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Menus/Controls: confirm changes on go back (bypassing confirm button)
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parent
d2f48eda29
commit
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1 changed files with 25 additions and 7 deletions
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@ -193,19 +193,37 @@ static void M_ProfileControlSaveResponse(INT32 choice)
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{
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{
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memcpy(&gamecontrol[belongsto], optionsmenu.tempcontrols, sizeof(gamecontroldefault));
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memcpy(&gamecontrol[belongsto], optionsmenu.tempcontrols, sizeof(gamecontroldefault));
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}
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}
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M_GoBack(0);
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}
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}
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else
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{
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// Revert changes
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memcpy(optionsmenu.tempcontrols, optionsmenu.profile->controls, sizeof(gamecontroldefault));
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}
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M_GoBack(0);
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}
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}
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void M_ProfileControlsConfirm(INT32 choice)
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void M_ProfileControlsConfirm(INT32 choice)
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{
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{
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(void)choice;
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if (!memcmp(optionsmenu.profile->controls, optionsmenu.tempcontrols, sizeof(gamecontroldefault)))
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{
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M_GoBack(0); // no change
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}
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else if (choice == 0)
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{
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M_StartMessage(
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"Profiles",
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"You have unsaved changes to your controls.\n"
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"Please confirm if you wish to save them.\n",
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&M_ProfileControlSaveResponse,
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MM_YESNO,
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NULL,
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NULL
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);
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}
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else
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M_ProfileControlSaveResponse(MA_YES);
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//M_StartMessage("Profiles", M_GetText("Exiting will save the control changes\nfor this Profile.\nIs this okay?\n"), &M_ProfileControlSaveResponse, MM_YESNO, NULL, NULL);
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// TODO: Add a graphic for controls saving, instead of obnoxious prompt.
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M_ProfileControlSaveResponse(MA_YES);
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// Reapply player 1's real profile.
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// Reapply player 1's real profile.
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if (cv_currprofile.value > -1)
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if (cv_currprofile.value > -1)
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