From 716898ebf697772810039fbd8b68d3ca68092298 Mon Sep 17 00:00:00 2001 From: James R Date: Mon, 13 Jul 2020 19:58:00 -0700 Subject: [PATCH] Probably a good idea to flip with mobjscaled height --- src/p_mobj.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_mobj.c b/src/p_mobj.c index 963619c10..96111cda9 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -11751,7 +11751,7 @@ void P_RespawnSpecials(void) if (mthing->options & MTF_AMBUSH && (i == MT_RING || i == MT_REDTEAMRING || i == MT_BLUETEAMRING || i == MT_COIN || P_WeaponOrPanel(i))) z -= 24 * mapobjectscale; - z -= mobjinfo[i].height; // Don't forget the height! + z -= FixedMul(mobjinfo[i].height, mapobjectscale); // Don't forget the height! } else {