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Thanks to MI for helping me notice a scaling issue by code alone
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@ -925,7 +925,7 @@ static void R_DrawVisSprite(vissprite_t *vis)
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if (vis->scalestep)
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{
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sprtopscreen = (centeryfrac - FixedMul(dc_texturemid, spryscale));
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dc_iscale = FixedMul((0xffffffffu / (unsigned)spryscale), this_scale);
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dc_iscale = FixedDiv((0xffffffffu / (unsigned)spryscale), this_scale);
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}
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if (vis->vflip)
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R_DrawFlippedMaskedColumn(column, patch->height);
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