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https://github.com/KartKrewDev/RingRacers.git
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Handle doomdef.h a bit
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parent
11671aa6d8
commit
6d850b51d9
1 changed files with 4 additions and 33 deletions
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@ -131,11 +131,7 @@ extern char logfilename[1024];
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#endif
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/* A mod name to further distinguish versions. */
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<<<<<<< HEAD
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#define SRB2APPLICATION "SRB2Kart"
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=======
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#define SRB2APPLICATION "SRB2"
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>>>>>>> srb2/next
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//#define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3
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#ifdef DEVELOP
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@ -146,7 +142,6 @@ extern char logfilename[1024];
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// most interface strings are ignored in development mode.
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// we use comprevision and compbranch instead.
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#else
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<<<<<<< HEAD
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#define VERSION 2 // Game version
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#define SUBVERSION 0 // more precise version number
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#define VERSIONSTRING "v2.0"
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@ -154,18 +149,10 @@ extern char logfilename[1024];
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// Hey! If you change this, add 1 to the MODVERSION below! Otherwise we can't force updates!
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// And change CMakeLists.txt, for CMake users!
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// AND appveyor.yml, for the build bots!
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=======
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#define VERSION 202 // Game version
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#define SUBVERSION 4 // more precise version number
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#define VERSIONSTRING "v2.2.4"
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#define VERSIONSTRINGW L"v2.2.4"
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// Hey! If you change this, add 1 to the MODVERSION below!
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// Otherwise we can't force updates!
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>>>>>>> srb2/next
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#endif
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/* A custom URL protocol for server links. */
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#define SERVER_URL_PROTOCOL "srb2://"
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#define SERVER_URL_PROTOCOL "srb2kart://"
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// Does this version require an added patch file?
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// Comment or uncomment this as necessary.
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@ -220,25 +207,15 @@ extern char logfilename[1024];
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// The Modification ID; must be obtained from Rob ( https://mb.srb2.org/private.php?do=newpm&u=546 ).
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// DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server.
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<<<<<<< HEAD
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// "12" is the default mod ID for version 2.1
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// "17" is the 2.1 Kart's mod ID
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#define MODID 17
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=======
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// "18" is the default mod ID for version 2.2
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#define MODID 18
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>>>>>>> srb2/next
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// The Modification Version, starting from 1. Do not follow your version string for this,
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// it's only for detection of the version the player is using so the MS can alert them of an update.
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// Only set it higher, not lower, obviously.
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<<<<<<< HEAD
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// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
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#define MODVERSION 6
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=======
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// Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1".
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#define MODVERSION 44
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>>>>>>> srb2/next
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// Filter consvars by version
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// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
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@ -266,19 +243,13 @@ extern char logfilename[1024];
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#define MAXSKINS 128
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#define PLAYERSMASK (MAXPLAYERS-1)
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#define MAXPLAYERNAME 21
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// Master Server compatibility ONLY
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#define MSCOMPAT_MAXPLAYERS (32)
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=======
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#define MAXPLAYERS 32
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#define MAXSKINS 32
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#define PLAYERSMASK (MAXPLAYERS-1)
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#define MAXPLAYERNAME 21
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#define COLORRAMPSIZE 16
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#define MAXCOLORNAME 32
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#define NUMCOLORFREESLOTS 1024
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// Master Server compatibility ONLY
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#define MSCOMPAT_MAXPLAYERS (32)
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typedef struct skincolor_s
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{
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char name[MAXCOLORNAME+1]; // Skincolor name
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