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https://github.com/KartKrewDev/RingRacers.git
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Merge branch 'capcom' into 'master'
Display help for Garden Top + Bubble Trap See merge request KartKrew/Kart!2009
This commit is contained in:
commit
6ff9fee9fc
5 changed files with 77 additions and 2 deletions
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@ -232,6 +232,8 @@ private:
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case MT_BATTLEUFO_SPAWNER:
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case MT_WAYPOINT:
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case MT_BUBBLESHIELDTRAP:
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case MT_GARDENTOP:
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return {};
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default:
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@ -341,11 +343,36 @@ bool is_object_tracking_target(const mobj_t* mobj)
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case MT_WAYPOINT:
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return cv_kartdebugwaypoints.value;
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case MT_BUBBLESHIELDTRAP:
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return mobj->tracer && !P_MobjWasRemoved(mobj->tracer)
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&& mobj->tracer->player && P_IsDisplayPlayer(mobj->tracer->player)
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&& mobj->tracer->player == &players[displayplayers[R_GetViewNumber()]];
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case MT_GARDENTOP:
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return mobj->tracer && !P_MobjWasRemoved(mobj->tracer)
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&& mobj->tracer->player && P_IsDisplayPlayer(mobj->tracer->player)
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&& mobj->tracer->player == &players[displayplayers[R_GetViewNumber()]]
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&& Obj_GardenTopPlayerNeedsHelp(mobj);
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default:
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return false;
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}
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}
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bool can_object_be_offscreen(const mobj_t* mobj)
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{
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switch (mobj->type)
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{
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// You can see this, you fucking liar
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case MT_GARDENTOP:
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case MT_BUBBLESHIELDTRAP:
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return false;
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default:
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return true;
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}
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}
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Visibility is_object_visible(const mobj_t* mobj)
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{
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switch (mobj->type)
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@ -381,7 +408,7 @@ void K_DrawTargetTracking(const TargetTracking& target)
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const trackingResult_t& result = target.result;
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int32_t timer = 0;
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if (result.onScreen == false)
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if (can_object_be_offscreen(target.mobj) && result.onScreen == false)
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{
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// Off-screen, draw alongside the borders of the screen.
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// Probably the most complicated thing.
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@ -578,7 +605,9 @@ void K_DrawTargetTracking(const TargetTracking& target)
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.align(Draw::Align::kCenter);
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};
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switch (target.mobj->type) // debug
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srb2::Draw::Font splitfont = (r_splitscreen > 1) ? Draw::Font::kThin : Draw::Font::kMenu;
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switch (target.mobj->type)
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{
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case MT_BATTLEUFO_SPAWNER:
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debug().text("BUFO ID: {}", Obj_BattleUFOSpawnerID(target.mobj));
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@ -592,6 +621,21 @@ void K_DrawTargetTracking(const TargetTracking& target)
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}
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break;
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case MT_BUBBLESHIELDTRAP:
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Draw(FixedToFloat(result.x), FixedToFloat(result.y))
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.flags(V_SPLITSCREEN)
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.font(Draw::Font::kMenu)
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.align(Draw::Align::kCenter)
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.text(((leveltime/3)%2) ? "\xB3 " : " \xB2");
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break;
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case MT_GARDENTOP:
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Draw(FixedToFloat(result.x), FixedToFloat(result.y))
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.flags(V_SPLITSCREEN)
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.font(splitfont)
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.align(Draw::Align::kCenter)
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.text("Try \xA7!");
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default:
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break;
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}
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@ -27,6 +27,7 @@ void Obj_GardenTopThink(mobj_t *top);
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void Obj_GardenTopSparkThink(mobj_t *spark);
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void Obj_GardenTopArrowThink(mobj_t *arrow);
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boolean Obj_GardenTopPlayerIsGrinding(const player_t *player);
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boolean Obj_GardenTopPlayerNeedsHelp(const mobj_t *top);
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/* Shrink */
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void Obj_PohbeeThinker(mobj_t *pohbee);
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@ -47,6 +47,8 @@ enum {
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#define top_waveangle(o) ((o)->movedir)
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/* wavepause will take mobjinfo reactiontime automatically */
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#define top_wavepause(o) ((o)->reactiontime)
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#define top_helpme(o) ((o)->cusval)
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#define top_lifetime(o) ((o)->cvmem)
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#define spark_top(o) ((o)->target)
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#define spark_angle(o) ((o)->movedir)
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@ -133,6 +135,8 @@ init_top
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top_float(top) = 0;
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top_sound(top) = sfx_None;
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top_waveangle(top) = 0;
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top_helpme(top) = (mode == TOP_ANCHORED) ? 1 : 0;
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top_lifetime(top) = 0;
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}
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static void
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@ -191,6 +195,8 @@ spawn_grind_spark (mobj_t *top)
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player = get_rider_player(rider);
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}
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top_helpme(top) = 0;
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spark = P_SpawnMobjFromMobj(
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top, x, y, 0, MT_DRIFTSPARK);
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@ -432,6 +438,8 @@ anchor_top (mobj_t *top)
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top->momy = 0;
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top->momz = rider->momz;
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top_lifetime(top)++;
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/* The Z momentum can put the Top slightly ahead of the
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player in that axis too. It looks cool if the Top
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falls below you but not if it bounces up. */
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@ -687,3 +695,11 @@ Obj_GardenTopPlayerIsGrinding (const player_t *player)
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return top ? is_top_grinding(top) : false;
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}
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boolean
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Obj_GardenTopPlayerNeedsHelp (const mobj_t *top)
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{
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if (top && top_mode(top) != TOP_ANCHORED)
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return false;
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return top ? (top_helpme(top) || top_lifetime(top) < 3*TICRATE) : false;
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}
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@ -634,6 +634,14 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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P_SetTarget(&special->tracer, toucher);
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toucher->flags |= MF_NOGRAVITY;
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toucher->momz = (8*toucher->scale) * P_MobjFlip(toucher);
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// Snap to the unfortunate player and quit moving laterally, or we can end up quite far away
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special->momx = 0;
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special->momy = 0;
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special->x = toucher->x;
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special->y = toucher->y;
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special->z = toucher->z;
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S_StartSound(toucher, sfx_s1b2);
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return;
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@ -5359,6 +5359,12 @@ static boolean P_IsTrackerType(INT32 type)
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case MT_WAYPOINT: // debug
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return true;
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case MT_BUBBLESHIELDTRAP: // Mash prompt
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return true;
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case MT_GARDENTOP: // Frey
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return true;
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default:
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return false;
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}
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