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Initializing the instawhip reject frames
Setting it up to save the future coder headache
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3 changed files with 5 additions and 0 deletions
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@ -3303,6 +3303,7 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
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"S_INSTAWHIP_RECHARGE2",
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"S_INSTAWHIP_RECHARGE3",
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"S_INSTAWHIP_RECHARGE4",
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"S_INSTAWHIP_REJECT",
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"S_BLOCKRING",
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"S_BLOCKBODY",
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@ -5407,6 +5408,7 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
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"MT_INSTAWHIP",
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"MT_INSTAWHIP_RECHARGE",
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"MT_INSTAWHIP_REJECT",
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"MT_BLOCKRING",
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"MT_BLOCKBODY",
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@ -558,6 +558,7 @@ char sprnames[NUMSPRITES + 1][5] =
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"IWHP", // Instawhip
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"WPRE", // Instawhip Recharge
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"WPRJ", // Instawhip Reject
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"GRNG", // Guard ring
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"GBDY", // Guard body
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@ -4022,6 +4023,7 @@ state_t states[NUMSTATES] =
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{SPR_NULL, 0, 0, {A_PlaySound}, sfx_s3ka0, 2, S_INSTAWHIP_RECHARGE3}, // S_INSTAWHIP_RECHARGE2
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{SPR_WPRE, FF_FULLBRIGHT|FF_FLOORSPRITE|FF_ANIMATE|0, 36, {NULL}, 17, 2, S_INSTAWHIP_RECHARGE4}, // S_INSTAWHIP_RECHARGE3
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{SPR_NULL, 0, 0, {A_PlaySound}, sfx_s3k7c, 2, S_NULL}, // S_INSTAWHIP_RECHARGE4
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{SPR_HFXX, FF_ANIMATE, 9, {NULL}, 8, 1, S_NULL}, // S_INSTAWHIP_REJECT
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{SPR_GRNG, FF_FULLBRIGHT|FF_PAPERSPRITE|0, -1, {NULL}, 0, 0, S_NULL}, // S_BLOCKRING
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{SPR_GBDY, FF_FULLBRIGHT|FF_ANIMATE|0, -1, {NULL}, 4, 2, S_NULL}, // S_BLOCKBODY
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@ -1109,6 +1109,7 @@ typedef enum sprite
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SPR_IWHP, // Instawhip
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SPR_WPRE, // Instawhip Recharge
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SPR_WPRJ, // Instawhip Reject
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SPR_GRNG, // Guard ring
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SPR_GBDY, // Guard body
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