Ring respawn timer is based on lap count (proportional to 3 laps)

This commit is contained in:
TehRealSalt 2019-09-28 15:14:52 -04:00
parent 1fa417f561
commit 7321a95a65

View file

@ -11021,8 +11021,16 @@ void P_RespawnSpecials(void)
if (pcount == 1) // No respawn when alone
return;
else if (pcount > 1)
{
time = (180 - (pcount * 10))*TICRATE;
// If the map is longer or shorter than 3 laps, then adjust ring respawn to account for this.
// 5 lap courses would have more retreaded ground, while 2 lap courses would have less.
if ((mapheaderinfo[gamemap-1]->numlaps != 3)
&& !(mapheaderinfo[gamemap-1]->levelflags & LF_SECTIONRACE))
time = (time * 3) / mapheaderinfo[gamemap-1]->numlaps;
}
// only respawn items when cv_itemrespawn is on
//if (!cv_itemrespawn.value) // TODO: remove this cvar
//return;