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Get that Gunstar sound outta here
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1 changed files with 1 additions and 1 deletions
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@ -15550,7 +15550,7 @@ static void K_PickUp(player_t *player, mobj_t *picked)
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player->backupitemamount = amount;
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}
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S_StartSound(player->mo, sfx_gsha7);
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S_StartSound(player->mo, sfx_mbs54);
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K_TryMoveBackupItem(player);
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}
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