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PARANOIA: snacpending negative error plays sfx_monch
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3 changed files with 8 additions and 0 deletions
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@ -1628,7 +1628,11 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
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#ifdef PARANOIA
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if (snacpending[i] < 0)
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{
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S_StartSound(NULL, sfx_monch);
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I_Sleep(1000); // let the monch play out for 1 second
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I_Error("snacpending[%d] negative!", i);
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}
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#endif
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localplayer = i;
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@ -1180,6 +1180,8 @@ sfxinfo_t S_sfx[NUMSFX] =
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{"clawk1", false, 64, 16, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // SF_X8AWAYSOUND
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{"clawk2", false, 64, 16, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // SF_X8AWAYSOUND
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{"monch", false, 255, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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// SRB2Kart - Engine sounds
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// Engine class A
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{"krta00", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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@ -1249,6 +1249,8 @@ typedef enum
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sfx_clawk1,
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sfx_clawk2,
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sfx_monch,
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// Next up: UNIQUE ENGINE SOUNDS! Hoooooo boy...
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// Engine class A - Low Speed, Low Weight
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sfx_krta00,
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