Add K_GetTotallyRandomResult, for battle item spawners

This commit is contained in:
James R 2022-12-27 22:36:26 -08:00
parent a94e18c277
commit 6eb8da1a56
2 changed files with 51 additions and 50 deletions

View file

@ -6183,17 +6183,48 @@ void K_DropHnextList(player_t *player, boolean keepshields)
}
}
SINT8 K_GetTotallyRandomResult(UINT8 useodds)
{
itemroulette_t rouletteData = {0};
INT32 spawnchance[NUMKARTRESULTS];
INT32 totalspawnchance = 0;
INT32 i;
memset(spawnchance, 0, sizeof (spawnchance));
K_FillItemRouletteData(NULL, &rouletteData);
for (i = 1; i < NUMKARTRESULTS; i++)
{
spawnchance[i] = (
totalspawnchance += K_KartGetItemOdds(NULL, &rouletteData, useodds, i)
);
}
if (totalspawnchance > 0)
{
totalspawnchance = P_RandomKey(PR_ITEM_ROULETTE, totalspawnchance);
for (i = 0; i < NUMKARTRESULTS && spawnchance[i] <= totalspawnchance; i++);
}
else
{
i = KITEM_SAD;
}
return i;
}
mobj_t *K_CreatePaperItem(fixed_t x, fixed_t y, fixed_t z, angle_t angle, SINT8 flip, UINT8 type, UINT8 amount)
{
mobj_t *drop = P_SpawnMobj(x, y, z, MT_FLOATINGITEM);
mobj_t *backdrop = P_SpawnMobjFromMobj(drop, 0, 0, 0, MT_OVERLAY);
P_SetTarget(&backdrop->target, drop);
P_SetMobjState(backdrop, S_ITEMBACKDROP);
P_SetScale(drop, drop->scale>>4);
drop->destscale = (3*drop->destscale)/2;
drop->angle = angle;
P_Thrust(drop,
FixedAngle(P_RandomFixed(PR_ITEM_ROULETTE) * 180) + angle,
@ -6205,62 +6236,31 @@ mobj_t *K_CreatePaperItem(fixed_t x, fixed_t y, fixed_t z, angle_t angle, SINT8
if (type == 0)
{
itemroulette_t rouletteData = {0};
UINT8 useodds = 0;
INT32 spawnchance[NUMKARTRESULTS];
INT32 totalspawnchance = 0;
INT32 i;
const SINT8 i = K_GetTotallyRandomResult(amount);
memset(spawnchance, 0, sizeof (spawnchance));
// TODO: this is bad!
// K_KartGetItemResult requires a player
// but item roulette will need rewritten to change this
useodds = amount;
const SINT8 newType = K_ItemResultToType(i);
const UINT8 newAmount = K_ItemResultToAmount(i);
K_FillItemRouletteData(NULL, &rouletteData);
for (i = 1; i < NUMKARTRESULTS; i++)
if (newAmount > 1)
{
spawnchance[i] = (
totalspawnchance += K_KartGetItemOdds(NULL, &rouletteData, useodds, i)
);
}
UINT8 j;
if (totalspawnchance > 0)
{
UINT8 newType;
UINT8 newAmount;
totalspawnchance = P_RandomKey(PR_ITEM_ROULETTE, totalspawnchance);
for (i = 0; i < NUMKARTRESULTS && spawnchance[i] <= totalspawnchance; i++);
// TODO: this is bad!
// K_KartGetItemResult requires a player
// but item roulette will need rewritten to change this
newType = K_ItemResultToType(i);
newAmount = K_ItemResultToAmount(i);
if (newAmount > 1)
for (j = 0; j < newAmount-1; j++)
{
UINT8 j;
for (j = 0; j < newAmount-1; j++)
{
K_CreatePaperItem(
x, y, z,
angle, flip,
newType, 1
);
}
K_CreatePaperItem(
x, y, z,
angle, flip,
newType, 1
);
}
}
drop->threshold = newType;
drop->movecount = 1;
}
else
{
drop->threshold = 1;
drop->movecount = 1;
}
drop->threshold = newType;
drop->movecount = 1;
}
else
{

View file

@ -138,6 +138,7 @@ INT32 K_GetKartDriftSparkValueForStage(player_t *player, UINT8 stage);
void K_SpawnDriftBoostExplosion(player_t *player, int stage);
void K_SpawnDriftElectricSparks(player_t *player, int color, boolean shockwave);
void K_KartUpdatePosition(player_t *player);
SINT8 K_GetTotallyRandomResult(UINT8 useodds);
mobj_t *K_CreatePaperItem(fixed_t x, fixed_t y, fixed_t z, angle_t angle, SINT8 flip, UINT8 type, UINT8 amount);
void K_DropItems(player_t *player);
void K_DropRocketSneaker(player_t *player);