Destroyed Kart: fix crusher animation soft-lock

This commit is contained in:
James R 2024-03-31 16:28:35 -07:00
parent ede77dbbd1
commit 712ae1a371

View file

@ -128,6 +128,13 @@ struct Particle : Mobj
void think()
{
if (!fuse && !momz)
{
// Getting stuck underneath a crusher... force
// a landing so the fuse activates.
on_land();
}
if (state()->num() == S_BRAKEDRIFT)
{
renderflags ^= RF_DONTDRAW;