Remove amps from finish line cross

This commit is contained in:
Ashnal 2024-08-18 21:05:01 -04:00
parent b4827de43d
commit 6f455bc1fb

View file

@ -2118,9 +2118,6 @@ static void K_HandleLapIncrement(player_t *player)
player->lapPoints++;
player->exp += FRACUNIT/20;
}
if (player->laps <= numlaps)
K_SpawnAmps(player, 10*(D_NumPlayersInRace() - player->position), player->mo);
}
else if (K_IsPlayerLosing(player))
{