Merge branch 'mushroom-hill-pole' into 'master'

Hardcode Mushroom Hill Pole (Resolves #1627)

Closes #1627

See merge request kart-krew-dev/ring-racers-internal!2760
This commit is contained in:
Oni VelocitOni 2025-08-25 01:52:05 +00:00
commit 709a91a4ae
11 changed files with 190 additions and 1 deletions

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@ -169,6 +169,7 @@ typedef enum
CR_ZOOMTUBE, CR_ZOOMTUBE,
CR_DASHRING, CR_DASHRING,
CR_TRAPBUBBLE, CR_TRAPBUBBLE,
CR_MUSHROOMHILLPOLE,
} carrytype_t; // carry } carrytype_t; // carry
/* /*

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@ -3125,6 +3125,8 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_ANCIENTGEAR", "S_ANCIENTGEAR",
"S_ANCIENTGEAR_PART", "S_ANCIENTGEAR_PART",
"S_MHPOLE",
}; };
// RegEx to generate this from info.h: ^\tMT_([^,]+), --> \t"MT_\1", // RegEx to generate this from info.h: ^\tMT_([^,]+), --> \t"MT_\1",
@ -4044,6 +4046,8 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_ANCIENTGEAR", "MT_ANCIENTGEAR",
"MT_ANCIENTGEAR_PART", "MT_ANCIENTGEAR_PART",
"MT_MHPOLE",
}; };
const char *const MOBJFLAG_LIST[] = { const char *const MOBJFLAG_LIST[] = {
@ -4778,6 +4782,7 @@ struct int_const_s const INT_CONST[] = {
{"CR_ZOOMTUBE",CR_ZOOMTUBE}, {"CR_ZOOMTUBE",CR_ZOOMTUBE},
{"CR_DASHRING",CR_DASHRING}, {"CR_DASHRING",CR_DASHRING},
{"CR_TRAPBUBBLE",CR_TRAPBUBBLE}, {"CR_TRAPBUBBLE",CR_TRAPBUBBLE},
{"CR_MUSHROOMHILLPOLE", CR_MUSHROOMHILLPOLE},
// Character flags (skinflags_t) // Character flags (skinflags_t)
{"SF_MACHINE",SF_MACHINE}, {"SF_MACHINE",SF_MACHINE},

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@ -815,6 +815,8 @@ char sprnames[NUMSPRITES + 1][5] =
"GEAR", "GEAR",
"MHPL",
// Pulley // Pulley
"HCCH", "HCCH",
"HCHK", "HCHK",
@ -3719,6 +3721,8 @@ state_t states[NUMSTATES] =
{SPR_GEAR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_ANCIENTGEAR {SPR_GEAR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_ANCIENTGEAR
{SPR_GEAR, FF_PAPERSPRITE|1, -1, {NULL}, 0, 0, S_NULL}, // S_ANCIENTGEAR_PART {SPR_GEAR, FF_PAPERSPRITE|1, -1, {NULL}, 0, 0, S_NULL}, // S_ANCIENTGEAR_PART
{SPR_MHPL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_MHPOLE
}; };
mobjinfo_t mobjinfo[NUMMOBJTYPES] = mobjinfo_t mobjinfo[NUMMOBJTYPES] =
@ -22938,6 +22942,32 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
MF_SCENERY|MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP|MF_NOSQUISH|MF_DRAWFROMFARAWAY, // flags MF_SCENERY|MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP|MF_NOSQUISH|MF_DRAWFROMFARAWAY, // flags
S_NULL // raisestate S_NULL // raisestate
}, },
{ // MT_MHPOLE
3850, // doomednum
S_MHPOLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_s3k4a, // seesound
15, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8*FRACUNIT, // speed
20*FRACUNIT, // radius
128*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_s3kb6, // activesound
MF_SPECIAL, // flags
S_NULL // raisestate
},
}; };

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@ -1352,6 +1352,8 @@ typedef enum sprite
SPR_GEAR, SPR_GEAR,
SPR_MHPL,
// Pulley // Pulley
SPR_HCCH, SPR_HCCH,
SPR_HCHK, SPR_HCHK,
@ -4203,6 +4205,8 @@ typedef enum state
S_ANCIENTGEAR, S_ANCIENTGEAR,
S_ANCIENTGEAR_PART, S_ANCIENTGEAR_PART,
S_MHPOLE,
S_FIRSTFREESLOT, S_FIRSTFREESLOT,
S_LASTFREESLOT = S_FIRSTFREESLOT + NUMSTATEFREESLOTS - 1, S_LASTFREESLOT = S_FIRSTFREESLOT + NUMSTATEFREESLOTS - 1,
NUMSTATES NUMSTATES
@ -5145,6 +5149,8 @@ typedef enum mobj_type
MT_ANCIENTGEAR, MT_ANCIENTGEAR,
MT_ANCIENTGEAR_PART, MT_ANCIENTGEAR_PART,
MT_MHPOLE,
MT_FIRSTFREESLOT, MT_FIRSTFREESLOT,
MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1, MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1,
NUMMOBJTYPES NUMMOBJTYPES

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@ -9694,6 +9694,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
K_UpdateEngineSounds(player); // Thanks, VAda! K_UpdateEngineSounds(player); // Thanks, VAda!
Obj_DashRingPlayerThink(player); Obj_DashRingPlayerThink(player);
Obj_MushroomHillPolePlayerThink(player);
// update boost angle if not spun out // update boost angle if not spun out
if (!player->spinouttimer && !player->wipeoutslow) if (!player->spinouttimer && !player->wipeoutslow)

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@ -501,6 +501,10 @@ void Obj_AncientGearLevelInit(void);
player_t *Obj_GetAncientGearCollectingPlayer(void); player_t *Obj_GetAncientGearCollectingPlayer(void);
boolean Obj_AllAncientGearsCollected(void); boolean Obj_AllAncientGearsCollected(void);
void Obj_MushroomHillPolePlayerThink(player_t *player);
void Obj_MushroomHillPoleTouch(mobj_t *pole, mobj_t *toucher);
void Obj_MushroomHillPoleFuse(mobj_t *pole);
#ifdef __cplusplus #ifdef __cplusplus
} // extern "C" } // extern "C"

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@ -69,6 +69,7 @@ target_sources(SRB2SDL2 PRIVATE
bail.c bail.c
toxomister.cpp toxomister.cpp
ancient-gear.c ancient-gear.c
mushroom-hill-pole.c
) )
add_subdirectory(versus) add_subdirectory(versus)

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@ -0,0 +1,127 @@
// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2025 by Lachlan "Lach" Wright
// Copyright (C) 2025 by Kart Krew
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file mushroom-hill-pole.c
/// \brief Mushroom Hill Pole object code.
#include "../p_local.h"
#include "../k_objects.h"
#include "../s_sound.h"
#include "../k_kart.h"
#include "../m_easing.h"
#include "../r_main.h"
// where 0 = fully facing angle, FRACUNIT = fully momentum angle
#define MOMENTUM_ANGLE_PROPORTION (FRACUNIT/2)
#define MOMENTUM_MULTIPLIER (FRACUNIT * 5 / 2)
#define MINIMUM_SPIN_DEGREES (360 + 180)
static const fixed_t PI = 355 * FRACUNIT / 113;
static void MushroomHillPolePlayerThink(player_t *player)
{
mobj_t *mo = player->mo;
mobj_t *pole = mo->tracer;
fixed_t radius, circumference;
angle_t deltaAngle;
radius = mo->radius + pole->radius; // distance from the pole to spin from
circumference = 2 * FixedMul(PI, radius);
deltaAngle = FixedAngle(FixedMul(FixedDiv(pole->movefactor, circumference), 360 * FRACUNIT)); // change in angle for this tic
if ((pole->movecount -= AngleFixed(deltaAngle)) > 0) // continue spinning as long as we have degrees remaining
{
deltaAngle *= pole->extravalue1;
pole->movedir += deltaAngle;
P_InstaThrust(mo, pole->movedir + pole->extravalue1 * ANGLE_90, pole->movefactor); // force the player's momentum so effects like drift sparks look cool
P_MoveOrigin(mo,
pole->x + P_ReturnThrustX(NULL, pole->movedir, radius) - mo->momx,
pole->y + P_ReturnThrustY(NULL, pole->movedir, radius) - mo->momy,
mo->z
);
P_SetPlayerAngle(player, player->angleturn + deltaAngle);
}
else // <Steve> RELEASE!!!!!!!!!!
{
P_SetTarget(&pole->target, NULL);
P_SetTarget(&pole->tracer, mo); // track this player so that they can't interact with this pole again...
pole->fuse = pole->reactiontime; /// ...for this many tics
P_SetPlayerAngle(player, (angle_t)pole->extravalue2); // restore camera angle
P_InstaThrust(mo, pole->angle, FixedMul(pole->movefactor, MOMENTUM_MULTIPLIER)); // launch at launch angle
S_StartSound(mo, pole->info->activesound);
P_SetTarget(&mo->tracer, NULL);
player->carry = CR_NONE;
}
}
void Obj_MushroomHillPolePlayerThink(player_t *player)
{
// not carried by a pole?
if (player->carry != CR_MUSHROOMHILLPOLE)
{
return;
}
// pole mysteriously vanquished by eldritch addon setups?
if (P_MobjWasRemoved(player->mo->tracer))
{
P_SetTarget(&player->mo->tracer, NULL);
player->carry = CR_NONE;
return;
}
MushroomHillPolePlayerThink(player);
}
void Obj_MushroomHillPoleTouch(mobj_t *pole, mobj_t *toucher)
{
player_t *player = toucher->player;
angle_t momentumAngle;
if (
player->carry != CR_NONE // player is already being carried by something else
|| pole->tracer == toucher // pole just launched this player
|| (
!P_MobjWasRemoved(pole->target)
&& pole->target->player
&& pole->target->player->carry == CR_MUSHROOMHILLPOLE
) // pole is already occupied by a player
)
{
return;
}
momentumAngle = K_MomentumAngle(toucher);
P_SetTarget(&pole->target, toucher);
pole->movefactor = max(FixedHypot(toucher->momx, toucher->momy), FixedMul(pole->info->speed, pole->scale)); // speed at which to spin around the pole
pole->movedir = R_PointToAngle2(pole->x, pole->y, toucher->x, toucher->y); // angle at which to project the player from the pole
pole->angle = toucher->angle + Easing_Linear(MOMENTUM_ANGLE_PROPORTION, 0, (INT32)(momentumAngle - toucher->angle)); // final launch angle
pole->extravalue1 = (pole->movedir - momentumAngle < ANGLE_180) ? -1 : 1; // direction to spin around the pole
pole->extravalue2 = (INT32)player->angleturn; // player's old angle, to restore upon launch
pole->movecount = AngleFixed(pole->extravalue1 * (pole->angle - pole->movedir) - ANGLE_90); // fixed-scale number of degrees to spin around the pole
while (pole->movecount < MINIMUM_SPIN_DEGREES * FRACUNIT)
{
pole->movecount += 360 * FRACUNIT;
}
P_SetTarget(&toucher->tracer, pole);
player->carry = CR_MUSHROOMHILLPOLE;
S_StartSound(toucher, pole->info->seesound);
MushroomHillPolePlayerThink(player); // start spinning immediately
}
void Obj_MushroomHillPoleFuse(mobj_t *pole)
{
P_SetTarget(&pole->tracer, NULL);
}

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@ -1141,6 +1141,10 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
Obj_AncientGearTouch(special, toucher); Obj_AncientGearTouch(special, toucher);
return; return;
case MT_MHPOLE:
Obj_MushroomHillPoleTouch(special, toucher);
return;
default: // SOC or script pickup default: // SOC or script pickup
P_SetTarget(&special->target, toucher); P_SetTarget(&special->target, toucher);
break; break;

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@ -10635,6 +10635,11 @@ static boolean P_FuseThink(mobj_t *mobj)
Obj_SneakerPanelSpawnerFuse(mobj); Obj_SneakerPanelSpawnerFuse(mobj);
break; break;
} }
case MT_MHPOLE:
{
Obj_MushroomHillPoleFuse(mobj);
break;
}
case MT_PLAYER: case MT_PLAYER:
break; // don't remove break; // don't remove
default: default:
@ -11191,6 +11196,8 @@ fixed_t P_GetMobjDefaultScale(mobj_t *mobj)
return 2*FRACUNIT; return 2*FRACUNIT;
case MT_ANCIENTGEAR: case MT_ANCIENTGEAR:
return 3*FRACUNIT/2; return 3*FRACUNIT/2;
case MT_MHPOLE:
return 4*FRACUNIT;
default: default:
break; break;
} }

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@ -3417,7 +3417,10 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
lookback = K_GetKartButtons(player) & BT_LOOKBACK; lookback = K_GetKartButtons(player) & BT_LOOKBACK;
camspeed = cv_cam_speed[num].value; camspeed = cv_cam_speed[num].value;
camstill = cv_cam_still[num].value || player->seasaw; // RR: seasaws lock the camera so that it isn't disorienting. camstill = cv_cam_still[num].value
|| player->seasaw // RR: seasaws lock the camera so that it isn't disorienting.
|| player->carry == CR_MUSHROOMHILLPOLE
;
camrotate = cv_cam_rotate[num].value; camrotate = cv_cam_rotate[num].value;
camdist = FixedMul(cv_cam_dist[num].value, cameraScale); camdist = FixedMul(cv_cam_dist[num].value, cameraScale);
camheight = FixedMul(cv_cam_height[num].value, cameraScale); camheight = FixedMul(cv_cam_height[num].value, cameraScale);