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restartlevel: preserve last map's gametype
- gametype can be changed without changing gamemap, through the pause menu option
This commit is contained in:
parent
1b3c63f24a
commit
717dcf0209
4 changed files with 6 additions and 2 deletions
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@ -244,6 +244,7 @@ char timedemo_csv_id[256];
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boolean timedemo_quit;
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boolean timedemo_quit;
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INT16 gametype = GT_RACE;
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INT16 gametype = GT_RACE;
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INT16 g_lastgametype = GT_RACE;
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INT16 numgametypes = GT_FIRSTFREESLOT;
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INT16 numgametypes = GT_FIRSTFREESLOT;
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boolean forceresetplayers = false;
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boolean forceresetplayers = false;
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@ -2965,7 +2966,7 @@ static void Command_RestartLevel(void)
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newencore = (cv_kartencore.value == 1) || encoremode;
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newencore = (cv_kartencore.value == 1) || encoremode;
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}
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}
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D_MapChange(gamemap, gametype, newencore, false, 0, false, false);
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D_MapChange(gamemap, g_lastgametype, newencore, false, 0, false, false);
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}
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}
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static void Handle_MapQueueSend(UINT16 newmapnum, UINT16 newgametype, boolean newencoremode)
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static void Handle_MapQueueSend(UINT16 newmapnum, UINT16 newgametype, boolean newencoremode)
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@ -631,7 +631,7 @@ struct gametype_t
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extern gametype_t *gametypes[MAXGAMETYPES+1];
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extern gametype_t *gametypes[MAXGAMETYPES+1];
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extern INT16 numgametypes;
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extern INT16 numgametypes;
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extern INT16 gametype;
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extern INT16 gametype, g_lastgametype;
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// Gametype rules
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// Gametype rules
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enum GameTypeRules
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enum GameTypeRules
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@ -5126,6 +5126,7 @@ void G_InitNew(UINT8 pencoremode, INT32 map, boolean resetplayer, boolean skippr
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g_reloadingMap = (map == gamemap);
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g_reloadingMap = (map == gamemap);
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gamemap = map;
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gamemap = map;
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g_lastgametype = gametype;
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automapactive = false;
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automapactive = false;
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imcontinuing = false;
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imcontinuing = false;
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@ -6436,6 +6436,7 @@ static void P_NetArchiveMisc(savebuffer_t *save, boolean resending)
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else
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else
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WRITEINT16(save->p, gamestate);
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WRITEINT16(save->p, gamestate);
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WRITEINT16(save->p, gametype);
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WRITEINT16(save->p, gametype);
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WRITEINT16(save->p, g_lastgametype);
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{
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{
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UINT32 pig = 0;
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UINT32 pig = 0;
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@ -6622,6 +6623,7 @@ static boolean P_NetUnArchiveMisc(savebuffer_t *save, boolean reloading)
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G_SetGamestate(READINT16(save->p));
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G_SetGamestate(READINT16(save->p));
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gametype = READINT16(save->p);
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gametype = READINT16(save->p);
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g_lastgametype = READINT16(save->p);
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{
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{
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UINT32 pig = READUINT32(save->p);
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UINT32 pig = READUINT32(save->p);
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