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Don't give extra lives in the final entry on a Round Queue (which fixes sealed star sound overload)
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1 changed files with 3 additions and 1 deletions
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@ -1326,7 +1326,9 @@ void P_DoPlayerExit(player_t *player, pflags_t flags)
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G_BeginLevelExit();
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}
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if (grandprixinfo.gp == true && player->bot == false && losing == false)
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if (grandprixinfo.gp == true
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&& (roundqueue.size && roundqueue.position < roundqueue.size) // Not the last map of GP
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&& player->bot == false && losing == false)
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{
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const UINT8 lifethreshold = 20;
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