Merge branch 'capcom' into 'master'

Display help for Garden Top + Bubble Trap

See merge request KartKrew/Kart!2009
This commit is contained in:
AJ Martinez 2024-03-04 23:24:28 +00:00
commit 6ff9fee9fc
5 changed files with 77 additions and 2 deletions

View file

@ -232,6 +232,8 @@ private:
case MT_BATTLEUFO_SPAWNER:
case MT_WAYPOINT:
case MT_BUBBLESHIELDTRAP:
case MT_GARDENTOP:
return {};
default:
@ -341,11 +343,36 @@ bool is_object_tracking_target(const mobj_t* mobj)
case MT_WAYPOINT:
return cv_kartdebugwaypoints.value;
case MT_BUBBLESHIELDTRAP:
return mobj->tracer && !P_MobjWasRemoved(mobj->tracer)
&& mobj->tracer->player && P_IsDisplayPlayer(mobj->tracer->player)
&& mobj->tracer->player == &players[displayplayers[R_GetViewNumber()]];
case MT_GARDENTOP:
return mobj->tracer && !P_MobjWasRemoved(mobj->tracer)
&& mobj->tracer->player && P_IsDisplayPlayer(mobj->tracer->player)
&& mobj->tracer->player == &players[displayplayers[R_GetViewNumber()]]
&& Obj_GardenTopPlayerNeedsHelp(mobj);
default:
return false;
}
}
bool can_object_be_offscreen(const mobj_t* mobj)
{
switch (mobj->type)
{
// You can see this, you fucking liar
case MT_GARDENTOP:
case MT_BUBBLESHIELDTRAP:
return false;
default:
return true;
}
}
Visibility is_object_visible(const mobj_t* mobj)
{
switch (mobj->type)
@ -381,7 +408,7 @@ void K_DrawTargetTracking(const TargetTracking& target)
const trackingResult_t& result = target.result;
int32_t timer = 0;
if (result.onScreen == false)
if (can_object_be_offscreen(target.mobj) && result.onScreen == false)
{
// Off-screen, draw alongside the borders of the screen.
// Probably the most complicated thing.
@ -578,7 +605,9 @@ void K_DrawTargetTracking(const TargetTracking& target)
.align(Draw::Align::kCenter);
};
switch (target.mobj->type) // debug
srb2::Draw::Font splitfont = (r_splitscreen > 1) ? Draw::Font::kThin : Draw::Font::kMenu;
switch (target.mobj->type)
{
case MT_BATTLEUFO_SPAWNER:
debug().text("BUFO ID: {}", Obj_BattleUFOSpawnerID(target.mobj));
@ -592,6 +621,21 @@ void K_DrawTargetTracking(const TargetTracking& target)
}
break;
case MT_BUBBLESHIELDTRAP:
Draw(FixedToFloat(result.x), FixedToFloat(result.y))
.flags(V_SPLITSCREEN)
.font(Draw::Font::kMenu)
.align(Draw::Align::kCenter)
.text(((leveltime/3)%2) ? "\xB3 " : " \xB2");
break;
case MT_GARDENTOP:
Draw(FixedToFloat(result.x), FixedToFloat(result.y))
.flags(V_SPLITSCREEN)
.font(splitfont)
.align(Draw::Align::kCenter)
.text("Try \xA7!");
default:
break;
}

View file

@ -27,6 +27,7 @@ void Obj_GardenTopThink(mobj_t *top);
void Obj_GardenTopSparkThink(mobj_t *spark);
void Obj_GardenTopArrowThink(mobj_t *arrow);
boolean Obj_GardenTopPlayerIsGrinding(const player_t *player);
boolean Obj_GardenTopPlayerNeedsHelp(const mobj_t *top);
/* Shrink */
void Obj_PohbeeThinker(mobj_t *pohbee);

View file

@ -47,6 +47,8 @@ enum {
#define top_waveangle(o) ((o)->movedir)
/* wavepause will take mobjinfo reactiontime automatically */
#define top_wavepause(o) ((o)->reactiontime)
#define top_helpme(o) ((o)->cusval)
#define top_lifetime(o) ((o)->cvmem)
#define spark_top(o) ((o)->target)
#define spark_angle(o) ((o)->movedir)
@ -133,6 +135,8 @@ init_top
top_float(top) = 0;
top_sound(top) = sfx_None;
top_waveangle(top) = 0;
top_helpme(top) = (mode == TOP_ANCHORED) ? 1 : 0;
top_lifetime(top) = 0;
}
static void
@ -191,6 +195,8 @@ spawn_grind_spark (mobj_t *top)
player = get_rider_player(rider);
}
top_helpme(top) = 0;
spark = P_SpawnMobjFromMobj(
top, x, y, 0, MT_DRIFTSPARK);
@ -432,6 +438,8 @@ anchor_top (mobj_t *top)
top->momy = 0;
top->momz = rider->momz;
top_lifetime(top)++;
/* The Z momentum can put the Top slightly ahead of the
player in that axis too. It looks cool if the Top
falls below you but not if it bounces up. */
@ -687,3 +695,11 @@ Obj_GardenTopPlayerIsGrinding (const player_t *player)
return top ? is_top_grinding(top) : false;
}
boolean
Obj_GardenTopPlayerNeedsHelp (const mobj_t *top)
{
if (top && top_mode(top) != TOP_ANCHORED)
return false;
return top ? (top_helpme(top) || top_lifetime(top) < 3*TICRATE) : false;
}

View file

@ -634,6 +634,14 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
P_SetTarget(&special->tracer, toucher);
toucher->flags |= MF_NOGRAVITY;
toucher->momz = (8*toucher->scale) * P_MobjFlip(toucher);
// Snap to the unfortunate player and quit moving laterally, or we can end up quite far away
special->momx = 0;
special->momy = 0;
special->x = toucher->x;
special->y = toucher->y;
special->z = toucher->z;
S_StartSound(toucher, sfx_s1b2);
return;

View file

@ -5359,6 +5359,12 @@ static boolean P_IsTrackerType(INT32 type)
case MT_WAYPOINT: // debug
return true;
case MT_BUBBLESHIELDTRAP: // Mash prompt
return true;
case MT_GARDENTOP: // Frey
return true;
default:
return false;
}