From 7250bcc341f68d8aa4aab75beb18b1779f25267d Mon Sep 17 00:00:00 2001 From: AJ Martinez Date: Mon, 29 Apr 2024 23:27:44 -0700 Subject: [PATCH] Bump dampening values up for midspeed driving --- src/k_kart.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/k_kart.c b/src/k_kart.c index 0128a544e..147a0d381 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -10466,10 +10466,10 @@ INT16 K_GetKartTurnValue(const player_t *player, INT16 turnvalue) // Turning dampens as you go faster, but at extremely high speeds, keeping some control is important. // Dampening is applied in two stages, one harsh and one soft. // The harsh window is larger for characters with better baseline maneuverability. - fixed_t stageSpeed = min(currentSpeed, (100 + 2*(9-player->kartweight)) * p_maxspeed/100); + fixed_t stageSpeed = min(currentSpeed, (110 + 2*(9-player->kartweight)) * p_maxspeed/100); if (stageSpeed < currentSpeed) { - stageSpeed += (currentSpeed - stageSpeed) / 3; + stageSpeed += (currentSpeed - stageSpeed) / 2; } p_speed = min(stageSpeed, p_maxspeed * 2);