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Mute music instead of pausing if lose focus
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parent
96e30e42b7
commit
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2 changed files with 5 additions and 5 deletions
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@ -1952,7 +1952,7 @@ static boolean S_PlayMusic(boolean looping, UINT32 fadeinms)
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S_InitMusicVolume(); // switch between digi and sequence volume
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S_InitMusicVolume(); // switch between digi and sequence volume
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if (window_notinfocus && !cv_playmusicifunfocused.value)
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if (window_notinfocus && !cv_playmusicifunfocused.value)
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I_PauseSong();
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I_SetMusicVolume(0);
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return true;
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return true;
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}
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}
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@ -2418,9 +2418,9 @@ static void PlayMusicIfUnfocused_OnChange(void)
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if (window_notinfocus)
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if (window_notinfocus)
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{
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{
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if (cv_playmusicifunfocused.value)
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if (cv_playmusicifunfocused.value)
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I_PauseSong();
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I_SetMusicVolume(0);
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else
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else
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I_ResumeSong();
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S_InitMusicVolume();
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}
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}
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}
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}
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@ -625,7 +625,7 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
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window_notinfocus = false;
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window_notinfocus = false;
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if (!paused)
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if (!paused)
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I_ResumeSong(); //resume it
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S_InitMusicVolume();
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if (cv_gamesounds.value)
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if (cv_gamesounds.value)
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S_EnableSound();
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S_EnableSound();
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@ -641,7 +641,7 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
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// Tell game we lost focus, pause music
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// Tell game we lost focus, pause music
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window_notinfocus = true;
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window_notinfocus = true;
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if (!cv_playmusicifunfocused.value)
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if (!cv_playmusicifunfocused.value)
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I_PauseSong();
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I_SetMusicVolume(0);
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if (!cv_playsoundifunfocused.value)
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if (!cv_playsoundifunfocused.value)
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S_DisableSound();
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S_DisableSound();
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