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https://github.com/KartKrewDev/RingRacers.git
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P_LoadLevel is a mess, but attempt to fix a few things that shouldn't be happening with resyncs, including #209. Untested.
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2 changed files with 14 additions and 11 deletions
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@ -4496,6 +4496,7 @@ static inline boolean P_NetUnArchiveMisc(boolean reloading)
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// tell the sound code to reset the music since we're skipping what
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// normally sets this flag
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if (!reloading)
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mapmusflags |= MUSIC_RELOADRESET;
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G_SetGamestate(READINT16(save_p));
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@ -3943,9 +3943,12 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
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// will be set by player think.
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players[consoleplayer].viewz = 1;
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// Cancel all d_main.c fadeouts (keep fade in though).
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if (reloadinggamestate)
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wipegamestate = gamestate; // Don't fade if reloading the gamestate
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// Encore mode fade to pink to white
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// This is handled BEFORE sounds are stopped.
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if (encoremode && !prevencoremode && !demo.rewinding)
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else if (encoremode && !prevencoremode && !demo.rewinding)
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{
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if (rendermode != render_none)
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{
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@ -4007,10 +4010,6 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
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}
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}
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// Cancel all d_main.c fadeouts (keep fade in though).
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if (reloadinggamestate)
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wipegamestate = gamestate; // Don't fade if reloading the gamestate
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// Special stage & record attack retry fade to white
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// This is handled BEFORE sounds are stopped.
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if (G_GetModeAttackRetryFlag())
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@ -4032,7 +4031,7 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
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// Let's fade to white here
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// But only if we didn't do the encore startup wipe
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if (!demo.rewinding)
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if (!demo.rewinding && !reloadinggamestate)
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{
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// Make sure all sounds are stopped before Z_FreeTags.
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S_StopSounds();
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@ -4204,9 +4203,8 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
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{
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P_InitCamera();
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memset(localaiming, 0, sizeof(localaiming));
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}
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K_InitDirector();
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}
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wantedcalcdelay = wantedfrequency*2;
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indirectitemcooldown = 0;
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@ -4237,7 +4235,7 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
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if (!(netgame || multiplayer || demo.playback) && !majormods)
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mapvisited[gamemap-1] |= MV_VISITED;
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else if (netgame || multiplayer)
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else if (!demo.playback)
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mapvisited[gamemap-1] |= MV_MP; // you want to record that you've been there this session, but not permanently
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G_AddMapToBuffer(gamemap-1);
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@ -4260,7 +4258,11 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
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lastmaploaded = gamemap; // HAS to be set after saving!!
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}
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if (grandprixinfo.gp == true)
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if (reloadinggamestate)
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{
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CONS_Printf("Gamestate reloaded; bot infomation may be corrupted, requires further testing...\n");
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}
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else if (grandprixinfo.gp == true)
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{
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if (grandprixinfo.initalize == true)
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{
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