mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Merge branch 'master' into tumble-slope-fuck
This commit is contained in:
commit
6d45e58425
12 changed files with 540 additions and 172 deletions
|
|
@ -36,6 +36,7 @@
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|||
#include "d_netfil.h" // findfile
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#include "r_data.h" // Color_cons_t
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#include "r_skins.h"
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#include "m_random.h"
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//========
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// protos.
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@ -53,6 +54,8 @@ static void COM_Wait_f(void);
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static void COM_Help_f(void);
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static void COM_Toggle_f(void);
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static void COM_Add_f(void);
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static void COM_Choose_f(void);
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static void COM_ChooseWeighted_f(void);
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static void CV_EnforceExecVersion(void);
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static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr);
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@ -361,6 +364,8 @@ void COM_Init(void)
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COM_AddCommand("help", COM_Help_f);
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COM_AddCommand("toggle", COM_Toggle_f);
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COM_AddCommand("add", COM_Add_f);
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COM_AddCommand("choose", COM_Choose_f);
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COM_AddCommand("chooseweighted", COM_ChooseWeighted_f);
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RegisterNetXCmd(XD_NETVAR, Got_NetVar);
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}
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@ -1075,6 +1080,81 @@ static void COM_Add_f(void)
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CV_AddValue(cvar, atoi(COM_Argv(2)));
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}
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static void COM_Choose_f(void)
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{
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size_t na = COM_Argc();
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if (na < 2)
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{
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CONS_Printf(M_GetText("choose <option1> [<option2>] [<option3>] [...]: Picks a command at random\n"));
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return;
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}
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COM_BufAddText(COM_Argv(M_RandomKey(na - 1) + 1));
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COM_BufAddText("\n");
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}
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static void COM_ChooseWeighted_f(void)
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{
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size_t na = COM_Argc();
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size_t i, cmd;
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const char *commands[40];
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INT32 weights[40];
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INT32 totalWeight = 0;
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INT32 roll;
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if (na < 3)
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{
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CONS_Printf(M_GetText("chooseweighted <option1> <weight1> [<option2> <weight2>] [<option3> <weight3>] [...]: Picks a command with weighted randomization\n"));
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return;
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}
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memset(weights, 0, sizeof(weights));
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i = 1;
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cmd = 0;
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while (i < na)
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{
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commands[cmd] = COM_Argv(i);
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i++;
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if (i >= na)
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{
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break;
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}
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weights[cmd] = atoi(COM_Argv(i));
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totalWeight += weights[cmd];
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i++;
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cmd++;
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}
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if (cmd == 0 || totalWeight <= 0)
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{
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return;
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}
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roll = M_RandomRange(1, totalWeight);
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for (i = 0; i < cmd; i++)
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{
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if (roll <= weights[i])
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{
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if (commands[i] == NULL)
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{
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break;
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}
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COM_BufAddText(commands[i]);
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COM_BufAddText("\n");
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break;
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}
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roll -= weights[i];
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}
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}
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// =========================================================================
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// VARIABLE SIZE BUFFERS
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// =========================================================================
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@ -34,7 +34,6 @@
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#include "k_menu.h"
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#include "filesrch.h"
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#include "m_misc.h"
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#include "m_random.h"
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#ifdef _WINDOWS
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#include "win32/win_main.h"
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@ -244,81 +243,6 @@ static void CONS_Bind_f(void)
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bindtable[key] = Z_StrDup(COM_Argv(2));
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}
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static void CONS_Choose_f(void)
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{
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size_t na = COM_Argc();
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if (na < 2)
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{
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CONS_Printf(M_GetText("choose <option1> [<option2>] [<option3>] [...]: Picks a command at random\n"));
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return;
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}
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COM_BufAddText(COM_Argv(M_RandomKey(na - 1) + 1));
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COM_BufAddText("\n");
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}
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static void CONS_ChooseWeighted_f(void)
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{
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size_t na = COM_Argc();
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size_t i, cmd;
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const char *commands[40];
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INT32 weights[40];
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INT32 totalWeight = 0;
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INT32 roll;
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if (na < 3)
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{
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CONS_Printf(M_GetText("chooseweighted <option1> <weight1> [<option2> <weight2>] [<option3> <weight3>] [...]: Picks a command with weighted randomization\n"));
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return;
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}
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memset(weights, 0, sizeof(weights));
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i = 1;
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cmd = 0;
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while (i < na)
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{
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commands[cmd] = COM_Argv(i);
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i++;
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if (i >= na)
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{
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break;
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}
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weights[cmd] = atoi(COM_Argv(i));
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totalWeight += weights[cmd];
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i++;
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cmd++;
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}
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if (cmd == 0 || totalWeight <= 0)
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{
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return;
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}
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roll = M_RandomRange(1, totalWeight);
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for (i = 0; i < cmd; i++)
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{
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if (roll <= weights[i])
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{
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if (commands[i] == NULL)
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{
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break;
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}
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COM_BufAddText(commands[i]);
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COM_BufAddText("\n");
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break;
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}
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roll -= weights[i];
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}
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}
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//======================================================================
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// CONSOLE SETUP
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//======================================================================
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@ -521,8 +445,6 @@ void CON_Init(void)
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CV_RegisterVar(&cons_backpic);
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CV_RegisterVar(&cons_backcolor);
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COM_AddCommand("bind", CONS_Bind_f);
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COM_AddCommand("choose", CONS_Choose_f);
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COM_AddCommand("chooseweighted", CONS_ChooseWeighted_f);
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}
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else
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{
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@ -337,6 +337,7 @@ actionpointer_t actionpointers[] =
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{{A_ReaperThinker}, "A_REAPERTHINKER"},
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{{A_FlameShieldPaper}, "A_FLAMESHIELDPAPER"},
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{{A_InvincSparkleRotate}, "A_INVINCSPARKLEROTATE"},
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{{A_SpawnItemDebrisCloud}, "A_SPAWNITEMDEBRISCLOUD"},
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{{NULL}, "NONE"},
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@ -3277,6 +3278,10 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
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"S_RANDOMITEMPOP4",
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//}
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"S_ITEM_DEBRIS",
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"S_ITEM_DEBRIS_CLOUD_SPAWNER1",
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"S_ITEM_DEBRIS_CLOUD_SPAWNER2",
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"S_ITEMICON",
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// Item capsules
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@ -5311,6 +5316,8 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
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"MT_BRAKEDRIFT",
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"MT_BRAKEDUST",
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"MT_DRIFTDUST",
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"MT_ITEM_DEBRIS",
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"MT_ITEM_DEBRIS_CLOUD_SPAWNER",
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"MT_DRIFTELECTRICITY",
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"MT_DRIFTELECTRICSPARK",
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"MT_JANKSPARK",
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63
src/info.c
63
src/info.c
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@ -530,6 +530,7 @@ char sprnames[NUMSPRITES + 1][5] =
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"RNDM", // Random Item Box
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"SBOX", // Sphere Box (for Battle)
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"RPOP", // Random Item Box Pop
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"ITRI", // Item Box Debris
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"SGNS", // Signpost sparkle
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"FAST", // Speed boost trail
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"DSHR", // Speed boost dust release
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@ -3849,7 +3850,7 @@ state_t states[NUMSTATES] =
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{SPR_RNDM, 18|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RANDOMITEM11}, // S_RANDOMITEM10
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{SPR_RNDM, 20|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RANDOMITEM12}, // S_RANDOMITEM11
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{SPR_RNDM, 22|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RANDOMITEM1}, // S_RANDOMITEM12
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{SPR_NULL, 0, 0, {A_ItemPop}, 0, 0, S_NULL}, // S_DEADRANDOMITEM
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{SPR_NULL, 0, 0, {A_ItemPop}, 0, 0, S_RANDOMITEM1}, // S_DEADRANDOMITEM
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{SPR_SBOX, FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX2}, // S_SPHEREBOX1
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{SPR_SBOX, 2|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX3}, // S_SPHEREBOX2
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@ -3870,6 +3871,10 @@ state_t states[NUMSTATES] =
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{SPR_RPOP, FF_FULLBRIGHT|2, 5, {NULL}, 0, 0, S_RANDOMITEMPOP4}, // S_RANDOMITEMPOP3
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{SPR_RPOP, FF_FULLBRIGHT|3, 5, {NULL}, 0, 0, S_NULL}, // S_RANDOMITEMPOP4
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{SPR_ITRI, FF_FULLBRIGHT|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 19, 1, S_NULL}, // S_ITEM_DEBRIS
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{SPR_NULL, 0, 0, {A_Repeat}, 16, S_ITEM_DEBRIS_CLOUD_SPAWNER2, S_NULL}, // S_ITEM_DEBRIS_CLOUD_SPAWNER1
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{SPR_NULL, 0, 7, {A_SpawnItemDebrisCloud}, 20, 0, S_ITEM_DEBRIS_CLOUD_SPAWNER1}, // S_ITEM_DEBRIS_CLOUD_SPAWNER2
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{SPR_NULL, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMICON
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{SPR_ICAP, FF_ADD|0, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMCAPSULE
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@ -22548,7 +22553,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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MT_RANDOMITEMPOP, // damage
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sfx_None, // activesound
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MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
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S_NULL // raisestate
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S_RANDOMITEM1 // raisestate
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},
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{ // MT_SPHEREBOX
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@ -23145,6 +23150,60 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_ITEM_DEBRIS
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-1, // doomednum
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S_ITEM_DEBRIS, // spawnstate
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1, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
|
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
|
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
|
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32*FRACUNIT, // radius
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32*FRACUNIT, // height
|
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0, // display offset
|
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0, // mass
|
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0, // damage
|
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sfx_None, // activesound
|
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MF_DONTENCOREMAP, // flags
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S_NULL // raisestate
|
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},
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|
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{ // MT_ITEM_DEBRIS_CLOUD_SPAWNER
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-1, // doomednum
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S_ITEM_DEBRIS_CLOUD_SPAWNER1, // spawnstate
|
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1, // spawnhealth
|
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S_NULL, // seestate
|
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sfx_None, // seesound
|
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0, // reactiontime
|
||||
sfx_None, // attacksound
|
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S_NULL, // painstate
|
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0, // painchance
|
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sfx_None, // painsound
|
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S_NULL, // meleestate
|
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S_NULL, // missilestate
|
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
|
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0, // speed
|
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32*FRACUNIT, // radius
|
||||
32*FRACUNIT, // height
|
||||
0, // display offset
|
||||
0, // mass
|
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0, // damage
|
||||
sfx_None, // activesound
|
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MF_NOSECTOR|MF_NOBLOCKMAP|MF_RUNSPAWNFUNC, // flags
|
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S_NULL // raisestate
|
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},
|
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|
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{ // MT_DRIFTELECTRICITY
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-1, // doomednum
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S_DRIFTELECTRICITY, // spawnstate
|
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|
|
|
|||
|
|
@ -290,6 +290,7 @@ enum actionnum
|
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A_REAPERTHINKER,
|
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A_FLAMESHIELDPAPER,
|
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A_INVINCSPARKLEROTATE,
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A_SPAWNITEMDEBRISCLOUD,
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NUMACTIONS
|
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};
|
||||
|
||||
|
|
@ -563,6 +564,7 @@ void A_ReaperThinker();
|
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void A_MementosTPParticles();
|
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void A_FlameShieldPaper();
|
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void A_InvincSparkleRotate();
|
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void A_SpawnItemDebrisCloud();
|
||||
|
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extern boolean actionsoverridden[NUMACTIONS];
|
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|
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|
|
@ -1076,6 +1078,7 @@ typedef enum sprite
|
|||
SPR_RNDM, // Random Item Box
|
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SPR_SBOX, // Sphere Box (for Battle)
|
||||
SPR_RPOP, // Random Item Box Pop
|
||||
SPR_ITRI, // Item Box Debris
|
||||
SPR_SGNS, // Signpost sparkle
|
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SPR_FAST, // Speed boost trail
|
||||
SPR_DSHR, // Speed boost dust release
|
||||
|
|
@ -4273,6 +4276,10 @@ typedef enum state
|
|||
S_RANDOMITEMPOP4,
|
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//}
|
||||
|
||||
S_ITEM_DEBRIS,
|
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S_ITEM_DEBRIS_CLOUD_SPAWNER1,
|
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S_ITEM_DEBRIS_CLOUD_SPAWNER2,
|
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|
||||
S_ITEMICON,
|
||||
|
||||
// Item capsules
|
||||
|
|
@ -6343,6 +6350,8 @@ typedef enum mobj_type
|
|||
MT_BRAKEDRIFT,
|
||||
MT_BRAKEDUST,
|
||||
MT_DRIFTDUST,
|
||||
MT_ITEM_DEBRIS,
|
||||
MT_ITEM_DEBRIS_CLOUD_SPAWNER,
|
||||
MT_DRIFTELECTRICITY,
|
||||
MT_DRIFTELECTRICSPARK,
|
||||
MT_JANKSPARK,
|
||||
|
|
|
|||
|
|
@ -11,6 +11,7 @@
|
|||
#include "hu_stuff.h" // Sink snipe print
|
||||
#include "doomdef.h" // Sink snipe print
|
||||
#include "g_game.h" // Sink snipe print
|
||||
#include "k_objects.h"
|
||||
|
||||
angle_t K_GetCollideAngle(mobj_t *t1, mobj_t *t2)
|
||||
{
|
||||
|
|
@ -265,8 +266,7 @@ boolean K_EggItemCollide(mobj_t *t1, mobj_t *t2)
|
|||
}
|
||||
else
|
||||
{
|
||||
mobj_t *poof = P_SpawnMobj(t1->x, t1->y, t1->z, MT_EXPLODE);
|
||||
S_StartSound(poof, t1->info->deathsound);
|
||||
Obj_SpawnItemDebrisEffects(t1, t2);
|
||||
|
||||
#if 0
|
||||
// Eggbox snipe!
|
||||
|
|
|
|||
|
|
@ -15,4 +15,9 @@ void Obj_ShrinkGunRemoved(mobj_t *gun);
|
|||
boolean Obj_ShrinkLaserCollide(mobj_t *gun, mobj_t *victim);
|
||||
void Obj_CreateShrinkPohbees(player_t *owner);
|
||||
|
||||
/* Item Debris */
|
||||
void Obj_SpawnItemDebrisEffects(mobj_t *collectible, mobj_t *collector);
|
||||
void Obj_ItemDebrisThink(mobj_t *debris);
|
||||
fixed_t Obj_ItemDebrisBounce(mobj_t *debris, fixed_t momz);
|
||||
|
||||
#endif/*k_objects_H*/
|
||||
|
|
|
|||
|
|
@ -1,2 +1,3 @@
|
|||
hyudoro.c
|
||||
shrink.c
|
||||
item-debris.c
|
||||
|
|
|
|||
237
src/objects/item-debris.c
Normal file
237
src/objects/item-debris.c
Normal file
|
|
@ -0,0 +1,237 @@
|
|||
#include "../doomdef.h"
|
||||
#include "../d_player.h"
|
||||
#include "../m_random.h"
|
||||
#include "../k_kart.h"
|
||||
#include "../k_objects.h"
|
||||
#include "../p_local.h"
|
||||
#include "../r_main.h"
|
||||
#include "../s_sound.h"
|
||||
|
||||
// TODO: general function
|
||||
static fixed_t K_GetPlayerSpeedRatio(player_t *player)
|
||||
{
|
||||
return FixedDiv(player->speed,
|
||||
K_GetKartSpeed(player, false, false));
|
||||
}
|
||||
|
||||
#define debris_type(o) ((o)->extravalue1)
|
||||
#define debris_bouncesleft(o) ((o)->threshold)
|
||||
|
||||
enum {
|
||||
DEBRIS_ALPHA,
|
||||
DEBRIS_BETA,
|
||||
|
||||
NUM_DEBRIS_TYPES
|
||||
};
|
||||
|
||||
struct debris_config {
|
||||
mobj_t * origin;
|
||||
angle_t angle;
|
||||
fixed_t speed;
|
||||
fixed_t scale;
|
||||
UINT8 type;
|
||||
};
|
||||
|
||||
static fixed_t
|
||||
get_speed_ratio (mobj_t *thing)
|
||||
{
|
||||
return thing->player ?
|
||||
K_GetPlayerSpeedRatio(thing->player) : FRACUNIT;
|
||||
}
|
||||
|
||||
static void
|
||||
spawn_debris
|
||||
( const struct debris_config * config,
|
||||
INT32 angle)
|
||||
{
|
||||
const fixed_t height_table[NUM_DEBRIS_TYPES] = {
|
||||
50*FRACUNIT,
|
||||
35*FRACUNIT,
|
||||
};
|
||||
|
||||
mobj_t *debris = P_SpawnMobjFromMobj(
|
||||
config->origin, 0, 0, 0, MT_ITEM_DEBRIS);
|
||||
|
||||
debris_type(debris) = config->type;
|
||||
debris_bouncesleft(debris) = 1;
|
||||
|
||||
P_InstaThrust(debris,
|
||||
config->angle + angle,
|
||||
config->speed);
|
||||
|
||||
P_SetObjectMomZ(debris,
|
||||
FixedMul(config->scale,
|
||||
height_table[config->type]),
|
||||
false);
|
||||
|
||||
debris->destscale =
|
||||
FixedMul(config->scale, 3 * debris->scale);
|
||||
P_SetScale(debris, debris->destscale);
|
||||
|
||||
// Pass down color to dust particles
|
||||
debris->color = config->origin->color;
|
||||
}
|
||||
|
||||
static void
|
||||
spawn_cloud
|
||||
( mobj_t * collectible,
|
||||
mobj_t * collector,
|
||||
fixed_t base_speed)
|
||||
{
|
||||
const fixed_t min_speed = 90 * collectible->scale;
|
||||
|
||||
const fixed_t scale = FixedDiv(
|
||||
max(base_speed, min_speed), min_speed);
|
||||
|
||||
const INT16 spacing =
|
||||
(collectible->radius / 2) / collectible->scale;
|
||||
|
||||
INT32 i;
|
||||
|
||||
// Most of this code is from p_inter.c, MT_ITEMCAPSULE
|
||||
|
||||
// dust effects
|
||||
for (i = 0; i < 10; i++)
|
||||
{
|
||||
mobj_t *puff = P_SpawnMobjFromMobj(
|
||||
collectible,
|
||||
P_RandomRange(-spacing, spacing) * FRACUNIT,
|
||||
P_RandomRange(-spacing, spacing) * FRACUNIT,
|
||||
P_RandomRange(0, 4 * spacing) * FRACUNIT,
|
||||
MT_SPINDASHDUST
|
||||
);
|
||||
|
||||
puff->color = collector->color;
|
||||
puff->colorized = true;
|
||||
|
||||
puff->destscale = FixedMul(puff->destscale, scale);
|
||||
P_SetScale(puff, puff->destscale);
|
||||
|
||||
puff->momz = puff->scale * P_MobjFlip(puff);
|
||||
|
||||
P_InitAngle(puff, R_PointToAngle2(
|
||||
collectible->x,
|
||||
collectible->y,
|
||||
puff->x,
|
||||
puff->y));
|
||||
|
||||
P_Thrust(puff, puff->angle, 3 * puff->scale);
|
||||
|
||||
puff->momx += collector->momx;
|
||||
puff->momy += collector->momy;
|
||||
puff->momz += collector->momz;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
rotate3d (mobj_t *debris)
|
||||
{
|
||||
const UINT8 steps = 30;
|
||||
|
||||
debris->rollangle =
|
||||
M_RandomKey(steps) * (ANGLE_MAX / steps);
|
||||
}
|
||||
|
||||
void
|
||||
Obj_SpawnItemDebrisEffects
|
||||
( mobj_t * collectible,
|
||||
mobj_t * collector)
|
||||
{
|
||||
const fixed_t min_speed = 80 * collectible->scale;
|
||||
|
||||
fixed_t base_speed = FixedMul(75 * mapobjectscale,
|
||||
get_speed_ratio(collector));
|
||||
|
||||
struct debris_config config;
|
||||
|
||||
// Delayed effect for puffs of smoke that stick to and
|
||||
// glide off of the player
|
||||
mobj_t *spawner = P_SpawnMobjFromMobj(collectible,
|
||||
0, 0, 0, MT_ITEM_DEBRIS_CLOUD_SPAWNER);
|
||||
|
||||
P_SetTarget(&spawner->target, collector);
|
||||
|
||||
config.origin = collectible;
|
||||
config.angle = K_MomentumAngle(collector);
|
||||
config.speed = max(base_speed, min_speed);
|
||||
config.scale = FixedDiv(config.speed, min_speed);
|
||||
|
||||
config.type = DEBRIS_ALPHA;
|
||||
|
||||
spawn_debris(&config, ANGLE_11hh);
|
||||
spawn_debris(&config, -(ANGLE_11hh));
|
||||
|
||||
config.type = DEBRIS_BETA;
|
||||
|
||||
spawn_debris(&config, 3*ANGLE_22h/2);
|
||||
spawn_debris(&config, 3*ANGLE_22h/4);
|
||||
spawn_debris(&config, 0);
|
||||
spawn_debris(&config, -(3*ANGLE_22h/4));
|
||||
spawn_debris(&config, -(3*ANGLE_22h/2));
|
||||
|
||||
spawn_cloud(collectible, collector, base_speed);
|
||||
|
||||
S_StartSound(spawner, sfx_kc2e);
|
||||
S_StartSound(spawner, sfx_s1c9);
|
||||
}
|
||||
|
||||
void
|
||||
Obj_ItemDebrisThink (mobj_t *debris)
|
||||
{
|
||||
const UINT8 frame = (debris->frame & FF_FRAMEMASK);
|
||||
|
||||
if (debris->momz == 0)
|
||||
{
|
||||
P_KillMobj(debris, NULL, NULL, DMG_NORMAL);
|
||||
return;
|
||||
}
|
||||
|
||||
rotate3d(debris);
|
||||
|
||||
if (frame % 3 == 1)
|
||||
{
|
||||
mobj_t *ghost = P_SpawnGhostMobj(debris);
|
||||
|
||||
ghost->fuse = 3;
|
||||
}
|
||||
|
||||
if (debris_type(debris) == DEBRIS_ALPHA)
|
||||
{
|
||||
mobj_t *dust = P_SpawnMobjFromMobj(
|
||||
debris, 0, 0, 0, MT_SPINDASHDUST);
|
||||
|
||||
P_SetScale(dust, (dust->destscale /= 3));
|
||||
|
||||
dust->color = debris->color;
|
||||
dust->colorized = true;
|
||||
|
||||
dust->momx = debris->momx / 4;
|
||||
dust->momy = debris->momy / 4;
|
||||
dust->momz = debris->momz / 4;
|
||||
}
|
||||
}
|
||||
|
||||
fixed_t
|
||||
Obj_ItemDebrisBounce
|
||||
( mobj_t * debris,
|
||||
fixed_t momz)
|
||||
{
|
||||
if (debris_bouncesleft(debris) <= 0)
|
||||
{
|
||||
P_KillMobj(debris, NULL, NULL, DMG_NORMAL);
|
||||
return 0;
|
||||
}
|
||||
|
||||
momz = -(momz);
|
||||
|
||||
if (debris_type(debris) == DEBRIS_BETA)
|
||||
{
|
||||
momz /= 2;
|
||||
}
|
||||
|
||||
debris_bouncesleft(debris)--;
|
||||
|
||||
S_StartSound(debris, sfx_cdfm47);
|
||||
|
||||
return momz;
|
||||
}
|
||||
140
src/p_enemy.c
140
src/p_enemy.c
|
|
@ -32,6 +32,7 @@
|
|||
#include "k_battle.h"
|
||||
#include "k_respawn.h"
|
||||
#include "k_collide.h"
|
||||
#include "k_objects.h"
|
||||
|
||||
#ifdef HW3SOUND
|
||||
#include "hardware/hw3sound.h"
|
||||
|
|
@ -326,6 +327,7 @@ void A_ReaperThinker(mobj_t *actor);
|
|||
void A_MementosTPParticles(mobj_t *actor);
|
||||
void A_FlameShieldPaper(mobj_t *actor);
|
||||
void A_InvincSparkleRotate(mobj_t *actor);
|
||||
void A_SpawnItemDebrisCloud(mobj_t *actor);
|
||||
|
||||
//for p_enemy.c
|
||||
|
||||
|
|
@ -13166,9 +13168,6 @@ void A_ItemPop(mobj_t *actor)
|
|||
{
|
||||
INT32 locvar1 = var1;
|
||||
|
||||
mobj_t *remains;
|
||||
mobjtype_t explode;
|
||||
|
||||
if (LUA_CallAction(A_ITEMPOP, actor))
|
||||
return;
|
||||
|
||||
|
|
@ -13185,63 +13184,28 @@ void A_ItemPop(mobj_t *actor)
|
|||
actor->flags |= MF_NOCLIP;
|
||||
P_SetThingPosition(actor);
|
||||
|
||||
// item explosion
|
||||
explode = mobjinfo[actor->info->damage].mass;
|
||||
remains = P_SpawnMobj(actor->x, actor->y,
|
||||
((actor->eflags & MFE_VERTICALFLIP) ? (actor->z + 3*(actor->height/4) - FixedMul(mobjinfo[explode].height, actor->scale)) : (actor->z + actor->height/4)), explode);
|
||||
if (actor->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
remains->eflags |= MFE_VERTICALFLIP;
|
||||
remains->flags2 |= MF2_OBJECTFLIP;
|
||||
}
|
||||
remains->destscale = actor->destscale;
|
||||
P_SetScale(remains, actor->scale);
|
||||
// RF_DONTDRAW will flicker as the object's fuse gets
|
||||
// closer to running out (see P_FuseThink)
|
||||
actor->renderflags |= RF_DONTDRAW|RF_TRANS50;
|
||||
actor->color = SKINCOLOR_GREY;
|
||||
actor->colorized = true;
|
||||
|
||||
remains = P_SpawnMobj(actor->x, actor->y, actor->z, actor->info->damage);
|
||||
remains->type = actor->type; // Transfer type information
|
||||
P_UnsetThingPosition(remains);
|
||||
if (sector_list)
|
||||
{
|
||||
P_DelSeclist(sector_list);
|
||||
sector_list = NULL;
|
||||
}
|
||||
P_SetThingPosition(remains);
|
||||
remains->destscale = actor->destscale;
|
||||
P_SetScale(remains, actor->scale);
|
||||
remains->flags = actor->flags; // Transfer flags
|
||||
remains->flags2 = actor->flags2; // Transfer flags2
|
||||
remains->fuse = actor->fuse; // Transfer respawn timer
|
||||
remains->cvmem = leveltime;
|
||||
remains->threshold = actor->threshold;
|
||||
if (remains->threshold != 69 && remains->threshold != 70)
|
||||
{
|
||||
remains->threshold = 68;
|
||||
}
|
||||
// To insure this information doesn't have to be rediscovered every time you look at this function...
|
||||
// A threshold of 0 is for a "living", ordinary random item.
|
||||
// 68 means regular popped random item debris.
|
||||
// 69 used to mean old Karma Item behaviour (now you can replicate this with MF2_DONTRESPAWN).
|
||||
// 70 is a powered up Overtime item.
|
||||
remains->skin = NULL;
|
||||
remains->spawnpoint = actor->spawnpoint;
|
||||
|
||||
P_SetTarget(&tmthing, remains);
|
||||
|
||||
if (actor->info->deathsound)
|
||||
S_StartSound(remains, actor->info->deathsound);
|
||||
Obj_SpawnItemDebrisEffects(actor, actor->target);
|
||||
|
||||
if (locvar1 == 1)
|
||||
P_GivePlayerSpheres(actor->target->player, actor->extravalue1);
|
||||
else if (locvar1 == 0)
|
||||
actor->target->player->itemroulette = 1;
|
||||
|
||||
remains->flags2 &= ~MF2_AMBUSH;
|
||||
|
||||
// Here at mapload in battle?
|
||||
if ((gametyperules & GTR_BUMPERS) && (actor->flags2 & MF2_BOSSNOTRAP))
|
||||
{
|
||||
numgotboxes++;
|
||||
|
||||
P_RemoveMobj(actor);
|
||||
// do not flicker back in just yet, handled by
|
||||
// P_RespawnBattleBoxes eventually
|
||||
P_SetMobjState(actor, S_INVISIBLE);
|
||||
}
|
||||
}
|
||||
|
||||
void A_JawzChase(mobj_t *actor)
|
||||
|
|
@ -14525,3 +14489,81 @@ void A_InvincSparkleRotate(mobj_t *actor)
|
|||
ghost->fuse = 4;
|
||||
}
|
||||
}
|
||||
|
||||
// Function: A_SpawnItemDebrisCloud
|
||||
//
|
||||
// Description: Spawns the poofs of an exploded item box. Target is a player to spawn the particles around.
|
||||
//
|
||||
// var1 = Copy extravalue2 / var1 fraction of target's momentum.
|
||||
// var2 = unused
|
||||
//
|
||||
void
|
||||
A_SpawnItemDebrisCloud (mobj_t *actor)
|
||||
{
|
||||
INT32 locvar1 = var1;
|
||||
|
||||
mobj_t *target = actor->target;
|
||||
player_t *player;
|
||||
|
||||
fixed_t kartspeed;
|
||||
fixed_t fade;
|
||||
|
||||
if (target == NULL || target->player == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
player = target->player;
|
||||
kartspeed = K_GetKartSpeed(player, false, false);
|
||||
|
||||
// Scale around >50% top speed
|
||||
fade = FixedMul(locvar1, (FixedDiv(player->speed,
|
||||
kartspeed) - FRACUNIT/2) * 2);
|
||||
|
||||
if (fade < 1)
|
||||
{
|
||||
fade = 1;
|
||||
}
|
||||
|
||||
if (actor->extravalue2 > fade)
|
||||
{
|
||||
actor->extravalue2 = fade;
|
||||
}
|
||||
|
||||
// MT_ITEM_DEBRIS_CLOUD_SPAWNER
|
||||
// extravalue2 from A_Repeat
|
||||
fade = actor->extravalue2 * FRACUNIT / locvar1;
|
||||
|
||||
// Most of this code is from p_inter.c, MT_ITEMCAPSULE
|
||||
|
||||
// dust effects
|
||||
{
|
||||
const INT16 spacing =
|
||||
(target->radius / 2) / target->scale;
|
||||
|
||||
mobj_t *puff = P_SpawnMobjFromMobj(
|
||||
target,
|
||||
P_RandomRange(-spacing, spacing) * FRACUNIT,
|
||||
P_RandomRange(-spacing, spacing) * FRACUNIT,
|
||||
P_RandomRange(0, 4 * spacing) * FRACUNIT,
|
||||
MT_SPINDASHDUST
|
||||
);
|
||||
|
||||
puff->color = target->color;
|
||||
puff->colorized = true;
|
||||
|
||||
puff->momz = puff->scale * P_MobjFlip(puff);
|
||||
|
||||
P_InitAngle(puff, R_PointToAngle2(
|
||||
target->x,
|
||||
target->y,
|
||||
puff->x,
|
||||
puff->y));
|
||||
|
||||
P_Thrust(puff, puff->angle, 3 * puff->scale);
|
||||
|
||||
puff->momx += FixedMul(target->momx, fade);
|
||||
puff->momy += FixedMul(target->momy, fade);
|
||||
puff->momz += FixedMul(target->momz, fade);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -275,7 +275,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
special->momx = special->momy = special->momz = 0;
|
||||
P_SetTarget(&special->target, toucher);
|
||||
P_KillMobj(special, toucher, toucher, DMG_NORMAL);
|
||||
break;
|
||||
return;
|
||||
case MT_SPHEREBOX:
|
||||
if (!P_CanPickupItem(player, 0))
|
||||
return;
|
||||
|
|
@ -283,7 +283,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
special->momx = special->momy = special->momz = 0;
|
||||
P_SetTarget(&special->target, toucher);
|
||||
P_KillMobj(special, toucher, toucher, DMG_NORMAL);
|
||||
break;
|
||||
return;
|
||||
case MT_ITEMCAPSULE:
|
||||
if ((gametyperules & GTR_BUMPERS) && player->bumpers <= 0)
|
||||
return;
|
||||
|
|
@ -1037,27 +1037,34 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
{
|
||||
if (target->flags & MF_MONITOR || target->type == MT_RANDOMITEM)
|
||||
{
|
||||
UINT8 i;
|
||||
|
||||
P_SetTarget(&target->target, source);
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
if (gametyperules & GTR_BUMPERS)
|
||||
{
|
||||
if (&players[i] == source->player)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (playeringame[i] && !players[i].spectator && players[i].lives != 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
target->fuse = 2;
|
||||
}
|
||||
|
||||
if (i < MAXPLAYERS)
|
||||
else
|
||||
{
|
||||
// Respawn items in multiplayer, don't respawn them when alone
|
||||
target->fuse = 2*TICRATE + 2;
|
||||
UINT8 i;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (&players[i] == source->player)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (playeringame[i] && !players[i].spectator && players[i].lives != 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (i < MAXPLAYERS)
|
||||
{
|
||||
// Respawn items in multiplayer, don't respawn them when alone
|
||||
target->fuse = 2*TICRATE + 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
45
src/p_mobj.c
45
src/p_mobj.c
|
|
@ -1209,6 +1209,9 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
|
|||
case MT_KARMAFIREWORK:
|
||||
gravityadd /= 3;
|
||||
break;
|
||||
case MT_ITEM_DEBRIS:
|
||||
gravityadd *= 6;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
@ -2350,6 +2353,15 @@ boolean P_ZMovement(mobj_t *mo)
|
|||
mom.z = P_MobjFlip(mo)*FixedMul(5*FRACUNIT, mo->scale);
|
||||
else if (mo->type == MT_SPINFIRE) // elemental shield fire is another exception here
|
||||
;
|
||||
else if (mo->type == MT_ITEM_DEBRIS)
|
||||
{
|
||||
mom.z = Obj_ItemDebrisBounce(mo, mom.z);
|
||||
|
||||
if (mom.z == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if (mo->type == MT_DRIFTCLIP)
|
||||
{
|
||||
mom.z = -mom.z/2;
|
||||
|
|
@ -7901,6 +7913,11 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
|
|||
Obj_PohbeeThinker(mobj);
|
||||
break;
|
||||
}
|
||||
case MT_ITEM_DEBRIS:
|
||||
{
|
||||
Obj_ItemDebrisThink(mobj);
|
||||
break;
|
||||
}
|
||||
case MT_ROCKETSNEAKER:
|
||||
if (!mobj->target || !mobj->target->health)
|
||||
{
|
||||
|
|
@ -9268,7 +9285,7 @@ static boolean P_FuseThink(mobj_t *mobj)
|
|||
{
|
||||
;
|
||||
}
|
||||
else if ((gametyperules & GTR_BUMPERS) && (mobj->threshold != 70))
|
||||
else if ((gametyperules & GTR_BUMPERS) && (mobj->state == &states[S_INVISIBLE]))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
|
@ -11111,7 +11128,6 @@ void P_RespawnBattleBoxes(void)
|
|||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
mobj_t *box;
|
||||
mobj_t *newmobj;
|
||||
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
|
@ -11120,25 +11136,12 @@ void P_RespawnBattleBoxes(void)
|
|||
|
||||
if (box->type != MT_RANDOMITEM
|
||||
|| (box->flags2 & MF2_DONTRESPAWN)
|
||||
|| box->threshold != 68
|
||||
|| box->fuse
|
||||
|| ((tic_t)box->cvmem+1 >= leveltime))
|
||||
|| box->health > 0
|
||||
|| box->fuse)
|
||||
continue; // only popped items
|
||||
|
||||
// Respawn from mapthing if you have one!
|
||||
if (box->spawnpoint)
|
||||
{
|
||||
P_SpawnMapThing(box->spawnpoint);
|
||||
newmobj = box->spawnpoint->mobj; // this is set to the new mobj in P_SpawnMapThing
|
||||
}
|
||||
else
|
||||
{
|
||||
newmobj = P_SpawnMobj(box->x, box->y, box->z, box->type);
|
||||
}
|
||||
|
||||
// Transfer flags2 (strongbox, objectflip, bossnotrap)
|
||||
newmobj->flags2 = box->flags2;
|
||||
P_RemoveMobj(box); // make sure they disappear
|
||||
box->fuse = TICRATE; // flicker back in (A_ItemPop preps this effect)
|
||||
P_SetMobjState(box, box->info->raisestate);
|
||||
|
||||
if (numgotboxes > 0)
|
||||
numgotboxes--; // you've restored a box, remove it from the count
|
||||
|
|
@ -12724,10 +12727,6 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
|
|||
P_SetThingPosition(mobj);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_EXPLODE);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case MT_ITEMCAPSULE:
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue