Merge branch 'master' into new-items

This commit is contained in:
TehRealSalt 2019-06-03 19:09:46 -04:00
commit 6f66ef20bf
5 changed files with 11 additions and 11 deletions

View file

@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
# Version change is fine.
project(SRB2
VERSION 1.1.0
VERSION 2.0.0
LANGUAGES C)
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})

View file

@ -1,4 +1,4 @@
version: 1.1.0.{branch}-{build}
version: 2.0.0.{branch}-{build}
os: MinGW
environment:
@ -29,7 +29,7 @@ environment:
##############################
DPL_ENABLED: 0
DPL_TAG_ENABLED: 0
DPL_INSTALLER_NAME: srb2kart-v110
DPL_INSTALLER_NAME: srb2kart-v200
# Asset handling is barebones vs. Travis Deployer. We operate on 7z only.
# Include the README files and the OpenGL batch in the main and patch archives.
# The x86/x64 archives contain the DLL binaries.

View file

@ -149,17 +149,17 @@ extern FILE *logstream;
// most interface strings are ignored in development mode.
// we use comprevision and compbranch instead.
#else
#define VERSION 110 // Game version
#define VERSION 200 // Game version
#define SUBVERSION 0 // more precise version number
#define VERSIONSTRING "v1.1"
#define VERSIONSTRINGW L"v1.1"
#define VERSIONSTRING "v2.0"
#define VERSIONSTRINGW L"v2.0"
// Hey! If you change this, add 1 to the MODVERSION below! Otherwise we can't force updates!
// And change CMakeLists.txt, for CMake users!
// AND appveyor.yml, for the build bots!
#endif
// Maintain compatibility with 1.0.x record attack replays?
#define DEMO_COMPAT_100
//#define DEMO_COMPAT_100
// Does this version require an added patch file?
// Comment or uncomment this as necessary.
@ -222,7 +222,7 @@ extern FILE *logstream;
// it's only for detection of the version the player is using so the MS can alert them of an update.
// Only set it higher, not lower, obviously.
// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
#define MODVERSION 5
#define MODVERSION 6
// Filter consvars by version
// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.

View file

@ -2316,7 +2316,7 @@ static void K_GetKartBoostPower(player_t *player)
if (player->kartstuff[k_draftpower] > 0) // Drafting
{
fixed_t draftspeed = ((3*FRACUNIT)/10) + ((player->kartspeed-1) * ((3*FRACUNIT)/100); // min is 30%, max is 54%
fixed_t draftspeed = ((3*FRACUNIT)/10) + ((player->kartspeed-1) * (FRACUNIT/50)); // min is 30%, max is 46%
speedboost += FixedMul(draftspeed, player->kartstuff[k_draftpower]); // (Drafting suffers no boost stack penalty.)
numboosts++;
}

View file

@ -3582,8 +3582,8 @@ void A_AttractChase(mobj_t *actor)
if (actor->extravalue1 >= 21)
{
UINT8 i;
mobj_t *sparkle;
angle_t offset = FixedAngle(18<<FRACBITS);
// Base add is 3 tics for 9,9, adds 1 tic for each point closer to the 1,1 end
actor->target->player->kartstuff[k_ringboost] += RINGBOOSTPWR+3;
@ -3591,7 +3591,7 @@ void A_AttractChase(mobj_t *actor)
sparkle = P_SpawnMobj(actor->target->x, actor->target->y, actor->target->z, MT_RINGSPARKS);
P_SetTarget(&sparkle->target, actor->target);
sparkle->angle = FixedAngle(18<<FRACBITS) * actor->target->player->kartstuff[k_sparkleanim];
sparkle->angle = (actor->target->angle + (offset>>1)) + (offset * actor->target->player->kartstuff[k_sparkleanim]);
actor->target->player->kartstuff[k_sparkleanim] = (actor->target->player->kartstuff[k_sparkleanim]+1) % 20;
P_KillMobj(actor, actor->target, actor->target);