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Remove amps from finish line cross
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1 changed files with 0 additions and 3 deletions
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@ -2118,9 +2118,6 @@ static void K_HandleLapIncrement(player_t *player)
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player->lapPoints++;
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player->exp += FRACUNIT/20;
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}
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if (player->laps <= numlaps)
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K_SpawnAmps(player, 10*(D_NumPlayersInRace() - player->position), player->mo);
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}
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else if (K_IsPlayerLosing(player))
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{
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