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Apply flashing tics to RESPAWNST_DROP
Applies flashing tics to the entire respawn state so you don't become vulnerable once you reach the waypoint.
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@ -816,6 +816,7 @@ void K_RespawnChecker(player_t *player)
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return;
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return;
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case RESPAWNST_DROP:
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case RESPAWNST_DROP:
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player->mo->momx = player->mo->momy = 0;
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player->mo->momx = player->mo->momy = 0;
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player->flashing = 3;
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if (player->respawn.timer > 0)
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if (player->respawn.timer > 0)
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{
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{
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player->mo->momz = 0;
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player->mo->momz = 0;
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