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Do not render waypoint or spectator self hitbox
Visual clutter and waypoint debugger exists. :) If you are a spectator, the hitbox exists right ontop of you and hitboxes don't render correctly if they are too close to the viewpoint.
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12
src/r_bbox.c
12
src/r_bbox.c
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@ -252,6 +252,18 @@ boolean R_ThingBoundingBoxVisible(mobj_t *thing)
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{
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{
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INT32 cvmode = cv_renderhitbox.value;
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INT32 cvmode = cv_renderhitbox.value;
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if (thing->type == MT_WAYPOINT)
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{
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// Waypoints debugger serves this purpose
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return false;
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}
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if (thing == r_viewmobj)
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{
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// Rendering bbox right on top causes anomalies
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return false;
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}
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switch (cvmode)
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switch (cvmode)
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{
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{
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case RENDERHITBOX_OFF:
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case RENDERHITBOX_OFF:
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