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https://github.com/KartKrewDev/RingRacers.git
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Death fades music
Cvars are respawnfademusicout and respawnfademusicback. Both measure milliseconds.
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parent
911dd57334
commit
7023ccc239
4 changed files with 37 additions and 1 deletions
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@ -988,6 +988,9 @@ void D_RegisterClientCommands(void)
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CV_RegisterVar(&cv_invincmusicfade);
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CV_RegisterVar(&cv_growmusicfade);
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CV_RegisterVar(&cv_respawnfademusicout);
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CV_RegisterVar(&cv_respawnfademusicback);
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CV_RegisterVar(&cv_resume);
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// ingame object placing
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15
src/g_game.c
15
src/g_game.c
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@ -533,6 +533,9 @@ consvar_t cv_deadzone4 = {"joy4_deadzone", "0.5", CV_FLOAT|CV_SAVE, deadzone_con
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consvar_t cv_invincmusicfade = {"invincmusicfade", "300", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_growmusicfade = {"growmusicfade", "500", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_respawnfademusicout = {"respawnfademusicout", "1000", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_respawnfademusicback = {"respawnfademusicback", "500", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_resume = {"resume", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
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#if MAXPLAYERS > 16
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@ -2751,7 +2754,19 @@ void G_PlayerReborn(INT32 player)
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}
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}
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if (S_MusicPlaying())
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{
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P_RestoreMusic(p);
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/* mid-way fading out, fade back up */
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S_FadeMusic(100, cv_respawnfademusicback.value);
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}
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else
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{
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/* this could be considered a hack, but I like it ...kinda */
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S_SetRestoreMusicFadeInCvar(&cv_respawnfademusicback);
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P_RestoreMusic(p);
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}
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if (songcredit)
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S_ShowMusicCredit();
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@ -121,6 +121,9 @@ extern consvar_t cv_ghost_besttime, cv_ghost_bestlap, cv_ghost_last, cv_ghost_gu
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extern consvar_t cv_invincmusicfade;
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extern consvar_t cv_growmusicfade;
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extern consvar_t cv_respawnfademusicout;
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extern consvar_t cv_respawnfademusicback;
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extern consvar_t cv_resume;
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typedef enum
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@ -2116,6 +2116,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
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{
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mobjtype_t item;
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mobj_t *mo;
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int ms;
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//if (inflictor && (inflictor->type == MT_SHELL || inflictor->type == MT_FIREBALL))
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// P_SetTarget(&target->tracer, inflictor);
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@ -2330,6 +2331,20 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
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}
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target->player->playerstate = PST_DEAD;
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if (netgame || multiplayer)
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ms = cv_respawntime.value * 1000;
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else
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ms = 1000;
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/*
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If the time spent with the music paused is less than half
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a second, continue playing the song (just mute it).
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*/
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if (( ms - cv_respawnfademusicout.value ) < 500)
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S_FadeMusic(0, cv_respawnfademusicout.value);
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else
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S_FadeOutStopMusic(cv_respawnfademusicout.value);
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if (target->player == &players[consoleplayer])
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{
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// don't die in auto map,
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