mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-12-27 10:22:32 +00:00
VC requests for L Sign
- Permit KARTSPEED_NORMAL, so it's not TOO obnoxious
- However, check for whether you're fighting a sufficient opponent
- A human player is considered sufficient, because if you've dominated another it's fun to style on them
- If all other players are bots, make sure they're at least half the difficulty range
This commit is contained in:
parent
a6fc60a5a3
commit
6ec7456cd2
1 changed files with 27 additions and 3 deletions
30
src/p_mobj.c
30
src/p_mobj.c
|
|
@ -8734,17 +8734,41 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
|
|||
boolean newperfect = false;
|
||||
if (
|
||||
(newplayer != NULL)
|
||||
&& (gamespeed >= KARTSPEED_HARD)
|
||||
&& (gamespeed != KARTSPEED_EASY)
|
||||
&& (newplayer->tally.active == true)
|
||||
&& (newplayer->tally.totalLaps > 0) // Only true if not Time Attack
|
||||
&& (newplayer->tally.laps >= newplayer->tally.totalLaps)
|
||||
)
|
||||
{
|
||||
UINT8 pnum = (newplayer-players);
|
||||
UINT32 skinflags = (demo.playback)
|
||||
? demo.skinlist[demo.currentskinid[(newplayer-players)]].flags
|
||||
? demo.skinlist[demo.currentskinid[pnum]].flags
|
||||
: skins[newplayer->skin].flags;
|
||||
|
||||
newperfect = !!(skinflags & SF_IRONMAN);
|
||||
if (skinflags & SF_IRONMAN)
|
||||
{
|
||||
UINT8 i, maxdifficulty = 0;
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
if (players[i].spectator == true)
|
||||
continue;
|
||||
if (i == pnum)
|
||||
continue;
|
||||
|
||||
// Any other player being a human permits Magician L-taunting.
|
||||
if (players[i].bot == false)
|
||||
break;
|
||||
|
||||
// Otherwise, guarantee this player faced a challenge first.
|
||||
if (maxdifficulty >= players[i].botvars.difficulty)
|
||||
continue;
|
||||
maxdifficulty = players[i].botvars.difficulty;
|
||||
}
|
||||
|
||||
newperfect = (i < MAXPLAYERS || maxdifficulty >= (MAXBOTDIFFICULTY/2));
|
||||
}
|
||||
}
|
||||
|
||||
mobj_t *cur = mobj->hnext;
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue