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Fix bitflags enum GameTypeRules for C++
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1 changed files with 31 additions and 34 deletions
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@ -674,47 +674,44 @@ extern INT16 numgametypes;
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extern INT16 gametype, g_lastgametype;
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// Gametype rules
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enum GameTypeRules
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{
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// Race rules
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GTR_CIRCUIT = 1, // Enables the finish line, laps, and the waypoint system.
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GTR_BOTS = 1<<1, // Allows bots in this gametype. Combine with BotTiccmd hooks to make bots support your gametype.
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typedef INT32 GameTypeRules;
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#define GTR_CIRCUIT (1) // Enables the finish line, laps, and the waypoint system.
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#define GTR_BOTS (1<<1) // Allows bots in this gametype. Combine with BotTiccmd hooks to make bots support your gametype.
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// Battle gametype rules
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GTR_BUMPERS = 1<<2, // Enables the bumper health system
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GTR_SPHERES = 1<<3, // Replaces rings with blue spheres
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GTR_CLOSERPLAYERS = 1<<4, // Buffs spindash and draft power to bring everyone together, nerfs invincibility and grow to prevent excessive combos
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// Battle gametype rules
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#define GTR_BUMPERS (1<<2) // Enables the bumper health system
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#define GTR_SPHERES (1<<3) // Replaces rings with blue spheres
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#define GTR_CLOSERPLAYERS (1<<4) // Buffs spindash and draft power to bring everyone together, nerfs invincibility and grow to prevent excessive combos
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GTR_BATTLESTARTS = 1<<5, // Use Battle Mode start positions.
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GTR_PAPERITEMS = 1<<6, // Replaces item boxes with paper item spawners
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GTR_POWERSTONES = 1<<7, // Battle Emerald collectables.
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GTR_KARMA = 1<<8, // Enables the Karma system if you're out of bumpers
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// 1<<9 - UNUSED
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#define GTR_BATTLESTARTS (1<<5) // Use Battle Mode start positions.
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#define GTR_PAPERITEMS (1<<6) // Replaces item boxes with paper item spawners
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#define GTR_POWERSTONES (1<<7) // Battle Emerald collectables.
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#define GTR_KARMA (1<<8) // Enables the Karma system if you're out of bumpers
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// 1<<9 - UNUSED
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// Bonus gametype rules
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GTR_CHECKPOINTS = 1<<10, // Player respawns at specific checkpoints
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GTR_PRISONS = 1<<11, // Can enter Prison Break mode
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GTR_CATCHER = 1<<12, // UFO Catcher (only works with GTR_CIRCUIT)
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GTR_ROLLINGSTART = 1<<13, // Rolling start (only works with GTR_CIRCUIT)
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GTR_SPECIALSTART = 1<<14, // White fade instant start
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GTR_BOSS = 1<<15, // Boss intro and spawning
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// Bonus gametype rules
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#define GTR_CHECKPOINTS (1<<10) // Player respawns at specific checkpoints
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#define GTR_PRISONS (1<<11) // Can enter Prison Break mode
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#define GTR_CATCHER (1<<12) // UFO Catcher (only works with GTR_CIRCUIT)
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#define GTR_ROLLINGSTART (1<<13) // Rolling start (only works with GTR_CIRCUIT)
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#define GTR_SPECIALSTART (1<<14) // White fade instant start
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#define GTR_BOSS (1<<15) // Boss intro and spawning
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// General purpose rules
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GTR_POINTLIMIT = 1<<16, // Reaching point limit ends the round
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GTR_TIMELIMIT = 1<<17, // Reaching time limit ends the round
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GTR_OVERTIME = 1<<18, // Allow overtime behavior
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GTR_ENCORE = 1<<19, // Alternate Encore mirroring, scripting, and texture remapping
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// General purpose rules
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#define GTR_POINTLIMIT (1<<16) // Reaching point limit ends the round
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#define GTR_TIMELIMIT (1<<17) // Reaching time limit ends the round
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#define GTR_OVERTIME (1<<18) // Allow overtime behavior
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#define GTR_ENCORE (1<<19) // Alternate Encore mirroring, scripting, and texture remapping
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GTR_TEAMS = 1<<20, // Teams are forced on
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GTR_NOTEAMS = 1<<21, // Teams are forced off
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GTR_TEAMSTARTS = 1<<22, // Use team-based start positions
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#define GTR_TEAMS (1<<20) // Teams are forced on
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#define GTR_NOTEAMS (1<<21) // Teams are forced off
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#define GTR_TEAMSTARTS (1<<22) // Use team-based start positions
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GTR_NOMP = 1<<23, // No multiplayer
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GTR_NOCUPSELECT = 1<<24, // Your maps are not selected via cup.
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GTR_NOPOSITION = 1<<25, // No POSITION
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#define GTR_NOMP (1<<23) // No multiplayer
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#define GTR_NOCUPSELECT (1<<24) // Your maps are not selected via cup.
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#define GTR_NOPOSITION (1<<25) // No POSITION
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// free: to and including 1<<31
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};
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// free: to and including 1<<31
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// Remember to update GAMETYPERULE_LIST in deh_soc.c
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#define GTR_FORBIDMP (GTR_NOMP|GTR_CATCHER|GTR_BOSS)
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