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Extend Thing_SetState
Second argument is now TID. Leaving it as 0 will still use the activator.
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1 changed files with 17 additions and 4 deletions
19
src/p_spec.c
19
src/p_spec.c
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@ -3163,11 +3163,24 @@ boolean P_ProcessSpecial(activator_t *activator, INT16 special, INT32 *args, cha
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break;
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case 425: // Calls P_SetMobjState on calling mobj
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if (mo && !mo->player)
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{
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statenum_t state = stringargs[0] ? get_number(stringargs[0]) : S_NULL;
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mobj_t *targetThing = NULL;
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while ((targetThing = P_FindMobjFromTID(args[1], targetThing, mo)) != NULL)
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{
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statenum_t state = S_NULL;
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if (targetThing->player != NULL)
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{
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continue;
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}
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state = stringargs[0] ? get_number(stringargs[0]) : S_NULL;
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if (state >= 0 && state < NUMSTATES)
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P_SetMobjState(mo, state);
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{
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P_SetMobjState(targetThing, state);
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}
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}
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}
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break;
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