mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Merge branch 'bot-alt-turning' into 'master'
New bot swerving system See merge request KartKrew/Kart!400
This commit is contained in:
commit
731f0af25f
11 changed files with 405 additions and 171 deletions
|
|
@ -432,6 +432,7 @@ consvar_t cv_kartdebugdistribution = CVAR_INIT ("kartdebugdistribution", "Off",
|
|||
consvar_t cv_kartdebughuddrop = CVAR_INIT ("kartdebughuddrop", "Off", CV_NETVAR|CV_CHEAT|CV_NOSHOWHELP, CV_OnOff, NULL);
|
||||
static CV_PossibleValue_t kartdebugwaypoint_cons_t[] = {{0, "Off"}, {1, "Forwards"}, {2, "Backwards"}, {0, NULL}};
|
||||
consvar_t cv_kartdebugwaypoints = CVAR_INIT ("kartdebugwaypoints", "Off", CV_NETVAR|CV_CHEAT|CV_NOSHOWHELP, kartdebugwaypoint_cons_t, NULL);
|
||||
consvar_t cv_kartdebugbotpredict = CVAR_INIT ("kartdebugbotpredict", "Off", CV_NETVAR|CV_CHEAT|CV_NOSHOWHELP, CV_OnOff, NULL);
|
||||
|
||||
consvar_t cv_kartdebugcheckpoint = CVAR_INIT ("kartdebugcheckpoint", "Off", CV_NOSHOWHELP, CV_OnOff, NULL);
|
||||
consvar_t cv_kartdebugnodes = CVAR_INIT ("kartdebugnodes", "Off", CV_NOSHOWHELP, CV_OnOff, NULL);
|
||||
|
|
|
|||
|
|
@ -93,7 +93,7 @@ extern consvar_t cv_votetime;
|
|||
|
||||
extern consvar_t cv_kartdebugitem, cv_kartdebugamount, cv_kartallowgiveitem, cv_kartdebugshrink, cv_kartdebugdistribution, cv_kartdebughuddrop;
|
||||
extern consvar_t cv_kartdebugcheckpoint, cv_kartdebugnodes, cv_kartdebugcolorize;
|
||||
extern consvar_t cv_kartdebugwaypoints;
|
||||
extern consvar_t cv_kartdebugwaypoints, cv_kartdebugbotpredict;
|
||||
|
||||
extern consvar_t cv_itemfinder;
|
||||
|
||||
|
|
|
|||
88
src/k_bot.c
88
src/k_bot.c
|
|
@ -572,9 +572,11 @@ static botprediction_t *K_CreateBotPrediction(player_t *player)
|
|||
|
||||
const tic_t futuresight = (TICRATE * normal) / max(1, handling); // How far ahead into the future to try and predict
|
||||
const fixed_t speed = max(P_AproxDistance(player->mo->momx, player->mo->momy), K_GetKartSpeed(player, false) / 4);
|
||||
const INT32 distance = (FixedMul(speed, distreduce) / FRACUNIT) * futuresight;
|
||||
|
||||
botprediction_t *predict = Z_Calloc(sizeof(botprediction_t), PU_LEVEL, NULL);
|
||||
const INT32 startDist = (768 * mapobjectscale) / FRACUNIT;
|
||||
const INT32 distance = ((FixedMul(speed, distreduce) / FRACUNIT) * futuresight) + startDist;
|
||||
|
||||
botprediction_t *predict = Z_Calloc(sizeof(botprediction_t), PU_STATIC, NULL);
|
||||
waypoint_t *wp = player->nextwaypoint;
|
||||
|
||||
INT32 distanceleft = distance;
|
||||
|
|
@ -837,6 +839,70 @@ static INT16 K_FindBotController(mobj_t *mo)
|
|||
return -1;
|
||||
}
|
||||
|
||||
/*--------------------------------------------------
|
||||
static void K_DrawPredictionDebug(botprediction_t *predict, player_t *player)
|
||||
|
||||
Draws objects to show where the viewpoint bot is trying to go.
|
||||
|
||||
Input Arguments:-
|
||||
predict - The prediction to visualize.
|
||||
player - The bot player this prediction is for.
|
||||
|
||||
Return:-
|
||||
None
|
||||
--------------------------------------------------*/
|
||||
static void K_DrawPredictionDebug(botprediction_t *predict, player_t *player)
|
||||
{
|
||||
mobj_t *debugMobj = NULL;
|
||||
angle_t sideAngle = ANGLE_MAX;
|
||||
UINT8 i = UINT8_MAX;
|
||||
|
||||
I_Assert(predict != NULL);
|
||||
I_Assert(player != NULL);
|
||||
I_Assert(player->mo != NULL && P_MobjWasRemoved(player->mo) == false);
|
||||
|
||||
sideAngle = player->mo->angle + ANGLE_90;
|
||||
|
||||
debugMobj = P_SpawnMobj(predict->x, predict->y, player->mo->z, MT_SPARK);
|
||||
P_SetMobjState(debugMobj, S_THOK);
|
||||
|
||||
debugMobj->frame &= ~FF_TRANSMASK;
|
||||
debugMobj->frame |= FF_TRANS20|FF_FULLBRIGHT;
|
||||
|
||||
debugMobj->color = SKINCOLOR_ORANGE;
|
||||
debugMobj->scale *= 2;
|
||||
|
||||
debugMobj->tics = 2;
|
||||
|
||||
for (i = 0; i < 2; i++)
|
||||
{
|
||||
mobj_t *radiusMobj = NULL;
|
||||
fixed_t radiusX = predict->x, radiusY = predict->y;
|
||||
|
||||
if (i & 1)
|
||||
{
|
||||
radiusX -= FixedMul(predict->radius, FINECOSINE(sideAngle >> ANGLETOFINESHIFT));
|
||||
radiusY -= FixedMul(predict->radius, FINESINE(sideAngle >> ANGLETOFINESHIFT));
|
||||
}
|
||||
else
|
||||
{
|
||||
radiusX += FixedMul(predict->radius, FINECOSINE(sideAngle >> ANGLETOFINESHIFT));
|
||||
radiusY += FixedMul(predict->radius, FINESINE(sideAngle >> ANGLETOFINESHIFT));
|
||||
}
|
||||
|
||||
radiusMobj = P_SpawnMobj(radiusX, radiusY, player->mo->z, MT_SPARK);
|
||||
P_SetMobjState(radiusMobj, S_THOK);
|
||||
|
||||
radiusMobj->frame &= ~FF_TRANSMASK;
|
||||
radiusMobj->frame |= FF_TRANS20|FF_FULLBRIGHT;
|
||||
|
||||
radiusMobj->color = SKINCOLOR_YELLOW;
|
||||
radiusMobj->scale /= 2;
|
||||
|
||||
radiusMobj->tics = 2;
|
||||
}
|
||||
}
|
||||
|
||||
/*--------------------------------------------------
|
||||
void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
|
||||
|
||||
|
|
@ -863,6 +929,7 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
|
|||
gamestate != GS_LEVEL
|
||||
|| player->mo->scale <= 1
|
||||
|| player->playerstate == PST_DEAD
|
||||
|| leveltime <= introtime
|
||||
)
|
||||
{
|
||||
// No need to do anything else.
|
||||
|
|
@ -927,7 +994,7 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
|
|||
destangle = FixedAngle(sides[controllerLine->sidenum[0]].textureoffset);
|
||||
|
||||
// Overwritten prediction
|
||||
predict = Z_Calloc(sizeof(botprediction_t), PU_LEVEL, NULL);
|
||||
predict = Z_Calloc(sizeof(botprediction_t), PU_STATIC, NULL);
|
||||
|
||||
predict->x = player->mo->x + FixedMul(dist, FINECOSINE(destangle >> ANGLETOFINESHIFT));
|
||||
predict->y = player->mo->y + FixedMul(dist, FINESINE(destangle >> ANGLETOFINESHIFT));
|
||||
|
|
@ -936,6 +1003,9 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
|
|||
else
|
||||
{
|
||||
predict = K_CreateBotPrediction(player);
|
||||
|
||||
K_NudgePredictionTowardsObjects(predict, player);
|
||||
|
||||
destangle = R_PointToAngle2(player->mo->x, player->mo->y, predict->x, predict->y);
|
||||
}
|
||||
|
||||
|
|
@ -1033,11 +1103,6 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
|
|||
cmd->forwardmove /= 2;
|
||||
cmd->buttons |= BT_BRAKE;
|
||||
}
|
||||
else if (dirdist <= realrad)
|
||||
{
|
||||
// Steer towards/away from objects!
|
||||
turnamt += K_BotFindObjects(player, turnamt);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1053,7 +1118,7 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
|
|||
finishBeamLine->v1->x, finishBeamLine->v1->y,
|
||||
finishBeamLine->v2->x, finishBeamLine->v2->y,
|
||||
player->mo->x, player->mo->y
|
||||
);
|
||||
) - player->speed;
|
||||
|
||||
// Don't run the spindash code at all until we're in the right place
|
||||
trySpindash = false;
|
||||
|
|
@ -1163,6 +1228,11 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
|
|||
// Free the prediction we made earlier
|
||||
if (predict != NULL)
|
||||
{
|
||||
if (cv_kartdebugbotpredict.value != 0 && player - players == displayplayers[0])
|
||||
{
|
||||
K_DrawPredictionDebug(predict, player);
|
||||
}
|
||||
|
||||
Z_Free(predict);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
10
src/k_bot.h
10
src/k_bot.h
|
|
@ -198,19 +198,19 @@ fixed_t K_BotReducePrediction(player_t *player);
|
|||
|
||||
|
||||
/*--------------------------------------------------
|
||||
INT16 K_BotFindObjects(player_t *player, INT16 turn);
|
||||
void K_NudgePredictionTowardsObjects(botprediction_t *predict, player_t *player);
|
||||
|
||||
Generates a sum for objects to steer towards/away from.
|
||||
Moves the bot's prediction, based on objects around the bot.
|
||||
|
||||
Input Arguments:-
|
||||
predict - The bot's prediction to nudge.
|
||||
player - Player to compare.
|
||||
turn - Turn value before object steering.
|
||||
|
||||
Return:-
|
||||
Turn amount sum to add to final product.
|
||||
None
|
||||
--------------------------------------------------*/
|
||||
|
||||
INT16 K_BotFindObjects(player_t *player, INT16 turn);
|
||||
void K_NudgePredictionTowardsObjects(botprediction_t *predict, player_t *player);
|
||||
|
||||
|
||||
/*--------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -909,7 +909,7 @@ static void K_BotItemFlame(player_t *player, ticcmd_t *cmd)
|
|||
--------------------------------------------------*/
|
||||
static void K_BotItemRings(player_t *player, ticcmd_t *cmd)
|
||||
{
|
||||
INT32 saferingsval = 16 - K_GetKartRingPower(player);
|
||||
INT32 saferingsval = 16 - K_GetKartRingPower(player, false);
|
||||
|
||||
if (player->speed < K_GetKartSpeed(player, false)/2 // Being slowed down too much
|
||||
|| player->kartstuff[k_speedboost] > (FRACUNIT/5)) // Have another type of boost (tethering)
|
||||
|
|
@ -971,7 +971,7 @@ void K_BotItemUsage(player_t *player, ticcmd_t *cmd, INT16 turnamt)
|
|||
{
|
||||
// Use rings!
|
||||
|
||||
if (!player->exiting)
|
||||
if (leveltime > starttime && !player->exiting)
|
||||
{
|
||||
K_BotItemRings(player, cmd);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -31,12 +31,16 @@
|
|||
struct globalsmuggle
|
||||
{
|
||||
mobj_t *botmo;
|
||||
botprediction_t *predict;
|
||||
fixed_t distancetocheck;
|
||||
|
||||
fixed_t closestlinedist;
|
||||
INT64 gotoAvgX[2], gotoAvgY[2];
|
||||
UINT32 gotoObjs[2];
|
||||
|
||||
INT16 curturn;
|
||||
INT16 steer;
|
||||
INT64 avoidAvgX[2], avoidAvgY[2];
|
||||
UINT32 avoidObjs[2];
|
||||
|
||||
fixed_t closestlinedist;
|
||||
|
||||
fixed_t eggboxx, eggboxy;
|
||||
UINT8 randomitems;
|
||||
|
|
@ -383,7 +387,7 @@ fixed_t K_BotReducePrediction(player_t *player)
|
|||
INT32 xl, xh, yl, yh, bx, by;
|
||||
|
||||
globalsmuggle.botmo = player->mo;
|
||||
globalsmuggle.distancetocheck = (player->mo->radius * 16);
|
||||
globalsmuggle.distancetocheck = (player->mo->radius * 32);
|
||||
globalsmuggle.closestlinedist = INT32_MAX;
|
||||
|
||||
tmx = player->mo->x;
|
||||
|
|
@ -415,87 +419,107 @@ fixed_t K_BotReducePrediction(player_t *player)
|
|||
return FRACUNIT;
|
||||
}
|
||||
|
||||
return FixedDiv(globalsmuggle.closestlinedist, globalsmuggle.distancetocheck);
|
||||
return (FRACUNIT/2) + (FixedDiv(globalsmuggle.closestlinedist, globalsmuggle.distancetocheck) / 2);
|
||||
}
|
||||
|
||||
/*--------------------------------------------------
|
||||
static void K_SteerFromObject(mobj_t *bot, mobj_t *thing, fixed_t fulldist, fixed_t xdist, boolean towards, INT16 amount)
|
||||
static void K_AddAttackObject(mobj_t *thing, UINT8 side, UINT8 weight)
|
||||
|
||||
Handles steering away/towards the specified object.
|
||||
Adds an object to the list that the bot wants to go towards.
|
||||
|
||||
Input Arguments:-
|
||||
bot - Bot's mobj.
|
||||
thing - Mobj to steer towards/away from.
|
||||
fulldist - Distance away from object.
|
||||
xdist - Horizontal distance away from object.
|
||||
towards - If true, steer towards the object. Otherwise, steer away.
|
||||
amount - How hard to turn.
|
||||
thing - Object to move towards.
|
||||
side - Which side -- 0 for left, 1 for right
|
||||
weight - How important this object is.
|
||||
|
||||
Return:-
|
||||
None
|
||||
--------------------------------------------------*/
|
||||
static void K_SteerFromObject(mobj_t *bot, mobj_t *thing, fixed_t fulldist, fixed_t xdist, boolean towards, INT16 amount)
|
||||
static void K_AddAttackObject(mobj_t *thing, UINT8 side, UINT8 weight)
|
||||
{
|
||||
angle_t destangle = R_PointToAngle2(bot->x, bot->y, thing->x, thing->y);
|
||||
angle_t angle;
|
||||
SINT8 flip = 1;
|
||||
UINT8 i;
|
||||
|
||||
amount = (amount * FixedDiv(globalsmuggle.distancetocheck - fulldist, globalsmuggle.distancetocheck)) / FRACUNIT;
|
||||
I_Assert(side <= 1);
|
||||
|
||||
if (amount == 0)
|
||||
if (weight == 0)
|
||||
{
|
||||
// Shouldn't happen
|
||||
return;
|
||||
}
|
||||
|
||||
if (towards)
|
||||
for (i = 0; i < weight; i++)
|
||||
{
|
||||
if (xdist < FixedHypot(bot->radius, thing->radius))
|
||||
{
|
||||
// Don't need to turn any harder!
|
||||
|
||||
if (abs(globalsmuggle.steer) <= amount)
|
||||
{
|
||||
globalsmuggle.steer = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (globalsmuggle.steer > 0)
|
||||
{
|
||||
globalsmuggle.steer -= amount;
|
||||
}
|
||||
else if (globalsmuggle.steer < 0)
|
||||
{
|
||||
globalsmuggle.steer += amount;
|
||||
}
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Still turning towards it, flip.
|
||||
flip = -flip;
|
||||
globalsmuggle.gotoAvgX[side] += thing->x / mapobjectscale;
|
||||
globalsmuggle.gotoAvgY[side] += thing->y / mapobjectscale;
|
||||
globalsmuggle.gotoObjs[side]++;
|
||||
}
|
||||
|
||||
angle = (bot->angle - destangle);
|
||||
if (angle < ANGLE_180)
|
||||
{
|
||||
flip = -flip;
|
||||
}
|
||||
|
||||
// If going in the opposite direction of where you wanted to turn,
|
||||
// then reduce the amount that you can turn in that direction.
|
||||
if ((flip == 1 && globalsmuggle.curturn < 0)
|
||||
|| (flip == -1 && globalsmuggle.curturn > 0))
|
||||
{
|
||||
amount /= 4;
|
||||
}
|
||||
|
||||
globalsmuggle.steer += amount * flip;
|
||||
}
|
||||
|
||||
/*--------------------------------------------------
|
||||
static boolean K_BotSteerObjects(mobj_t *thing)
|
||||
static void K_AddDodgeObject(mobj_t *thing, UINT8 side, UINT8 weight)
|
||||
|
||||
Adds an object to the list that the bot wants to dodge.
|
||||
|
||||
Input Arguments:-
|
||||
thing - Object to move away from.
|
||||
side - Which side -- 0 for left, 1 for right
|
||||
weight - How important this object is.
|
||||
|
||||
Return:-
|
||||
None
|
||||
--------------------------------------------------*/
|
||||
static void K_AddDodgeObject(mobj_t *thing, UINT8 side, UINT8 weight)
|
||||
{
|
||||
UINT8 i;
|
||||
|
||||
I_Assert(side <= 1);
|
||||
|
||||
if (weight == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i < weight; i++)
|
||||
{
|
||||
globalsmuggle.gotoAvgX[side] += thing->x / mapobjectscale;
|
||||
globalsmuggle.gotoAvgY[side] += thing->y / mapobjectscale;
|
||||
globalsmuggle.gotoObjs[side]++;
|
||||
}
|
||||
}
|
||||
|
||||
/*--------------------------------------------------
|
||||
static boolean K_PlayerAttackSteer(mobj_t *thing, UINT8 side, UINT8 weight, boolean attackCond, boolean dodgeCond)
|
||||
|
||||
Checks two conditions to determine if the object should be
|
||||
attacked or dodged.
|
||||
|
||||
Input Arguments:-
|
||||
thing - Object to move towards/away from.
|
||||
side - Which side -- 0 for left, 1 for right
|
||||
weight - How important this object is.
|
||||
attackCond - If this is true, and dodgeCond isn't, then we go towards the object.
|
||||
dodgeCond - If this is true, and attackCond isn't, then we move away from the object.
|
||||
|
||||
Return:-
|
||||
true if either condition is successful.
|
||||
--------------------------------------------------*/
|
||||
static boolean K_PlayerAttackSteer(mobj_t *thing, UINT8 side, UINT8 weight, boolean attackCond, boolean dodgeCond)
|
||||
{
|
||||
if (attackCond == true && dodgeCond == false)
|
||||
{
|
||||
K_AddAttackObject(thing, side, weight);
|
||||
return true;
|
||||
}
|
||||
else if (dodgeCond == true && attackCond == false)
|
||||
{
|
||||
K_AddDodgeObject(thing, side, weight);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/*--------------------------------------------------
|
||||
static boolean K_FindObjectsForNudging(mobj_t *thing)
|
||||
|
||||
Blockmap search function.
|
||||
Finds objects around the bot to steer towards/away from.
|
||||
|
|
@ -506,20 +530,19 @@ static void K_SteerFromObject(mobj_t *bot, mobj_t *thing, fixed_t fulldist, fixe
|
|||
Return:-
|
||||
true continues searching, false ends the search early.
|
||||
--------------------------------------------------*/
|
||||
static boolean K_BotSteerObjects(mobj_t *thing)
|
||||
static boolean K_FindObjectsForNudging(mobj_t *thing)
|
||||
{
|
||||
INT16 anglediff;
|
||||
fixed_t xdist, ydist, fulldist;
|
||||
angle_t destangle, angle;
|
||||
INT16 attack = ((9 - globalsmuggle.botmo->player->kartspeed) * KART_FULLTURN) / 8; // Acceleration chars are more aggressive
|
||||
INT16 dodge = ((9 - globalsmuggle.botmo->player->kartweight) * KART_FULLTURN) / 8; // Handling chars dodge better
|
||||
fixed_t fulldist;
|
||||
angle_t destangle, angle, predictangle;
|
||||
UINT8 side = 0;
|
||||
|
||||
if (!globalsmuggle.botmo || P_MobjWasRemoved(globalsmuggle.botmo) || !globalsmuggle.botmo->player)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!thing->health)
|
||||
if (thing->health <= 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
|
@ -529,32 +552,21 @@ static boolean K_BotSteerObjects(mobj_t *thing)
|
|||
return true;
|
||||
}
|
||||
|
||||
xdist = K_DistanceOfLineFromPoint(
|
||||
globalsmuggle.botmo->x, globalsmuggle.botmo->y,
|
||||
globalsmuggle.botmo->x + FINECOSINE(globalsmuggle.botmo->angle >> ANGLETOFINESHIFT), globalsmuggle.botmo->y + FINESINE(globalsmuggle.botmo->angle >> ANGLETOFINESHIFT),
|
||||
thing->x, thing->y
|
||||
) / 2; // weight x dist more heavily than y dist
|
||||
|
||||
ydist = K_DistanceOfLineFromPoint(
|
||||
globalsmuggle.botmo->x, globalsmuggle.botmo->y,
|
||||
globalsmuggle.botmo->x + FINECOSINE((globalsmuggle.botmo->angle + ANGLE_90) >> ANGLETOFINESHIFT), globalsmuggle.botmo->y + FINESINE((globalsmuggle.botmo->angle + ANGLE_90) >> ANGLETOFINESHIFT),
|
||||
thing->x, thing->y
|
||||
);
|
||||
|
||||
fulldist = FixedHypot(xdist, ydist);
|
||||
fulldist = R_PointToDist2(globalsmuggle.botmo->x, globalsmuggle.botmo->y, thing->x, thing->y) - thing->radius;
|
||||
|
||||
if (fulldist > globalsmuggle.distancetocheck)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!P_CheckSight(globalsmuggle.botmo, thing))
|
||||
if (P_CheckSight(globalsmuggle.botmo, thing) == false)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
predictangle = R_PointToAngle2(globalsmuggle.botmo->x, globalsmuggle.botmo->y, globalsmuggle.predict->x, globalsmuggle.predict->y);
|
||||
destangle = R_PointToAngle2(globalsmuggle.botmo->x, globalsmuggle.botmo->y, thing->x, thing->y);
|
||||
angle = (globalsmuggle.botmo->angle - destangle);
|
||||
angle = (predictangle - destangle);
|
||||
|
||||
if (angle < ANGLE_180)
|
||||
{
|
||||
|
|
@ -563,20 +575,11 @@ static boolean K_BotSteerObjects(mobj_t *thing)
|
|||
else
|
||||
{
|
||||
anglediff = 360-(AngleFixed(angle)>>FRACBITS);
|
||||
side = 1;
|
||||
}
|
||||
|
||||
anglediff = abs(anglediff);
|
||||
|
||||
#define PlayerAttackSteer(botcond, thingcond) \
|
||||
if ((botcond) && !(thingcond)) \
|
||||
{ \
|
||||
K_SteerFromObject(globalsmuggle.botmo, thing, fulldist, xdist, true, 2 * (KART_FULLTURN + attack)); \
|
||||
} \
|
||||
else if ((thingcond) && !(botcond)) \
|
||||
{ \
|
||||
K_SteerFromObject(globalsmuggle.botmo, thing, fulldist, xdist, false, 2 * (KART_FULLTURN + dodge)); \
|
||||
}
|
||||
|
||||
switch (thing->type)
|
||||
{
|
||||
case MT_BANANA:
|
||||
|
|
@ -593,21 +596,21 @@ static boolean K_BotSteerObjects(mobj_t *thing)
|
|||
case MT_BALLHOG:
|
||||
case MT_SPB:
|
||||
case MT_BUBBLESHIELDTRAP:
|
||||
K_SteerFromObject(globalsmuggle.botmo, thing, fulldist, xdist, false, 2 * (KART_FULLTURN + dodge));
|
||||
K_AddDodgeObject(thing, side, 20);
|
||||
break;
|
||||
case MT_RANDOMITEM:
|
||||
if (anglediff >= 60)
|
||||
if (anglediff >= 45)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (P_CanPickupItem(globalsmuggle.botmo->player, 1))
|
||||
{
|
||||
K_SteerFromObject(globalsmuggle.botmo, thing, fulldist, xdist, true, KART_FULLTURN + attack);
|
||||
K_AddAttackObject(thing, side, 10);
|
||||
}
|
||||
break;
|
||||
case MT_EGGMANITEM:
|
||||
if (anglediff >= 60)
|
||||
if (anglediff >= 45)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
|
@ -619,28 +622,28 @@ static boolean K_BotSteerObjects(mobj_t *thing)
|
|||
|
||||
if (stealth >= requiredstealth)
|
||||
{
|
||||
K_SteerFromObject(globalsmuggle.botmo, thing, fulldist, xdist, true, 2 * (KART_FULLTURN + attack));
|
||||
K_AddAttackObject(thing, side, 10);
|
||||
}
|
||||
else
|
||||
{
|
||||
K_SteerFromObject(globalsmuggle.botmo, thing, fulldist, xdist, false, 2 * (KART_FULLTURN + dodge));
|
||||
K_AddDodgeObject(thing, side, 10);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case MT_FLOATINGITEM:
|
||||
if (anglediff >= 60)
|
||||
if (anglediff >= 45)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (P_CanPickupItem(globalsmuggle.botmo->player, 3))
|
||||
{
|
||||
K_SteerFromObject(globalsmuggle.botmo, thing, fulldist, xdist, true, KART_FULLTURN + attack);
|
||||
K_AddAttackObject(thing, side, 20);
|
||||
}
|
||||
break;
|
||||
case MT_RING:
|
||||
case MT_FLINGRING:
|
||||
if (anglediff >= 60)
|
||||
if (anglediff >= 45)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
|
@ -650,11 +653,7 @@ static boolean K_BotSteerObjects(mobj_t *thing)
|
|||
&& !thing->extravalue1
|
||||
&& (globalsmuggle.botmo->player->kartstuff[k_itemtype] != KITEM_THUNDERSHIELD))
|
||||
{
|
||||
K_SteerFromObject(globalsmuggle.botmo, thing, fulldist, xdist, true,
|
||||
(RINGTOTAL(globalsmuggle.botmo->player) < 3
|
||||
? (4 * (KART_FULLTURN + attack))
|
||||
: (KART_FULLTURN + attack))
|
||||
);
|
||||
K_AddAttackObject(thing, side, (RINGTOTAL(globalsmuggle.botmo->player) < 3) ? 5 : 1);
|
||||
}
|
||||
break;
|
||||
case MT_PLAYER:
|
||||
|
|
@ -664,40 +663,61 @@ static boolean K_BotSteerObjects(mobj_t *thing)
|
|||
{
|
||||
// There REALLY ought to be a better way to handle this logic, right?!
|
||||
// Squishing
|
||||
PlayerAttackSteer(
|
||||
if (K_PlayerAttackSteer(thing, side, 20,
|
||||
globalsmuggle.botmo->scale > thing->scale + (mapobjectscale/8),
|
||||
thing->scale > globalsmuggle.botmo->scale + (mapobjectscale/8)
|
||||
)
|
||||
))
|
||||
{
|
||||
break;
|
||||
}
|
||||
// Invincibility
|
||||
else PlayerAttackSteer(
|
||||
else if (K_PlayerAttackSteer(thing, side, 20,
|
||||
globalsmuggle.botmo->player->kartstuff[k_invincibilitytimer],
|
||||
thing->player->kartstuff[k_invincibilitytimer]
|
||||
)
|
||||
))
|
||||
{
|
||||
break;
|
||||
}
|
||||
// Thunder Shield
|
||||
else PlayerAttackSteer(
|
||||
else if (K_PlayerAttackSteer(thing, side, 20,
|
||||
globalsmuggle.botmo->player->kartstuff[k_itemtype] == KITEM_THUNDERSHIELD,
|
||||
thing->player->kartstuff[k_itemtype] == KITEM_THUNDERSHIELD
|
||||
)
|
||||
))
|
||||
{
|
||||
break;
|
||||
}
|
||||
// Bubble Shield
|
||||
else PlayerAttackSteer(
|
||||
else if (K_PlayerAttackSteer(thing, side, 20,
|
||||
globalsmuggle.botmo->player->kartstuff[k_itemtype] == KITEM_BUBBLESHIELD,
|
||||
thing->player->kartstuff[k_itemtype] == KITEM_BUBBLESHIELD
|
||||
)
|
||||
))
|
||||
{
|
||||
break;
|
||||
}
|
||||
// Flame Shield
|
||||
else PlayerAttackSteer(
|
||||
else if (K_PlayerAttackSteer(thing, side, 20,
|
||||
globalsmuggle.botmo->player->kartstuff[k_itemtype] == KITEM_FLAMESHIELD,
|
||||
thing->player->kartstuff[k_itemtype] == KITEM_FLAMESHIELD
|
||||
)
|
||||
))
|
||||
{
|
||||
break;
|
||||
}
|
||||
// Has held item shield
|
||||
else PlayerAttackSteer(
|
||||
else if (K_PlayerAttackSteer(thing, side, 20,
|
||||
(globalsmuggle.botmo->player->kartstuff[k_itemheld] || globalsmuggle.botmo->player->kartstuff[k_eggmanheld]),
|
||||
(thing->player->kartstuff[k_itemheld] || thing->player->kartstuff[k_eggmanheld])
|
||||
)
|
||||
))
|
||||
{
|
||||
break;
|
||||
}
|
||||
// Ring Sting
|
||||
else PlayerAttackSteer(
|
||||
else if (K_PlayerAttackSteer(thing, side, 20,
|
||||
thing->player->rings <= 0,
|
||||
globalsmuggle.botmo->player->rings <= 0
|
||||
)
|
||||
))
|
||||
{
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
// After ALL of that, we can do standard bumping
|
||||
|
|
@ -716,33 +736,43 @@ static boolean K_BotSteerObjects(mobj_t *thing)
|
|||
|
||||
if (weightdiff > mapobjectscale)
|
||||
{
|
||||
K_SteerFromObject(globalsmuggle.botmo, thing, fulldist, xdist, true, KART_FULLTURN + attack);
|
||||
K_AddAttackObject(thing, side, 20);
|
||||
}
|
||||
else
|
||||
{
|
||||
K_SteerFromObject(globalsmuggle.botmo, thing, fulldist, xdist, false, KART_FULLTURN + dodge);
|
||||
K_AddDodgeObject(thing, side, 20);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case MT_BOTHINT:
|
||||
if (anglediff >= 60)
|
||||
if (anglediff >= 45)
|
||||
{
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
UINT8 weight = 20;
|
||||
|
||||
if (thing->extravalue1 == 0)
|
||||
{
|
||||
K_SteerFromObject(globalsmuggle.botmo, thing, fulldist, xdist, false, thing->extravalue2 * (KART_FULLTURN + dodge));
|
||||
}
|
||||
{
|
||||
K_SteerFromObject(globalsmuggle.botmo, thing, fulldist, xdist, true, thing->extravalue2 * (KART_FULLTURN + attack));
|
||||
if (thing->extravalue2 > 0)
|
||||
{
|
||||
weight = thing->extravalue2 * 5;
|
||||
}
|
||||
|
||||
if (thing->extravalue1 == 0)
|
||||
{
|
||||
K_AddDodgeObject(thing, side, weight);
|
||||
}
|
||||
else
|
||||
{
|
||||
K_AddAttackObject(thing, side, weight);
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
if (thing->flags & (MF_SOLID|MF_ENEMY|MF_BOSS|MF_PAIN|MF_MISSILE))
|
||||
{
|
||||
K_SteerFromObject(globalsmuggle.botmo, thing, fulldist, xdist, false, 2 * (KART_FULLTURN + dodge));
|
||||
K_AddDodgeObject(thing, side, 20);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
|
@ -751,18 +781,40 @@ static boolean K_BotSteerObjects(mobj_t *thing)
|
|||
}
|
||||
|
||||
/*--------------------------------------------------
|
||||
INT16 K_BotFindObjects(player_t *player, INT16 turn)
|
||||
void K_NudgePredictionTowardsObjects(botprediction_t *predict, player_t *player)
|
||||
|
||||
See header file for description.
|
||||
--------------------------------------------------*/
|
||||
INT16 K_BotFindObjects(player_t *player, INT16 turn)
|
||||
void K_NudgePredictionTowardsObjects(botprediction_t *predict, player_t *player)
|
||||
{
|
||||
INT32 xl, xh, yl, yh, bx, by;
|
||||
|
||||
globalsmuggle.steer = 0;
|
||||
fixed_t distToPredict = R_PointToDist2(player->mo->x, player->mo->y, predict->x, predict->y);
|
||||
|
||||
fixed_t avgX = 0, avgY = 0;
|
||||
fixed_t avgDist = 0;
|
||||
|
||||
const fixed_t baseNudge = 128 * mapobjectscale;
|
||||
fixed_t maxNudge = distToPredict;
|
||||
fixed_t nudgeDist = 0;
|
||||
angle_t nudgeDir = 0;
|
||||
|
||||
SINT8 gotoSide = -1;
|
||||
UINT8 i;
|
||||
|
||||
globalsmuggle.botmo = player->mo;
|
||||
globalsmuggle.curturn = turn;
|
||||
globalsmuggle.distancetocheck = (player->mo->radius * 32) + (player->speed * 4);
|
||||
globalsmuggle.predict = predict;
|
||||
|
||||
globalsmuggle.distancetocheck = distToPredict;
|
||||
|
||||
for (i = 0; i < 2; i++)
|
||||
{
|
||||
globalsmuggle.gotoAvgX[i] = globalsmuggle.gotoAvgY[i] = 0;
|
||||
globalsmuggle.gotoObjs[i] = 0;
|
||||
|
||||
globalsmuggle.avoidAvgX[i] = globalsmuggle.avoidAvgY[i] = 0;
|
||||
globalsmuggle.avoidObjs[i] = 0;
|
||||
}
|
||||
|
||||
xl = (unsigned)(globalsmuggle.botmo->x - globalsmuggle.distancetocheck - bmaporgx)>>MAPBLOCKSHIFT;
|
||||
xh = (unsigned)(globalsmuggle.botmo->x + globalsmuggle.distancetocheck - bmaporgx)>>MAPBLOCKSHIFT;
|
||||
|
|
@ -775,9 +827,120 @@ INT16 K_BotFindObjects(player_t *player, INT16 turn)
|
|||
{
|
||||
for (by = yl; by <= yh; by++)
|
||||
{
|
||||
P_BlockThingsIterator(bx, by, K_BotSteerObjects);
|
||||
P_BlockThingsIterator(bx, by, K_FindObjectsForNudging);
|
||||
}
|
||||
}
|
||||
|
||||
return globalsmuggle.steer;
|
||||
// Handle dodge characters
|
||||
if (globalsmuggle.avoidObjs[1] > 0 || globalsmuggle.avoidObjs[0] > 0)
|
||||
{
|
||||
if (globalsmuggle.avoidObjs[1] > globalsmuggle.avoidObjs[0])
|
||||
{
|
||||
gotoSide = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
gotoSide = 0;
|
||||
}
|
||||
|
||||
avgX = (globalsmuggle.avoidAvgX[gotoSide] / globalsmuggle.avoidObjs[gotoSide]) * mapobjectscale;
|
||||
avgY = (globalsmuggle.avoidAvgY[gotoSide] / globalsmuggle.avoidObjs[gotoSide]) * mapobjectscale;
|
||||
|
||||
avgDist = R_PointToDist2(
|
||||
avgX, avgY,
|
||||
predict->x, predict->y
|
||||
);
|
||||
|
||||
// High handling characters dodge better
|
||||
nudgeDist = ((9 - globalsmuggle.botmo->player->kartweight) + 1) * baseNudge;
|
||||
|
||||
maxNudge = max(distToPredict - predict->radius, predict->radius);
|
||||
if (nudgeDist > maxNudge)
|
||||
{
|
||||
nudgeDist = maxNudge;
|
||||
}
|
||||
|
||||
// Point away
|
||||
nudgeDir = R_PointToAngle2(
|
||||
avgX, avgY,
|
||||
predict->x, predict->y
|
||||
);
|
||||
|
||||
predict->x += FixedMul(nudgeDist, FINECOSINE(nudgeDir >> ANGLETOFINESHIFT));
|
||||
predict->y += FixedMul(nudgeDist, FINESINE(nudgeDir >> ANGLETOFINESHIFT));
|
||||
|
||||
distToPredict = R_PointToDist2(player->mo->x, player->mo->y, predict->x, predict->y);
|
||||
|
||||
// Flip side, since we want to check for objects to steer towards on the side we're NOT dodging.
|
||||
if (gotoSide == 0)
|
||||
{
|
||||
gotoSide = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
gotoSide = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (gotoSide == -1)
|
||||
{
|
||||
// Pick a side here if there were no objects to dodge.
|
||||
// We don't want to pick contradictory sides, so keep the old side otherwise,
|
||||
// even if there's more to grab on the other side.
|
||||
|
||||
if (globalsmuggle.gotoObjs[1] > globalsmuggle.gotoObjs[0])
|
||||
{
|
||||
gotoSide = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
gotoSide = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Check if our side is invalid, if so, don't do the code below.
|
||||
if (gotoSide != -1 && globalsmuggle.gotoObjs[gotoSide] == 0)
|
||||
{
|
||||
// Do not use a side
|
||||
gotoSide = -1;
|
||||
}
|
||||
|
||||
if (gotoSide != -1)
|
||||
{
|
||||
avgX = (globalsmuggle.gotoAvgX[gotoSide] / globalsmuggle.gotoObjs[gotoSide]) * mapobjectscale;
|
||||
avgY = (globalsmuggle.gotoAvgY[gotoSide] / globalsmuggle.gotoObjs[gotoSide]) * mapobjectscale;
|
||||
|
||||
avgDist = R_PointToDist2(
|
||||
predict->x, predict->y,
|
||||
avgX, avgY
|
||||
);
|
||||
|
||||
// Acceleration characters are more aggressive
|
||||
nudgeDist = ((9 - globalsmuggle.botmo->player->kartspeed) + 1) * baseNudge;
|
||||
|
||||
maxNudge = max(distToPredict - predict->radius, predict->radius);
|
||||
if (nudgeDist > maxNudge)
|
||||
{
|
||||
nudgeDist = maxNudge;
|
||||
}
|
||||
|
||||
if (avgDist <= nudgeDist)
|
||||
{
|
||||
predict->x = avgX;
|
||||
predict->y = avgY;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Point towards
|
||||
nudgeDir = R_PointToAngle2(
|
||||
predict->x, predict->y,
|
||||
avgX, avgY
|
||||
);
|
||||
|
||||
predict->x += FixedMul(nudgeDist, FINECOSINE(nudgeDir >> ANGLETOFINESHIFT));
|
||||
predict->y += FixedMul(nudgeDist, FINESINE(nudgeDir >> ANGLETOFINESHIFT));
|
||||
|
||||
//distToPredict = R_PointToDist2(player->mo->x, player->mo->y, predict->x, predict->y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -252,6 +252,7 @@ void K_RegisterKartStuff(void)
|
|||
CV_RegisterVar(&cv_kartdebugdistribution);
|
||||
CV_RegisterVar(&cv_kartdebughuddrop);
|
||||
CV_RegisterVar(&cv_kartdebugwaypoints);
|
||||
CV_RegisterVar(&cv_kartdebugbotpredict);
|
||||
|
||||
CV_RegisterVar(&cv_kartdebugcheckpoint);
|
||||
CV_RegisterVar(&cv_kartdebugnodes);
|
||||
|
|
@ -6938,11 +6939,11 @@ void K_UpdateDistanceFromFinishLine(player_t *const player)
|
|||
}
|
||||
}
|
||||
|
||||
INT32 K_GetKartRingPower(player_t *player)
|
||||
INT32 K_GetKartRingPower(player_t *player, boolean boosted)
|
||||
{
|
||||
INT32 ringPower = ((9 - player->kartspeed) + (9 - player->kartweight)) / 2;
|
||||
|
||||
if (K_PlayerUsesBotMovement(player))
|
||||
if (boosted == true && K_PlayerUsesBotMovement(player))
|
||||
{
|
||||
// Double for Lv. 9
|
||||
ringPower += (player->botvars.difficulty * ringPower) / MAXBOTDIFFICULTY;
|
||||
|
|
|
|||
|
|
@ -69,7 +69,7 @@ void K_UpdateHnextList(player_t *player, boolean clean);
|
|||
void K_DropHnextList(player_t *player, boolean keepshields);
|
||||
void K_RepairOrbitChain(mobj_t *orbit);
|
||||
player_t *K_FindJawzTarget(mobj_t *actor, player_t *source);
|
||||
INT32 K_GetKartRingPower(player_t *player);
|
||||
INT32 K_GetKartRingPower(player_t *player, boolean boosted);
|
||||
void K_UpdateDistanceFromFinishLine(player_t *const player);
|
||||
boolean K_CheckPlayersRespawnColliding(INT32 playernum, fixed_t x, fixed_t y);
|
||||
INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue);
|
||||
|
|
|
|||
|
|
@ -535,9 +535,9 @@ static void K_DebugWaypointsSpawnLine(waypoint_t *const waypoint1, waypoint_t *c
|
|||
{
|
||||
spawnedmobj = P_SpawnMobj(x, y, z, MT_SPARK);
|
||||
P_SetMobjState(spawnedmobj, S_THOK);
|
||||
spawnedmobj->state->nextstate = S_NULL;
|
||||
spawnedmobj->state->tics = 1;
|
||||
spawnedmobj->frame = spawnedmobj->frame & ~FF_TRANSMASK;
|
||||
spawnedmobj->tics = 1;
|
||||
spawnedmobj->frame &= ~FF_TRANSMASK;
|
||||
spawnedmobj->frame |= FF_FULLBRIGHT;
|
||||
spawnedmobj->color = linkcolour;
|
||||
spawnedmobj->scale = FixedMul(spawnedmobj->scale, FixedMul(FRACUNIT/4, FixedDiv((15 - ((leveltime + n) % 16))*FRACUNIT, 15*FRACUNIT)));
|
||||
}
|
||||
|
|
@ -582,9 +582,9 @@ static void K_DebugWaypointDrawRadius(waypoint_t *const waypoint)
|
|||
|
||||
radiusOrb = P_SpawnMobj(spawnX, spawnY, spawnZ, MT_SPARK);
|
||||
P_SetMobjState(radiusOrb, S_THOK);
|
||||
radiusOrb->state->nextstate = S_NULL;
|
||||
radiusOrb->state->tics = 1;
|
||||
radiusOrb->frame = radiusOrb->frame & ~FF_TRANSMASK;
|
||||
radiusOrb->tics = 1;
|
||||
radiusOrb->frame &= ~FF_TRANSMASK;
|
||||
radiusOrb->frame |= FF_FULLBRIGHT;
|
||||
radiusOrb->color = SKINCOLOR_PURPLE;
|
||||
radiusOrb->scale = radiusOrb->scale / 4;
|
||||
}
|
||||
|
|
@ -623,7 +623,7 @@ void K_DebugWaypointsVisualise(void)
|
|||
P_SetMobjState(debugmobj, S_THOK);
|
||||
|
||||
debugmobj->frame &= ~FF_TRANSMASK;
|
||||
debugmobj->frame |= FF_TRANS20;
|
||||
debugmobj->frame |= FF_TRANS20|FF_FULLBRIGHT;
|
||||
|
||||
// There's a waypoint setup for this mobj! So draw that it's a valid waypoint and draw lines to its connections
|
||||
if (waypoint != NULL)
|
||||
|
|
@ -683,8 +683,7 @@ void K_DebugWaypointsVisualise(void)
|
|||
{
|
||||
debugmobj->color = SKINCOLOR_RED;
|
||||
}
|
||||
debugmobj->state->tics = 1;
|
||||
debugmobj->state->nextstate = S_NULL;
|
||||
debugmobj->tics = 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -4159,7 +4159,7 @@ void A_AttractChase(mobj_t *actor)
|
|||
angle_t offset = FixedAngle(18<<FRACBITS);
|
||||
|
||||
// Base add is 3 tics for 9,9, adds 1 tic for each point closer to the 1,1 end
|
||||
actor->target->player->kartstuff[k_ringboost] += K_GetKartRingPower(actor->target->player)+3;
|
||||
actor->target->player->kartstuff[k_ringboost] += K_GetKartRingPower(actor->target->player, true) + 3;
|
||||
S_StartSound(actor->target, sfx_s1b5);
|
||||
|
||||
sparkle = P_SpawnMobj(actor->target->x, actor->target->y, actor->target->z, MT_RINGSPARKS);
|
||||
|
|
@ -4187,7 +4187,7 @@ void A_AttractChase(mobj_t *actor)
|
|||
if (actor->extravalue1 >= 16)
|
||||
{
|
||||
if (!P_GivePlayerRings(actor->target->player, 1)) // returns 0 if addition failed
|
||||
actor->target->player->kartstuff[k_ringboost] += K_GetKartRingPower(actor->target->player)+3;
|
||||
actor->target->player->kartstuff[k_ringboost] += K_GetKartRingPower(actor->target->player, true) + 3;
|
||||
|
||||
if (actor->cvmem) // caching
|
||||
S_StartSound(actor->target, sfx_s1c5);
|
||||
|
|
|
|||
|
|
@ -11769,7 +11769,7 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
|
|||
// Steering amount
|
||||
if (mthing->args[1] == 0)
|
||||
{
|
||||
mobj->extravalue2 = 2;
|
||||
mobj->extravalue2 = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue