From 700331fdd6732f859a3e6a9dd39e56a50dfea052 Mon Sep 17 00:00:00 2001 From: James R Date: Wed, 8 Mar 2023 01:02:52 -0800 Subject: [PATCH] Drop Targets collide with Battle Monitors and Break the Capsules Doesn't alter Capsule's path along its waypoints. I think the interaction with capsules is funny even if it wouldn't happen normally. --- src/p_map.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/p_map.c b/src/p_map.c index 37862c2da..72f40f41e 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -956,6 +956,8 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing) || tm.thing->type == MT_BANANA || tm.thing->type == MT_EGGMANITEM || tm.thing->type == MT_BALLHOG || tm.thing->type == MT_SSMINE || tm.thing->type == MT_LANDMINE || tm.thing->type == MT_SINK || tm.thing->type == MT_GARDENTOP + || tm.thing->type == MT_MONITOR + || tm.thing->type == MT_BATTLECAPSULE || (tm.thing->type == MT_PLAYER))) { // see if it went over / under @@ -971,6 +973,8 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing) || thing->type == MT_BANANA || thing->type == MT_EGGMANITEM || thing->type == MT_BALLHOG || thing->type == MT_SSMINE || thing->type == MT_LANDMINE || thing->type == MT_SINK || thing->type == MT_GARDENTOP + || thing->type == MT_MONITOR + || thing->type == MT_BATTLECAPSULE || (thing->type == MT_PLAYER))) { // see if it went over / under