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Destroyed Kart: fix crusher animation soft-lock
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@ -128,6 +128,13 @@ struct Particle : Mobj
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void think()
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{
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if (!fuse && !momz)
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{
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// Getting stuck underneath a crusher... force
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// a landing so the fuse activates.
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on_land();
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}
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if (state()->num() == S_BRAKEDRIFT)
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{
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renderflags ^= RF_DONTDRAW;
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