Move axis_input_e to g_game.h

This commit is contained in:
Sally Coolatta 2020-08-10 17:04:02 -04:00
parent 3e50f83f63
commit 737f01fae0
2 changed files with 17 additions and 17 deletions

View file

@ -403,23 +403,6 @@ consvar_t cv_resetspecialmusic = {"resetspecialmusic", "Yes", CV_SAVE, CV_YesNo,
consvar_t cv_resume = {"resume", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
typedef enum
{
AXISNONE = 0,
AXISTURN,
AXISMOVE,
AXISBRAKE,
AXISAIM,
AXISLOOK,
AXISDIGITAL, // axes below this use digital deadzone
AXISFIRE = AXISDIGITAL,
AXISDRIFT,
AXISLOOKBACK,
} axis_input_e;
consvar_t cv_turnaxis[MAXSPLITSCREENPLAYERS] = {
{"joyaxis_turn", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
{"joyaxis2_turn", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},

View file

@ -94,6 +94,23 @@ ticcmd_t *G_MoveTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n);
INT16 G_ClipAimingPitch(INT32 *aiming);
INT16 G_SoftwareClipAimingPitch(INT32 *aiming);
typedef enum
{
AXISNONE = 0,
AXISTURN,
AXISMOVE,
AXISBRAKE,
AXISAIM,
AXISLOOK,
AXISDIGITAL, // axes below this use digital deadzone
AXISFIRE = AXISDIGITAL,
AXISDRIFT,
AXISLOOKBACK,
} axis_input_e;
INT32 PlayerJoyAxis(UINT8 player, axis_input_e axissel);
extern angle_t localangle[MAXSPLITSCREENPLAYERS];