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Move tutorial to the bottom of the 1 Player menu.
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parent
3a2a1130e6
commit
6f7edf8aa7
1 changed files with 8 additions and 8 deletions
16
src/m_menu.c
16
src/m_menu.c
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@ -726,20 +726,20 @@ static menuitem_t SR_EmblemHintMenu[] =
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// Single Player Main
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// Single Player Main
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static menuitem_t SP_MainMenu[] =
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static menuitem_t SP_MainMenu[] =
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{
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{
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{IT_CALL | IT_STRING, NULL, "Tutorial", M_StartTutorial, 84},
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{IT_CALL | IT_STRING, NULL, "Start Game", M_LoadGame, 84},
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{IT_CALL | IT_STRING, NULL, "Start Game", M_LoadGame, 92},
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{IT_SECRET, NULL, "Record Attack", M_TimeAttack, 92},
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{IT_SECRET, NULL, "Record Attack", M_TimeAttack, 100},
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{IT_SECRET, NULL, "NiGHTS Mode", M_NightsAttack, 100},
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{IT_SECRET, NULL, "NiGHTS Mode", M_NightsAttack, 108},
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{IT_CALL | IT_STRING | IT_CALL_NOTMODIFIED, NULL, "Statistics", M_Statistics, 108},
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{IT_CALL | IT_STRING | IT_CALL_NOTMODIFIED, NULL, "Statistics", M_Statistics, 116},
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{IT_CALL | IT_STRING, NULL, "Tutorial", M_StartTutorial, 116},
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};
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};
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enum
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enum
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{
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{
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sptutorial,
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sploadgame,
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sploadgame,
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sprecordattack,
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sprecordattack,
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spnightsmode,
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spnightsmode,
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spstatistics
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spstatistics,
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sptutorial
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};
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};
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// Single Player Load Game
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// Single Player Load Game
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@ -1666,7 +1666,7 @@ menu_t SP_MainDef = //CENTERMENUSTYLE(NULL, SP_MainMenu, &MainDef, 72);
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SP_MainMenu,
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SP_MainMenu,
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M_DrawCenteredMenu,
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M_DrawCenteredMenu,
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BASEVIDWIDTH/2, 72,
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BASEVIDWIDTH/2, 72,
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1, // start at "Start Game" on first entry
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0,
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NULL
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NULL
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};
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};
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