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	Merge branch 'master' into fix-nametag-distance-check
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						commit
						71a5030318
					
				
					 8 changed files with 43 additions and 16 deletions
				
			
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			@ -261,7 +261,7 @@ INT32 stealtime = TICRATE/2;
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INT32 sneakertime = TICRATE + (TICRATE/3);
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INT32 itemtime = 8*TICRATE;
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INT32 bubbletime = TICRATE/2;
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INT32 comebacktime = 10*TICRATE;
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INT32 comebacktime = 3*TICRATE;
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INT32 bumptime = 6;
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INT32 greasetics = 3*TICRATE;
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INT32 wipeoutslowtime = 20;
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			@ -469,16 +469,15 @@ void K_RunPaperItemSpawners(void)
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						firstUnspawnedEmerald
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					);
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				}
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				else if (P_RandomChance(FRACUNIT/3))
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				else
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				{
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					drop = K_SpawnSphereBox(
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						spotList[r]->x, spotList[r]->y, spotList[r]->z + (128 * mapobjectscale * flip),
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							FixedAngle(P_RandomRange(0, 359) * FRACUNIT), flip,
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							10
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					);
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				}
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				else
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				{
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					K_FlipFromObject(drop, spotList[r]);
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					drop = K_CreatePaperItem(
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						spotList[r]->x, spotList[r]->y, spotList[r]->z + (128 * mapobjectscale * flip),
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						FixedAngle(P_RandomRange(0, 359) * FRACUNIT), flip,
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										31
									
								
								src/k_kart.c
									
										
									
									
									
								
							
							
						
						
									
										31
									
								
								src/k_kart.c
									
										
									
									
									
								
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			@ -1721,6 +1721,7 @@ static void K_UpdateDraft(player_t *player)
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{
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	fixed_t topspd = K_GetKartSpeed(player, false);
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	fixed_t draftdistance;
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	fixed_t minDist;
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	UINT8 leniency;
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	UINT8 i;
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			@ -1740,6 +1741,13 @@ static void K_UpdateDraft(player_t *player)
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		draftdistance = FixedMul(draftdistance, K_GetKartGameSpeedScalar(gamespeed));
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	}
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	minDist = 640 * player->mo->scale;
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	if (gametype == GT_BATTLE)
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	{
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		// TODO: gametyperules
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		minDist /= 4;
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	}
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	// On the contrary, the leniency period biases toward high weight.
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	// (See also: the leniency variable in K_SpawnDraftDust)
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	leniency = (3*TICRATE)/4 + ((player->kartweight-1) * (TICRATE/4));
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			@ -1798,7 +1806,7 @@ static void K_UpdateDraft(player_t *player)
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#ifndef EASYDRAFTTEST
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			// TOO close to draft.
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			if (dist < FixedMul(RING_DIST>>1, player->mo->scale))
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			if (dist < minDist)
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				continue;
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			// Not close enough to draft.
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			@ -2866,6 +2874,13 @@ static void K_GetKartBoostPower(player_t *player)
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	{
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		// 30% - 44%, each point of speed adds 1.75%
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		fixed_t draftspeed = ((3*FRACUNIT)/10) + ((player->kartspeed-1) * ((7*FRACUNIT)/400));
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		if (gametype == GT_BATTLE)
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		{
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			// TODO: gametyperules
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			draftspeed *= 2;
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		}
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		speedboost += FixedMul(draftspeed, player->draftpower); // (Drafting suffers no boost stack penalty.)
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		numboosts++;
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	}
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			@ -2962,11 +2977,18 @@ UINT16 K_GetKartFlashing(player_t *player)
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{
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	UINT16 tics = flashingtics;
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	if (!player)
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	if (gametype == GT_BATTLE)
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	{
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		// TODO: gametyperules
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		return 1;
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	}
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	if (player == NULL)
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	{
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		return tics;
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	}
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	tics += (tics/8) * (player->kartspeed);
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	return tics;
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}
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			@ -3459,13 +3481,14 @@ void K_HandleBumperChanges(player_t *player, UINT8 prevBumpers)
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		karmahitbox->destscale = player->mo->destscale;
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		P_SetScale(karmahitbox, player->mo->scale);
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		player->karmadelay = comebacktime;
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		if (netgame)
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		{
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			CONS_Printf(M_GetText("%s lost all of their bumpers!\n"), player_names[player-players]);
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		}
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	}
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	player->karmadelay = comebacktime;
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	K_CalculateBattleWanted();
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	K_CheckBumpers();
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}
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			@ -312,16 +312,13 @@ terrain_t *K_GetTerrainForTextureNum(INT32 textureNum)
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--------------------------------------------------*/
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terrain_t *K_GetTerrainForFlatNum(INT32 flatID)
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{
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	levelflat_t *levelFlat = NULL;
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	if (flatID < 0 || flatID >= (signed)numlevelflats)
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	{
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		// Clearly invalid floor...
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		return NULL;
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	}
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	levelFlat = &levelflats[flatID];
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	return K_GetTerrainForTextureName(levelFlat->name);
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	return levelflats[flatID].terrain;
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}
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/*--------------------------------------------------
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			@ -661,6 +661,9 @@ flatfound:
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		levelflat->u.flat.baselumpnum = LUMPERROR;
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	}
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	levelflat->terrain =
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		K_GetTerrainForTextureName(levelflat->name);
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	CONS_Debug(DBG_SETUP, "flat #%03d: %s\n", atoi(sizeu1(numlevelflats)), levelflat->name);
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	return ( numlevelflats++ );
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			@ -4225,7 +4228,9 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
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		return true;
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	// If so...
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	G_PreLevelTitleCard();
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	// but not if joining because the fade may time us out
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	if (!fromnetsave)
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		G_PreLevelTitleCard();
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	return true;
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}
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			@ -17,6 +17,7 @@
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#include "doomdata.h"
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#include "doomstat.h"
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#include "r_defs.h"
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#include "k_terrain.h"
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// map md5, sent to players via PT_SERVERINFO
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extern unsigned char mapmd5[16];
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			@ -71,6 +72,8 @@ typedef struct
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	UINT16 width, height;
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	terrain_t *terrain;
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	// for flat animation
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	INT32 animseq; // start pos. in the anim sequence
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	INT32 numpics;
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			@ -4553,7 +4553,7 @@ void P_PlayerThink(player_t *player)
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		|| (player->pflags & PF_NOCONTEST) // NO CONTEST explosion
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		|| ((gametyperules & GTR_BUMPERS) && player->bumpers <= 0 && player->karmadelay)))
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	{
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		if (player->flashing > 0 && player->flashing < K_GetKartFlashing(player)
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		if (player->flashing > 1 && player->flashing < K_GetKartFlashing(player)
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			&& (leveltime & 1))
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			player->mo->renderflags |= RF_DONTDRAW;
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		else
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			@ -45,7 +45,7 @@ UINT8 *screens[5];
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// screens[3] = fade screen start
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// screens[4] = fade screen end, postimage tempoarary buffer
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consvar_t cv_ticrate = CVAR_INIT ("showfps", "No", 0, CV_YesNo, NULL);
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consvar_t cv_ticrate = CVAR_INIT ("showfps", "No", CV_SAVE, CV_YesNo, NULL);
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static void CV_palette_OnChange(void);
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