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Change some of the text colors
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cff9ba5090
commit
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5 changed files with 25 additions and 25 deletions
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@ -153,11 +153,11 @@ static CV_PossibleValue_t menuhighlight_cons_t[] =
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{V_SKYMAP, "Always sky-blue"},
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{V_GOLDMAP, "Always gold"},
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{V_LAVENDERMAP, "Always lavender"},
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{V_TEAMAP, "Always tea-green"},
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{V_STEELMAP, "Always steel-blue"},
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{V_AQUAMAP, "Always aqua-green"},
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{V_MAGENTAMAP, "Always magenta"},
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{V_PINKMAP, "Always pink"},
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{V_BROWNMAP, "Always brown"},
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{V_PEACHMAP, "Always peach"},
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{V_TANMAP, "Always tan"},
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{0, NULL}
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};
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consvar_t cons_menuhighlight = {"menuhighlight", "Game type", CV_SAVE, menuhighlight_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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@ -303,7 +303,7 @@ static void CONS_backcolor_Change(void)
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// TODO: This could probably be improved somehow...
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// These colormaps are 99% identical, with just a few changed bytes
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UINT8 *yellowmap, *purplemap, *greenmap, *bluemap, *graymap, *redmap, *orangemap,\
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*skymap, *goldmap, *lavendermap, *teamap, *steelmap, *pinkmap, *brownmap, *peachmap;
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*skymap, *goldmap, *lavendermap, *aquamap, *magentamap, *pinkmap, *brownmap, *tanmap;
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static void CON_SetupColormaps(void)
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{
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@ -320,11 +320,11 @@ static void CON_SetupColormaps(void)
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skymap = (orangemap+256);
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lavendermap = (skymap+256);
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goldmap = (lavendermap+256);
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teamap = (goldmap+256);
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steelmap = (teamap+256);
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pinkmap = (steelmap+256);
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aquamap = (goldmap+256);
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magentamap = (aquamap+256);
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pinkmap = (magentamap+256);
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brownmap = (pinkmap+256);
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peachmap = (brownmap+256);
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tanmap = (brownmap+256);
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// setup the other colormaps, for console text
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@ -335,7 +335,7 @@ static void CON_SetupColormaps(void)
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*memorysrc = (UINT8)(i & 0xFF); // remap each color to itself...
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// SRB2Kart: Different console font, new colors
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purplemap[0] = (UINT8)182;
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purplemap[0] = (UINT8)163;
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yellowmap[0] = (UINT8)73;
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greenmap[0] = (UINT8)98;
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bluemap[0] = (UINT8)148;
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@ -345,11 +345,11 @@ static void CON_SetupColormaps(void)
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skymap[0] = (UINT8)132; // race
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lavendermap[0] = (UINT8)192;
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goldmap[0] = (UINT8)65;
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teamap[0] = (UINT8)89;
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steelmap[0] = (UINT8)145;
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aquamap[0] = (UINT8)121;
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magentamap[0] = (UINT8)182;
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pinkmap[0] = (UINT8)210;
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brownmap[0] = (UINT8)224;
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peachmap[0] = (UINT8)217; // no longer nice :(
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tanmap[0] = (UINT8)217; // no longer nice :(
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// Init back colormap
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CON_SetupBackColormap();
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@ -39,7 +39,7 @@ extern UINT32 con_scalefactor; // console text scale factor
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extern consvar_t cons_backcolor, cons_menuhighlight;
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extern UINT8 *yellowmap, *purplemap, *greenmap, *bluemap, *graymap, *redmap, *orangemap,\
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*skymap, *goldmap, *lavendermap, *teamap, *steelmap, *pinkmap, *brownmap, *peachmap;
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*skymap, *goldmap, *lavendermap, *aquamap, *magentamap, *pinkmap, *brownmap, *tanmap;
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// Console bg color (auto updated to match)
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extern UINT8 *consolebgmap;
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@ -8887,11 +8887,11 @@ struct {
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{"V_SKYMAP",V_SKYMAP},
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{"V_LAVENDERMAP",V_LAVENDERMAP},
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{"V_GOLDMAP",V_GOLDMAP},
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{"V_TEAMAP",V_TEAMAP},
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{"V_STEELMAP",V_STEELMAP},
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{"V_AQUAMAP",V_AQUAMAP},
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{"V_MAGENTAMAP",V_MAGENTAMAP},
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{"V_PINKMAP",V_PINKMAP},
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{"V_BROWNMAP",V_BROWNMAP},
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{"V_PEACHMAP",V_PEACHMAP},
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{"V_TANMAP",V_TANMAP},
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{"V_TRANSLUCENT",V_TRANSLUCENT},
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{"V_10TRANS",V_10TRANS},
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{"V_20TRANS",V_20TRANS},
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@ -1359,16 +1359,16 @@ UINT8 *V_GetStringColormap(INT32 colorflags)
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return lavendermap;
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case 10: // 0x8A, gold
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return goldmap;
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case 11: // 0x8B, tea-green
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return teamap;
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case 12: // 0x8C, steel
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return steelmap;
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case 11: // 0x8B, aqua-green
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return aquamap;
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case 12: // 0x8C, magenta
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return magentamap;
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case 13: // 0x8D, pink
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return pinkmap;
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case 14: // 0x8E, brown
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return brownmap;
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case 15: // 0x8F, peach
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return peachmap;
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case 15: // 0x8F, tan
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return tanmap;
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default: // reset
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return NULL;
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}
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@ -79,11 +79,11 @@ extern UINT8 hudtrans;
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#define V_SKYMAP 0x00008000
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#define V_LAVENDERMAP 0x00009000
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#define V_GOLDMAP 0x0000A000
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#define V_TEAMAP 0x0000B000
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#define V_STEELMAP 0x0000C000
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#define V_AQUAMAP 0x0000B000
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#define V_MAGENTAMAP 0x0000C000
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#define V_PINKMAP 0x0000D000
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#define V_BROWNMAP 0x0000E000
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#define V_PEACHMAP 0x0000F000
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#define V_TANMAP 0x0000F000
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// use bits 17-20 for alpha transparency
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#define V_ALPHASHIFT 16
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