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ACS: include required C++ headers
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4 changed files with 10 additions and 4 deletions
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@ -11,6 +11,9 @@
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/// \file call-funcs.cpp
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/// \file call-funcs.cpp
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/// \brief Action Code Script: CallFunc instructions
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/// \brief Action Code Script: CallFunc instructions
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#include <algorithm>
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#include <cctype>
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#include <ACSVM/Code.hpp>
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#include <ACSVM/Code.hpp>
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#include <ACSVM/CodeData.hpp>
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#include <ACSVM/CodeData.hpp>
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#include <ACSVM/Environment.hpp>
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#include <ACSVM/Environment.hpp>
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/// \file environment.cpp
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/// \file environment.cpp
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/// \brief Action Code Script: Environment definition
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/// \brief Action Code Script: Environment definition
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#include <algorithm>
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#include <vector>
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#include <ACSVM/Code.hpp>
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#include <ACSVM/Code.hpp>
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#include <ACSVM/CodeData.hpp>
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#include <ACSVM/CodeData.hpp>
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#include <ACSVM/Environment.hpp>
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#include <ACSVM/Environment.hpp>
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@ -11,8 +11,10 @@
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/// \file interface.cpp
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/// \file interface.cpp
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/// \brief Action Code Script: Interface for the rest of SRB2's game logic
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/// \brief Action Code Script: Interface for the rest of SRB2's game logic
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#include <cmath>
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#include <cstddef>
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#include <memory>
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#include <istream>
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#include <ostream>
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#include <vector>
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#include <ACSVM/Action.hpp>
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#include <ACSVM/Action.hpp>
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#include <ACSVM/Code.hpp>
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#include <ACSVM/Code.hpp>
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@ -17,8 +17,6 @@
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#ifndef __SRB2_ACS_STREAM_HPP__
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#ifndef __SRB2_ACS_STREAM_HPP__
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#define __SRB2_ACS_STREAM_HPP__
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#define __SRB2_ACS_STREAM_HPP__
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#include <istream>
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#include <ostream>
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#include <streambuf>
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#include <streambuf>
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#include <ACSVM/Code.hpp>
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#include <ACSVM/Code.hpp>
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