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Use floating-point math for polyobject planes as well.
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1 changed files with 5 additions and 3 deletions
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@ -390,9 +390,11 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
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{
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if (polyobj->angle != 0)
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{
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angle_t fineshift = polyobj->angle >> ANGLETOFINESHIFT;
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xoff -= FixedMul(FINECOSINE(fineshift), polyobj->centerPt.x)+FixedMul(FINESINE(fineshift), polyobj->centerPt.y);
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yoff -= FixedMul(FINESINE(fineshift), polyobj->centerPt.x)-FixedMul(FINECOSINE(fineshift), polyobj->centerPt.y);
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float ang = ANG2RAD(polyobj->angle);
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float x = FixedToFloat(polyobj->centerPt.x);
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float y = FixedToFloat(polyobj->centerPt.y);
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xoff -= FloatToFixed(x * cos(ang) + y * sin(ang));
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yoff -= FloatToFixed(x * sin(ang) - y * cos(ang));
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}
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else
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{
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