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Fix going to opengl options crashing the game when starting in software mode
Yes I know it's pointless, but still...
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1 changed files with 10 additions and 1 deletions
11
src/m_menu.c
11
src/m_menu.c
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@ -311,6 +311,7 @@ static void M_ResetControls(INT32 choice);
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// Video & Sound
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menu_t OP_VideoOptionsDef, OP_VideoModeDef;
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#ifdef HWRENDER
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static void M_OpenGLOptionsMenu(void);
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menu_t OP_OpenGLOptionsDef;
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#endif
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menu_t OP_SoundOptionsDef;
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@ -1278,7 +1279,7 @@ static menuitem_t OP_VideoOptionsMenu[] =
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{IT_STRING | IT_CVAR, NULL, "Skyboxes", &cv_skybox, 110},
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#ifdef HWRENDER
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{IT_SUBMENU|IT_STRING, NULL, "OpenGL Options...", &OP_OpenGLOptionsDef, 140},
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{IT_CALL | IT_STRING, NULL, "OpenGL Options...", &M_OpenGLOptionsMenu, 140},
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#endif
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};
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@ -2070,6 +2071,14 @@ menu_t OP_MonitorToggleDef =
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};
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#ifdef HWRENDER
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static void M_OpenGLOptionsMenu(void)
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{
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if (rendermode == render_opengl)
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M_SetupNextMenu(&OP_OpenGLOptionsDef);
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else
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M_StartMessage(M_GetText("You must be in OpenGL mode\nto access this menu.\n\n(Press a key)\n"), NULL, MM_NOTHING);
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}
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menu_t OP_OpenGLOptionsDef = DEFAULTMENUSTYLE(MN_NONE, "M_VIDEO", OP_OpenGLOptionsMenu, &OP_VideoOptionsDef, 30, 30);
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#endif
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menu_t OP_DataOptionsDef = DEFAULTMENUSTYLE(MN_NONE, "M_DATA", OP_DataOptionsMenu, &OP_MainDef, 60, 30);
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