Checkpoint: Force Egg Capsule time at 60 tics

This commit is contained in:
mazmazz 2018-08-15 00:48:13 -04:00
parent fd725050d0
commit 6ec3aa337c

View file

@ -5999,39 +5999,45 @@ static void P_DoNiGHTSCapsule(player_t *player)
{ {
INT32 popduration = max(60 - player->capsule->extravalue2, 1); INT32 popduration = max(60 - player->capsule->extravalue2, 1);
INT32 spherecount = min(player->spheres, player->capsule->health); INT32 spherecount = min(player->spheres, player->capsule->health);
player->capsule->extravalue1 = player->capsule->health - spherecount;
player->capsule->lastlook = max(FixedRound(FixedDiv(spherecount, popduration))/FRACUNIT, 1); player->capsule->lastlook = max(FixedRound(FixedDiv(spherecount, popduration))/FRACUNIT, 1);
player->capsule->cusval = max(FixedFloor(FixedDiv(popduration, spherecount))/FRACUNIT, 1); player->capsule->cusval = max(FixedFloor(FixedDiv(popduration, spherecount))/FRACUNIT, 1);
player->capsule->movecount = player->capsule->extravalue2; player->capsule->movecount = player->capsule->extravalue2;
} }
if (player->spheres > 0) if (player->capsule->extravalue2 - player->capsule->movecount < 60)
{ {
if (!((player->capsule->extravalue2 - player->capsule->movecount) % player->capsule->cusval)) if (!((player->capsule->extravalue2 - player->capsule->movecount) % player->capsule->cusval)
&& player->capsule->health > player->capsule->extravalue1)
{ {
player->spheres -= player->capsule->lastlook; player->spheres -= player->capsule->lastlook;
player->capsule->health -= player->capsule->lastlook; player->capsule->health -= player->capsule->lastlook;
player->capsule->extravalue1 += player->capsule->lastlook;
if (player->spheres < 0)
player->spheres = 0;
if (player->capsule->health < player->capsule->extravalue1)
player->capsule->health = player->capsule->extravalue1;
} }
if (player->spheres < 0)
player->spheres = 0;
if (player->capsule->health < 0)
player->capsule->health = 0;
// Spawn a 'pop' for every 5 rings you deposit // Spawn a 'pop' for every 5 rings you deposit
if (!((player->capsule->extravalue2 - player->capsule->movecount) % 5)) if (!((player->capsule->extravalue2 - player->capsule->movecount) % 5))
S_StartSound(P_SpawnMobj(player->capsule->x + ((P_SignedRandom()/2)<<FRACBITS), S_StartSound(P_SpawnMobj(player->capsule->x + ((P_SignedRandom()/2)<<FRACBITS),
player->capsule->y + ((P_SignedRandom()/2)<<FRACBITS), player->capsule->y + ((P_SignedRandom()/2)<<FRACBITS),
player->capsule->z + (player->capsule->height/2) + ((P_SignedRandom()/2)<<FRACBITS), player->capsule->z + (player->capsule->height/2) + ((P_SignedRandom()/2)<<FRACBITS),
MT_BOSSEXPLODE),sfx_cybdth); MT_BOSSEXPLODE),sfx_cybdth);
}
else
{
if (player->capsule->health > player->capsule->extravalue1)
player->capsule->health = player->capsule->extravalue1;
if (player->capsule->health <= 0) if (player->capsule->health <= 0)
{ {
player->capsule->flags &= ~MF_NOGRAVITY; player->capsule->flags &= ~MF_NOGRAVITY;
player->capsule->momz = 5*FRACUNIT; player->capsule->momz = 5*FRACUNIT;
player->capsule->reactiontime = 0; player->capsule->reactiontime = 0;
player->capsule->extravalue1 = player->capsule->extravalue2 = -1; player->capsule->extravalue2 = -1;
for (i = 0; i < MAXPLAYERS; i++) for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && !player->exiting && players[i].mare == player->mare) if (playeringame[i] && !player->exiting && players[i].mare == player->mare)
@ -6101,14 +6107,14 @@ static void P_DoNiGHTSCapsule(player_t *player)
S_StartScreamSound(player->mo, sfx_ngdone); S_StartScreamSound(player->mo, sfx_ngdone);
P_SwitchSpheresBonusMode(true); P_SwitchSpheresBonusMode(true);
} }
} else
else {
{ S_StartScreamSound(player->mo, sfx_lose);
S_StartScreamSound(player->mo, sfx_lose); player->texttimer = 4*TICRATE;
player->texttimer = 4*TICRATE; player->textvar = 3; // Get more rings!
player->textvar = 3; // Get more rings! player->capsule->reactiontime = 0;
player->capsule->reactiontime = 0; player->capsule->extravalue1 = player->capsule->extravalue2 = player->capsule->lastlook = player->capsule->cusval = player->capsule->movecount = -1;
player->capsule->extravalue1 = player->capsule->extravalue2 = player->capsule->lastlook = player->capsule->cusval = player->capsule->movecount = -1; }
} }
} }
else else