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Make sure level skull is always max rank
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@ -2040,6 +2040,9 @@ void K_UpdateBotGameplayVars(player_t *player)
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return;
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}
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if (cv_levelskull.value)
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player->botvars.difficulty = MAXBOTDIFFICULTY;
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player->botvars.rubberband = K_UpdateRubberband(player);
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player->botvars.turnconfirm += player->cmd.bot.turnconfirm;
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