
// VARIABLE SIZE BUFFERS // VARIABLE SIZE BUFFERS
// ========================================================================= // =========================================================================

View file

@ -34,7 +34,6 @@
#include "k_menu.h" #include "k_menu.h"
#include "filesrch.h" #include "filesrch.h"
#include "m_misc.h" #include "m_misc.h"
#include "m_random.h"
#ifdef _WINDOWS #ifdef _WINDOWS
#include "win32/win_main.h" #include "win32/win_main.h"
@ -244,81 +243,6 @@ static void CONS_Bind_f(void)
bindtable[key] = Z_StrDup(COM_Argv(2)); bindtable[key] = Z_StrDup(COM_Argv(2));
} }
static void CONS_Choose_f(void)
{
size_t na = COM_Argc();
if (na < 2)
{
CONS_Printf(M_GetText("choose <option1> [<option2>] [<option3>] [...]: Picks a command at random\n"));
return;
}
COM_BufAddText(COM_Argv(M_RandomKey(na - 1) + 1));
COM_BufAddText("\n");
}
static void CONS_ChooseWeighted_f(void)
{
size_t na = COM_Argc();
size_t i, cmd;
const char *commands[40];
INT32 weights[40];
INT32 totalWeight = 0;
INT32 roll;
if (na < 3)
{
CONS_Printf(M_GetText("chooseweighted <option1> <weight1> [<option2> <weight2>] [<option3> <weight3>] [...]: Picks a command with weighted randomization\n"));
return;
}
memset(weights, 0, sizeof(weights));
i = 1;
cmd = 0;
while (i < na)
{
commands[cmd] = COM_Argv(i);
i++;
if (i >= na)
{
break;
}
weights[cmd] = atoi(COM_Argv(i));
totalWeight += weights[cmd];
i++;
cmd++;
}
if (cmd == 0 || totalWeight <= 0)
{
return;
}
roll = M_RandomRange(1, totalWeight);
for (i = 0; i < cmd; i++)
{
if (roll <= weights[i])
{
if (commands[i] == NULL)
{
break;
}
COM_BufAddText(commands[i]);
COM_BufAddText("\n");
break;
}
roll -= weights[i];
}
}
//====================================================================== //======================================================================
// CONSOLE SETUP // CONSOLE SETUP
//====================================================================== //======================================================================
@ -521,8 +445,6 @@ void CON_Init(void)
CV_RegisterVar(&cons_backpic); CV_RegisterVar(&cons_backpic);
CV_RegisterVar(&cons_backcolor); CV_RegisterVar(&cons_backcolor);
COM_AddCommand("bind", CONS_Bind_f); COM_AddCommand("bind", CONS_Bind_f);
COM_AddCommand("choose", CONS_Choose_f);
COM_AddCommand("chooseweighted", CONS_ChooseWeighted_f);
} }
else else
{ {

View file

@ -337,6 +337,7 @@ actionpointer_t actionpointers[] =
{{A_ReaperThinker}, "A_REAPERTHINKER"}, {{A_ReaperThinker}, "A_REAPERTHINKER"},
{{A_FlameShieldPaper}, "A_FLAMESHIELDPAPER"}, {{A_FlameShieldPaper}, "A_FLAMESHIELDPAPER"},
{{A_InvincSparkleRotate}, "A_INVINCSPARKLEROTATE"}, {{A_InvincSparkleRotate}, "A_INVINCSPARKLEROTATE"},
{{A_SpawnItemDebrisCloud}, "A_SPAWNITEMDEBRISCLOUD"},
{{NULL}, "NONE"}, {{NULL}, "NONE"},
@ -3277,6 +3278,10 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_RANDOMITEMPOP4", "S_RANDOMITEMPOP4",
//} //}
"S_ITEM_DEBRIS",
"S_ITEM_DEBRIS_CLOUD_SPAWNER1",
"S_ITEM_DEBRIS_CLOUD_SPAWNER2",
"S_ITEMICON", "S_ITEMICON",
// Item capsules // Item capsules
@ -5311,6 +5316,8 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_BRAKEDRIFT", "MT_BRAKEDRIFT",
"MT_BRAKEDUST", "MT_BRAKEDUST",
"MT_DRIFTDUST", "MT_DRIFTDUST",
"MT_ITEM_DEBRIS",
"MT_ITEM_DEBRIS_CLOUD_SPAWNER",
"MT_DRIFTELECTRICITY", "MT_DRIFTELECTRICITY",
"MT_DRIFTELECTRICSPARK", "MT_DRIFTELECTRICSPARK",
"MT_JANKSPARK", "MT_JANKSPARK",

View file

@ -530,6 +530,7 @@ char sprnames[NUMSPRITES + 1][5] =
"RNDM", // Random Item Box "RNDM", // Random Item Box
"SBOX", // Sphere Box (for Battle) "SBOX", // Sphere Box (for Battle)
"RPOP", // Random Item Box Pop "RPOP", // Random Item Box Pop
"ITRI", // Item Box Debris
"SGNS", // Signpost sparkle "SGNS", // Signpost sparkle
"FAST", // Speed boost trail "FAST", // Speed boost trail
"DSHR", // Speed boost dust release "DSHR", // Speed boost dust release
@ -3849,7 +3850,7 @@ state_t states[NUMSTATES] =
{SPR_RNDM, 18|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RANDOMITEM11}, // S_RANDOMITEM10 {SPR_RNDM, 18|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RANDOMITEM11}, // S_RANDOMITEM10
{SPR_RNDM, 20|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RANDOMITEM12}, // S_RANDOMITEM11 {SPR_RNDM, 20|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RANDOMITEM12}, // S_RANDOMITEM11
{SPR_RNDM, 22|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RANDOMITEM1}, // S_RANDOMITEM12 {SPR_RNDM, 22|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RANDOMITEM1}, // S_RANDOMITEM12
{SPR_NULL, 0, 0, {A_ItemPop}, 0, 0, S_NULL}, // S_DEADRANDOMITEM {SPR_NULL, 0, 0, {A_ItemPop}, 0, 0, S_RANDOMITEM1}, // S_DEADRANDOMITEM
{SPR_SBOX, FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX2}, // S_SPHEREBOX1 {SPR_SBOX, FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX2}, // S_SPHEREBOX1
{SPR_SBOX, 2|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX3}, // S_SPHEREBOX2 {SPR_SBOX, 2|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX3}, // S_SPHEREBOX2
@ -3870,6 +3871,10 @@ state_t states[NUMSTATES] =
{SPR_RPOP, FF_FULLBRIGHT|2, 5, {NULL}, 0, 0, S_RANDOMITEMPOP4}, // S_RANDOMITEMPOP3 {SPR_RPOP, FF_FULLBRIGHT|2, 5, {NULL}, 0, 0, S_RANDOMITEMPOP4}, // S_RANDOMITEMPOP3
{SPR_RPOP, FF_FULLBRIGHT|3, 5, {NULL}, 0, 0, S_NULL}, // S_RANDOMITEMPOP4 {SPR_RPOP, FF_FULLBRIGHT|3, 5, {NULL}, 0, 0, S_NULL}, // S_RANDOMITEMPOP4
{SPR_ITRI, FF_FULLBRIGHT|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 19, 1, S_NULL}, // S_ITEM_DEBRIS
{SPR_NULL, 0, 0, {A_Repeat}, 16, S_ITEM_DEBRIS_CLOUD_SPAWNER2, S_NULL}, // S_ITEM_DEBRIS_CLOUD_SPAWNER1
{SPR_NULL, 0, 7, {A_SpawnItemDebrisCloud}, 20, 0, S_ITEM_DEBRIS_CLOUD_SPAWNER1}, // S_ITEM_DEBRIS_CLOUD_SPAWNER2
{SPR_NULL, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMICON {SPR_NULL, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMICON
{SPR_ICAP, FF_ADD|0, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMCAPSULE {SPR_ICAP, FF_ADD|0, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMCAPSULE
@ -22548,7 +22553,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
MT_RANDOMITEMPOP, // damage MT_RANDOMITEMPOP, // damage
sfx_None, // activesound sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
S_NULL // raisestate S_RANDOMITEM1 // raisestate
}, },
{ // MT_SPHEREBOX { // MT_SPHEREBOX
@ -23145,6 +23150,60 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate S_NULL // raisestate
}, },
{ // MT_ITEM_DEBRIS
-1, // doomednum
S_ITEM_DEBRIS, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_ITEM_DEBRIS_CLOUD_SPAWNER
-1, // doomednum
S_ITEM_DEBRIS_CLOUD_SPAWNER1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_DRIFTELECTRICITY { // MT_DRIFTELECTRICITY
-1, // doomednum -1, // doomednum
S_DRIFTELECTRICITY, // spawnstate S_DRIFTELECTRICITY, // spawnstate

View file

@ -290,6 +290,7 @@ enum actionnum
A_REAPERTHINKER, A_REAPERTHINKER,
A_FLAMESHIELDPAPER, A_FLAMESHIELDPAPER,
A_INVINCSPARKLEROTATE, A_INVINCSPARKLEROTATE,
A_SPAWNITEMDEBRISCLOUD,
NUMACTIONS NUMACTIONS
}; };
@ -563,6 +564,7 @@ void A_ReaperThinker();
void A_MementosTPParticles(); void A_MementosTPParticles();
void A_FlameShieldPaper(); void A_FlameShieldPaper();
void A_InvincSparkleRotate(); void A_InvincSparkleRotate();
void A_SpawnItemDebrisCloud();
extern boolean actionsoverridden[NUMACTIONS]; extern boolean actionsoverridden[NUMACTIONS];
@ -1076,6 +1078,7 @@ typedef enum sprite
SPR_RNDM, // Random Item Box SPR_RNDM, // Random Item Box
SPR_SBOX, // Sphere Box (for Battle) SPR_SBOX, // Sphere Box (for Battle)
SPR_RPOP, // Random Item Box Pop SPR_RPOP, // Random Item Box Pop
SPR_ITRI, // Item Box Debris
SPR_SGNS, // Signpost sparkle SPR_SGNS, // Signpost sparkle
SPR_FAST, // Speed boost trail SPR_FAST, // Speed boost trail
SPR_DSHR, // Speed boost dust release SPR_DSHR, // Speed boost dust release
@ -4273,6 +4276,10 @@ typedef enum state
S_RANDOMITEMPOP4, S_RANDOMITEMPOP4,
//} //}
S_ITEM_DEBRIS,
S_ITEM_DEBRIS_CLOUD_SPAWNER1,
S_ITEM_DEBRIS_CLOUD_SPAWNER2,
S_ITEMICON, S_ITEMICON,
// Item capsules // Item capsules
@ -6343,6 +6350,8 @@ typedef enum mobj_type
MT_BRAKEDRIFT, MT_BRAKEDRIFT,
MT_BRAKEDUST, MT_BRAKEDUST,
MT_DRIFTDUST, MT_DRIFTDUST,
MT_ITEM_DEBRIS,
MT_ITEM_DEBRIS_CLOUD_SPAWNER,
MT_DRIFTELECTRICITY, MT_DRIFTELECTRICITY,
MT_DRIFTELECTRICSPARK, MT_DRIFTELECTRICSPARK,
MT_JANKSPARK, MT_JANKSPARK,

View file

@ -11,6 +11,7 @@
#include "hu_stuff.h" // Sink snipe print #include "hu_stuff.h" // Sink snipe print
#include "doomdef.h" // Sink snipe print #include "doomdef.h" // Sink snipe print
#include "g_game.h" // Sink snipe print #include "g_game.h" // Sink snipe print
#include "k_objects.h"
angle_t K_GetCollideAngle(mobj_t *t1, mobj_t *t2) angle_t K_GetCollideAngle(mobj_t *t1, mobj_t *t2)
{ {
@ -265,8 +266,7 @@ boolean K_EggItemCollide(mobj_t *t1, mobj_t *t2)
} }
else else
{ {
mobj_t *poof = P_SpawnMobj(t1->x, t1->y, t1->z, MT_EXPLODE); Obj_SpawnItemDebrisEffects(t1, t2);
S_StartSound(poof, t1->info->deathsound);
#if 0 #if 0
// Eggbox snipe! // Eggbox snipe!

View file

@ -15,4 +15,9 @@ void Obj_ShrinkGunRemoved(mobj_t *gun);
boolean Obj_ShrinkLaserCollide(mobj_t *gun, mobj_t *victim); boolean Obj_ShrinkLaserCollide(mobj_t *gun, mobj_t *victim);
void Obj_CreateShrinkPohbees(player_t *owner); void Obj_CreateShrinkPohbees(player_t *owner);
/* Item Debris */
void Obj_SpawnItemDebrisEffects(mobj_t *collectible, mobj_t *collector);
void Obj_ItemDebrisThink(mobj_t *debris);
fixed_t Obj_ItemDebrisBounce(mobj_t *debris, fixed_t momz);
#endif/*k_objects_H*/ #endif/*k_objects_H*/

View file

@ -1,2 +1,3 @@
hyudoro.c hyudoro.c
shrink.c shrink.c
item-debris.c

237
src/objects/item-debris.c Normal file
View file

@ -0,0 +1,237 @@
#include "../doomdef.h"
#include "../d_player.h"
#include "../m_random.h"
#include "../k_kart.h"
#include "../k_objects.h"
#include "../p_local.h"
#include "../r_main.h"
#include "../s_sound.h"
// TODO: general function
static fixed_t K_GetPlayerSpeedRatio(player_t *player)
{
return FixedDiv(player->speed,
K_GetKartSpeed(player, false, false));
}
#define debris_type(o) ((o)->extravalue1)
#define debris_bouncesleft(o) ((o)->threshold)
enum {
DEBRIS_ALPHA,
DEBRIS_BETA,
NUM_DEBRIS_TYPES
};
struct debris_config {
mobj_t * origin;
angle_t angle;
fixed_t speed;
fixed_t scale;
UINT8 type;
};
static fixed_t
get_speed_ratio (mobj_t *thing)
{
return thing->player ?
K_GetPlayerSpeedRatio(thing->player) : FRACUNIT;
}
static void
spawn_debris
( const struct debris_config * config,
INT32 angle)
{
const fixed_t height_table[NUM_DEBRIS_TYPES] = {
50*FRACUNIT,
35*FRACUNIT,
};
mobj_t *debris = P_SpawnMobjFromMobj(
config->origin, 0, 0, 0, MT_ITEM_DEBRIS);
debris_type(debris) = config->type;
debris_bouncesleft(debris) = 1;
P_InstaThrust(debris,
config->angle + angle,
config->speed);
P_SetObjectMomZ(debris,
FixedMul(config->scale,
height_table[config->type]),
false);
debris->destscale =
FixedMul(config->scale, 3 * debris->scale);
P_SetScale(debris, debris->destscale);
// Pass down color to dust particles
debris->color = config->origin->color;
}
static void
spawn_cloud
( mobj_t * collectible,
mobj_t * collector,
fixed_t base_speed)
{
const fixed_t min_speed = 90 * collectible->scale;
const fixed_t scale = FixedDiv(
max(base_speed, min_speed), min_speed);
const INT16 spacing =
(collectible->radius / 2) / collectible->scale;
INT32 i;
// Most of this code is from p_inter.c, MT_ITEMCAPSULE
// dust effects
for (i = 0; i < 10; i++)
{
mobj_t *puff = P_SpawnMobjFromMobj(
collectible,
P_RandomRange(-spacing, spacing) * FRACUNIT,
P_RandomRange(-spacing, spacing) * FRACUNIT,
P_RandomRange(0, 4 * spacing) * FRACUNIT,
MT_SPINDASHDUST
);
puff->color = collector->color;
puff->colorized = true;
puff->destscale = FixedMul(puff->destscale, scale);
P_SetScale(puff, puff->destscale);
puff->momz = puff->scale * P_MobjFlip(puff);
P_InitAngle(puff, R_PointToAngle2(
collectible->x,
collectible->y,
puff->x,
puff->y));
P_Thrust(puff, puff->angle, 3 * puff->scale);
puff->momx += collector->momx;
puff->momy += collector->momy;
puff->momz += collector->momz;
}
}
static void
rotate3d (mobj_t *debris)
{
const UINT8 steps = 30;
debris->rollangle =
M_RandomKey(steps) * (ANGLE_MAX / steps);
}
void
Obj_SpawnItemDebrisEffects
( mobj_t * collectible,
mobj_t * collector)
{
const fixed_t min_speed = 80 * collectible->scale;
fixed_t base_speed = FixedMul(75 * mapobjectscale,
get_speed_ratio(collector));
struct debris_config config;
// Delayed effect for puffs of smoke that stick to and
// glide off of the player
mobj_t *spawner = P_SpawnMobjFromMobj(collectible,
0, 0, 0, MT_ITEM_DEBRIS_CLOUD_SPAWNER);
P_SetTarget(&spawner->target, collector);
config.origin = collectible;
config.angle = K_MomentumAngle(collector);
config.speed = max(base_speed, min_speed);
config.scale = FixedDiv(config.speed, min_speed);
config.type = DEBRIS_ALPHA;
spawn_debris(&config, ANGLE_11hh);
spawn_debris(&config, -(ANGLE_11hh));
config.type = DEBRIS_BETA;
spawn_debris(&config, 3*ANGLE_22h/2);
spawn_debris(&config, 3*ANGLE_22h/4);
spawn_debris(&config, 0);
spawn_debris(&config, -(3*ANGLE_22h/4));
spawn_debris(&config, -(3*ANGLE_22h/2));
spawn_cloud(collectible, collector, base_speed);
S_StartSound(spawner, sfx_kc2e);
S_StartSound(spawner, sfx_s1c9);
}
void
Obj_ItemDebrisThink (mobj_t *debris)
{
const UINT8 frame = (debris->frame & FF_FRAMEMASK);
if (debris->momz == 0)
{
P_KillMobj(debris, NULL, NULL, DMG_NORMAL);
return;
}
rotate3d(debris);
if (frame % 3 == 1)
{
mobj_t *ghost = P_SpawnGhostMobj(debris);
ghost->fuse = 3;
}
if (debris_type(debris) == DEBRIS_ALPHA)
{
mobj_t *dust = P_SpawnMobjFromMobj(
debris, 0, 0, 0, MT_SPINDASHDUST);
P_SetScale(dust, (dust->destscale /= 3));
dust->color = debris->color;
dust->colorized = true;
dust->momx = debris->momx / 4;
dust->momy = debris->momy / 4;
dust->momz = debris->momz / 4;
}
}
fixed_t
Obj_ItemDebrisBounce
( mobj_t * debris,
fixed_t momz)
{
if (debris_bouncesleft(debris) <= 0)
{
P_KillMobj(debris, NULL, NULL, DMG_NORMAL);
return 0;
}
momz = -(momz);
if (debris_type(debris) == DEBRIS_BETA)
{
momz /= 2;
}
debris_bouncesleft(debris)--;
S_StartSound(debris, sfx_cdfm47);
return momz;
}

View file

@ -32,6 +32,7 @@
#include "k_battle.h" #include "k_battle.h"
#include "k_respawn.h" #include "k_respawn.h"
#include "k_collide.h" #include "k_collide.h"
#include "k_objects.h"
#ifdef HW3SOUND #ifdef HW3SOUND
#include "hardware/hw3sound.h" #include "hardware/hw3sound.h"
@ -326,6 +327,7 @@ void A_ReaperThinker(mobj_t *actor);
void A_MementosTPParticles(mobj_t *actor); void A_MementosTPParticles(mobj_t *actor);
void A_FlameShieldPaper(mobj_t *actor); void A_FlameShieldPaper(mobj_t *actor);
void A_InvincSparkleRotate(mobj_t *actor); void A_InvincSparkleRotate(mobj_t *actor);
void A_SpawnItemDebrisCloud(mobj_t *actor);
//for p_enemy.c //for p_enemy.c
@ -13166,9 +13168,6 @@ void A_ItemPop(mobj_t *actor)
{ {
INT32 locvar1 = var1; INT32 locvar1 = var1;
mobj_t *remains;
mobjtype_t explode;
if (LUA_CallAction(A_ITEMPOP, actor)) if (LUA_CallAction(A_ITEMPOP, actor))
return; return;
@ -13185,63 +13184,28 @@ void A_ItemPop(mobj_t *actor)
actor->flags |= MF_NOCLIP; actor->flags |= MF_NOCLIP;
P_SetThingPosition(actor); P_SetThingPosition(actor);
// item explosion // RF_DONTDRAW will flicker as the object's fuse gets
explode = mobjinfo[actor->info->damage].mass; // closer to running out (see P_FuseThink)
remains = P_SpawnMobj(actor->x, actor->y, actor->renderflags |= RF_DONTDRAW|RF_TRANS50;
((actor->eflags & MFE_VERTICALFLIP) ? (actor->z + 3*(actor->height/4) - FixedMul(mobjinfo[explode].height, actor->scale)) : (actor->z + actor->height/4)), explode); actor->color = SKINCOLOR_GREY;
if (actor->eflags & MFE_VERTICALFLIP) actor->colorized = true;
{
remains->eflags |= MFE_VERTICALFLIP;
remains->flags2 |= MF2_OBJECTFLIP;
}
remains->destscale = actor->destscale;
P_SetScale(remains, actor->scale);
remains = P_SpawnMobj(actor->x, actor->y, actor->z, actor->info->damage); Obj_SpawnItemDebrisEffects(actor, actor->target);
remains->type = actor->type; // Transfer type information
P_UnsetThingPosition(remains);
if (sector_list)
{
P_DelSeclist(sector_list);
sector_list = NULL;
}
P_SetThingPosition(remains);
remains->destscale = actor->destscale;
P_SetScale(remains, actor->scale);
remains->flags = actor->flags; // Transfer flags
remains->flags2 = actor->flags2; // Transfer flags2
remains->fuse = actor->fuse; // Transfer respawn timer
remains->cvmem = leveltime;
remains->threshold = actor->threshold;
if (remains->threshold != 69 && remains->threshold != 70)
{
remains->threshold = 68;
}
// To insure this information doesn't have to be rediscovered every time you look at this function...
// A threshold of 0 is for a "living", ordinary random item.
// 68 means regular popped random item debris.
// 69 used to mean old Karma Item behaviour (now you can replicate this with MF2_DONTRESPAWN).
// 70 is a powered up Overtime item.
remains->skin = NULL;
remains->spawnpoint = actor->spawnpoint;
P_SetTarget(&tmthing, remains);
if (actor->info->deathsound)
S_StartSound(remains, actor->info->deathsound);
if (locvar1 == 1) if (locvar1 == 1)
P_GivePlayerSpheres(actor->target->player, actor->extravalue1); P_GivePlayerSpheres(actor->target->player, actor->extravalue1);
else if (locvar1 == 0) else if (locvar1 == 0)
actor->target->player->itemroulette = 1; actor->target->player->itemroulette = 1;
remains->flags2 &= ~MF2_AMBUSH;
// Here at mapload in battle? // Here at mapload in battle?
if ((gametyperules & GTR_BUMPERS) && (actor->flags2 & MF2_BOSSNOTRAP)) if ((gametyperules & GTR_BUMPERS) && (actor->flags2 & MF2_BOSSNOTRAP))
{
numgotboxes++; numgotboxes++;
P_RemoveMobj(actor); // do not flicker back in just yet, handled by
// P_RespawnBattleBoxes eventually
P_SetMobjState(actor, S_INVISIBLE);
}
} }
void A_JawzChase(mobj_t *actor) void A_JawzChase(mobj_t *actor)
@ -14525,3 +14489,81 @@ void A_InvincSparkleRotate(mobj_t *actor)
ghost->fuse = 4; ghost->fuse = 4;
} }
} }
// Function: A_SpawnItemDebrisCloud
//
// Description: Spawns the poofs of an exploded item box. Target is a player to spawn the particles around.
//
// var1 = Copy extravalue2 / var1 fraction of target's momentum.
// var2 = unused
//
void
A_SpawnItemDebrisCloud (mobj_t *actor)
{
INT32 locvar1 = var1;
mobj_t *target = actor->target;
player_t *player;
fixed_t kartspeed;
fixed_t fade;
if (target == NULL || target->player == NULL)
{
return;
}
player = target->player;
kartspeed = K_GetKartSpeed(player, false, false);
// Scale around >50% top speed
fade = FixedMul(locvar1, (FixedDiv(player->speed,
kartspeed) - FRACUNIT/2) * 2);
if (fade < 1)
{
fade = 1;
}
if (actor->extravalue2 > fade)
{
actor->extravalue2 = fade;
}
// MT_ITEM_DEBRIS_CLOUD_SPAWNER
// extravalue2 from A_Repeat
fade = actor->extravalue2 * FRACUNIT / locvar1;
// Most of this code is from p_inter.c, MT_ITEMCAPSULE
// dust effects
{
const INT16 spacing =
(target->radius / 2) / target->scale;
mobj_t *puff = P_SpawnMobjFromMobj(
target,
P_RandomRange(-spacing, spacing) * FRACUNIT,
P_RandomRange(-spacing, spacing) * FRACUNIT,
P_RandomRange(0, 4 * spacing) * FRACUNIT,
MT_SPINDASHDUST
);
puff->color = target->color;
puff->colorized = true;
puff->momz = puff->scale * P_MobjFlip(puff);
P_InitAngle(puff, R_PointToAngle2(
target->x,
target->y,
puff->x,
puff->y));
P_Thrust(puff, puff->angle, 3 * puff->scale);
puff->momx += FixedMul(target->momx, fade);
puff->momy += FixedMul(target->momy, fade);
puff->momz += FixedMul(target->momz, fade);
}
}

View file

@ -275,7 +275,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
special->momx = special->momy = special->momz = 0; special->momx = special->momy = special->momz = 0;
P_SetTarget(&special->target, toucher); P_SetTarget(&special->target, toucher);
P_KillMobj(special, toucher, toucher, DMG_NORMAL); P_KillMobj(special, toucher, toucher, DMG_NORMAL);
break; return;
case MT_SPHEREBOX: case MT_SPHEREBOX:
if (!P_CanPickupItem(player, 0)) if (!P_CanPickupItem(player, 0))
return; return;
@ -283,7 +283,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
special->momx = special->momy = special->momz = 0; special->momx = special->momy = special->momz = 0;
P_SetTarget(&special->target, toucher); P_SetTarget(&special->target, toucher);
P_KillMobj(special, toucher, toucher, DMG_NORMAL); P_KillMobj(special, toucher, toucher, DMG_NORMAL);
break; return;
case MT_ITEMCAPSULE: case MT_ITEMCAPSULE:
if ((gametyperules & GTR_BUMPERS) && player->bumpers <= 0) if ((gametyperules & GTR_BUMPERS) && player->bumpers <= 0)
return; return;
@ -1037,27 +1037,34 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
{ {
if (target->flags & MF_MONITOR || target->type == MT_RANDOMITEM) if (target->flags & MF_MONITOR || target->type == MT_RANDOMITEM)
{ {
UINT8 i;
P_SetTarget(&target->target, source); P_SetTarget(&target->target, source);
for (i = 0; i < MAXPLAYERS; i++) if (gametyperules & GTR_BUMPERS)
{ {
if (&players[i] == source->player) target->fuse = 2;
{
continue;
}
if (playeringame[i] && !players[i].spectator && players[i].lives != 0)
{
break;
}
} }
else
if (i < MAXPLAYERS)
{ {
// Respawn items in multiplayer, don't respawn them when alone UINT8 i;
target->fuse = 2*TICRATE + 2;
for (i = 0; i < MAXPLAYERS; i++)
{
if (&players[i] == source->player)
{
continue;
}
if (playeringame[i] && !players[i].spectator && players[i].lives != 0)
{
break;
}
}
if (i < MAXPLAYERS)
{
// Respawn items in multiplayer, don't respawn them when alone
target->fuse = 2*TICRATE + 2;
}
} }
} }
} }

View file

@ -1209,6 +1209,9 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
case MT_KARMAFIREWORK: case MT_KARMAFIREWORK:
gravityadd /= 3; gravityadd /= 3;
break; break;
case MT_ITEM_DEBRIS:
gravityadd *= 6;
break;
default: default:
break; break;
} }
@ -2350,6 +2353,15 @@ boolean P_ZMovement(mobj_t *mo)
mom.z = P_MobjFlip(mo)*FixedMul(5*FRACUNIT, mo->scale); mom.z = P_MobjFlip(mo)*FixedMul(5*FRACUNIT, mo->scale);
else if (mo->type == MT_SPINFIRE) // elemental shield fire is another exception here else if (mo->type == MT_SPINFIRE) // elemental shield fire is another exception here
; ;
else if (mo->type == MT_ITEM_DEBRIS)
{
mom.z = Obj_ItemDebrisBounce(mo, mom.z);
if (mom.z == 0)
{
return false;
}
}
else if (mo->type == MT_DRIFTCLIP) else if (mo->type == MT_DRIFTCLIP)
{ {
mom.z = -mom.z/2; mom.z = -mom.z/2;
@ -7901,6 +7913,11 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
Obj_PohbeeThinker(mobj); Obj_PohbeeThinker(mobj);
break; break;
} }
case MT_ITEM_DEBRIS:
{
Obj_ItemDebrisThink(mobj);
break;
}
case MT_ROCKETSNEAKER: case MT_ROCKETSNEAKER:
if (!mobj->target || !mobj->target->health) if (!mobj->target || !mobj->target->health)
{ {
@ -9268,7 +9285,7 @@ static boolean P_FuseThink(mobj_t *mobj)
{ {
; ;
} }
else if ((gametyperules & GTR_BUMPERS) && (mobj->threshold != 70)) else if ((gametyperules & GTR_BUMPERS) && (mobj->state == &states[S_INVISIBLE]))
{ {
break; break;
} }
@ -11111,7 +11128,6 @@ void P_RespawnBattleBoxes(void)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next) for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{ {
mobj_t *box; mobj_t *box;
mobj_t *newmobj;
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed) if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
continue; continue;
@ -11120,25 +11136,12 @@ void P_RespawnBattleBoxes(void)
if (box->type != MT_RANDOMITEM if (box->type != MT_RANDOMITEM
|| (box->flags2 & MF2_DONTRESPAWN) || (box->flags2 & MF2_DONTRESPAWN)
|| box->threshold != 68 || box->health > 0
|| box->fuse || box->fuse)
|| ((tic_t)box->cvmem+1 >= leveltime))
continue; // only popped items continue; // only popped items
// Respawn from mapthing if you have one! box->fuse = TICRATE; // flicker back in (A_ItemPop preps this effect)
if (box->spawnpoint) P_SetMobjState(box, box->info->raisestate);
{
P_SpawnMapThing(box->spawnpoint);
newmobj = box->spawnpoint->mobj; // this is set to the new mobj in P_SpawnMapThing
}
else
{
newmobj = P_SpawnMobj(box->x, box->y, box->z, box->type);
}
// Transfer flags2 (strongbox, objectflip, bossnotrap)
newmobj->flags2 = box->flags2;
P_RemoveMobj(box); // make sure they disappear
if (numgotboxes > 0) if (numgotboxes > 0)
numgotboxes--; // you've restored a box, remove it from the count numgotboxes--; // you've restored a box, remove it from the count
@ -12724,10 +12727,6 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
P_SetThingPosition(mobj); P_SetThingPosition(mobj);
} }
} }
else
{
P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_EXPLODE);
}
break; break;
} }
case MT_ITEMCAPSULE: case MT_ITEMCAPSULE: