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Comment out ffb print
Comment out fast-fall bounce print
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@ -13351,7 +13351,7 @@ boolean K_FastFallBounce(player_t *player)
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// Handle fastfall bounce.
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if (player->fastfall != 0)
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{
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CONS_Printf("ffb\n");
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//CONS_Printf("ffb\n");
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const fixed_t maxBounce = mapobjectscale * 10;
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const fixed_t minBounce = mapobjectscale;
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fixed_t bounce = 2 * abs(player->fastfall) / 3;
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